xof 0303txt 0032 template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array FLOAT weights[nWeights]; Matrix4x4 matrixOffset; } template AnimTicksPerSecond { <9e415a43-7ba6-4a73-8743-b73d47e88476> DWORD AnimTicksPerSecond; } template FVFData { DWORD dwFVF; DWORD nDWords; array DWORD data[nDWords]; } AnimTicksPerSecond { 24; } Frame Body { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh Body { 24; 2.224800;18.319014;-7.052299;, 2.224800;18.319014;7.052303;, -2.224800;18.319014;7.052303;, -2.224800;18.319014;-7.052299;, 2.224800;0.000000;-7.052299;, 2.224800;0.000000;7.052204;, 2.224800;18.319014;7.052303;, 2.224800;18.319014;-7.052299;, -2.224800;0.000000;-7.052299;, -2.224800;0.000000;7.052204;, 2.224800;0.000000;7.052204;, 2.224800;0.000000;-7.052299;, -2.224800;18.319014;-7.052299;, -2.224800;18.319014;7.052303;, -2.224800;0.000000;7.052204;, -2.224800;0.000000;-7.052299;, 2.224800;18.319014;7.052303;, 2.224800;0.000000;7.052204;, -2.224800;0.000000;7.052204;, -2.224800;18.319014;7.052303;, -2.224800;18.319014;-7.052299;, -2.224800;0.000000;-7.052299;, 2.224800;0.000000;-7.052299;, 2.224800;18.319014;-7.052299;; 12; 3;0,2,1;, 3;0,3,2;, 3;4,6,5;, 3;4,7,6;, 3;8,10,9;, 3;8,11,10;, 3;12,14,13;, 3;12,15,14;, 3;16,18,17;, 3;16,19,18;, 3;20,22,21;, 3;20,23,22;; MeshNormals { 24; 0.577350;0.577350;-0.577350;, 0.577351;0.577348;0.577351;, -0.577351;0.577348;0.577351;, -0.577350;0.577350;-0.577350;, 0.577350;-0.577350;-0.577350;, 0.577349;-0.577352;0.577349;, 0.577351;0.577348;0.577351;, 0.577350;0.577350;-0.577350;, -0.577350;-0.577350;-0.577350;, -0.577349;-0.577352;0.577349;, 0.577349;-0.577352;0.577349;, 0.577350;-0.577350;-0.577350;, -0.577350;0.577350;-0.577350;, -0.577351;0.577348;0.577351;, -0.577349;-0.577352;0.577349;, -0.577350;-0.577350;-0.577350;, 0.577351;0.577348;0.577351;, 0.577349;-0.577352;0.577349;, -0.577349;-0.577352;0.577349;, -0.577351;0.577348;0.577351;, -0.577350;0.577350;-0.577350;, -0.577350;-0.577350;-0.577350;, 0.577350;-0.577350;-0.577350;, 0.577350;0.577350;-0.577350;; 12; 3;0,2,1;, 3;0,3,2;, 3;4,6,5;, 3;4,7,6;, 3;8,10,9;, 3;8,11,10;, 3;12,14,13;, 3;12,15,14;, 3;16,18,17;, 3;16,19,18;, 3;20,22,21;, 3;20,23,22;; } MeshTextureCoords { 24; 0.659723;0.848511;, 0.659723;0.560997;, 0.578358;0.560997;, 0.578358;0.848511;, 0.543121;0.921943;, 0.801038;0.921943;, 0.801040;0.548520;, 0.543121;0.548520;, 0.666123;0.560997;, 0.666123;0.848509;, 0.747489;0.848509;, 0.747489;0.560997;, 0.829468;0.544725;, 0.571550;0.544725;, 0.571551;0.918148;, 0.829468;0.918148;, 0.807440;0.548520;, 0.807440;0.921943;, 0.888806;0.921943;, 0.888806;0.548520;, 0.306197;0.065304;, 0.306197;0.650903;, 0.382298;0.650903;, 0.382298;0.065304;; } VertexDuplicationIndices { 24; 24; 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23; } MeshMaterialList { 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material def_surf_mat { 0.992157;0.992157;0.992157;1.000000;; 128.000000; 0.149020;0.149020;0.149020;; 0.000000;0.000000;0.000000;; TextureFilename { "boxfile_a.jpg"; } } } XSkinMeshHeader { 1; 1; 1; } SkinWeights { "Body"; 24; 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23; 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000; 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } } }