scpcb-godot/GFX/items/firstaid.x
2024-12-23 04:15:54 +00:00

485 lines
8.2 KiB
Text

xof 0303txt 0032
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template VertexDuplicationIndices {
<b8d65549-d7c9-4995-89cf-53a9a8b031e3>
DWORD nIndices;
DWORD nOriginalVertices;
array DWORD indices[nIndices];
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array FLOAT weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame Scene_Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Mesh01 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Mesh {
4;
-4.000000;1.175000;2.612500;,
3.200000;1.175000;2.612500;,
3.200000;-0.025000;2.612500;,
-4.000000;-0.025000;2.612500;;
2;
3;0,2,1;,
3;0,3,2;;
MeshNormals {
4;
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;;
2;
3;0,2,1;,
3;0,3,2;;
}
MeshTextureCoords {
4;
-0.773800;0.000000;,
-0.238100;0.000000;,
-0.238100;0.089300;,
-0.773800;0.089300;;
}
VertexDuplicationIndices {
4;
4;
0,
1,
2,
3;
}
MeshMaterialList {
1;
2;
0,
0;
Material MatD3D01 {
1.000000;1.000000;1.000000;1.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"firstaidkit.jpg";
}
}
}
XSkinMeshHeader {
1;
3;
0;
}
}
}
Frame Mesh02 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Mesh {
4;
-4.000000;-0.025000;-2.587500;,
3.200000;-0.025000;-2.587500;,
3.200000;1.175000;-2.587500;,
-4.000000;1.175000;-2.587500;;
2;
3;0,2,1;,
3;0,3,2;;
MeshNormals {
4;
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;;
2;
3;0,2,1;,
3;0,3,2;;
}
MeshTextureCoords {
4;
-0.773800;0.089300;,
-0.238100;0.089300;,
-0.238100;0.000000;,
-0.773800;0.000000;;
}
VertexDuplicationIndices {
4;
4;
0,
1,
2,
3;
}
MeshMaterialList {
1;
2;
0,
0;
Material MatD3D02 {
1.000000;1.000000;1.000000;1.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"firstaidkit.jpg";
}
}
}
XSkinMeshHeader {
1;
3;
0;
}
}
}
Frame Mesh03 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Mesh {
4;
3.200000;-0.025000;2.612500;,
3.200000;-0.025000;-2.587500;,
-4.000000;-0.025000;-2.587500;,
-4.000000;-0.025000;2.612500;;
2;
3;0,2,1;,
3;0,3,2;;
MeshNormals {
4;
0.000000;-1.000000;-0.000000;,
0.000000;-1.000000;-0.000000;,
0.000000;-1.000000;-0.000000;,
0.000000;-1.000000;-0.000000;;
2;
3;0,2,1;,
3;0,3,2;;
}
MeshTextureCoords {
4;
-0.238100;0.989600;,
-0.238100;0.602700;,
-0.773800;0.602700;,
-0.773800;0.989600;;
}
VertexDuplicationIndices {
4;
4;
0,
1,
2,
3;
}
MeshMaterialList {
1;
2;
0,
0;
Material MatD3D03 {
1.000000;1.000000;1.000000;1.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"firstaidkit.jpg";
}
}
}
XSkinMeshHeader {
1;
3;
0;
}
}
}
Frame Mesh04 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Mesh {
4;
-4.000000;1.175000;2.612500;,
-4.000000;1.175000;-2.587500;,
3.200000;1.175000;-2.587500;,
3.200000;1.175000;2.612500;;
2;
3;0,2,1;,
3;0,3,2;;
MeshNormals {
4;
0.000000;1.000000;-0.000000;,
0.000000;1.000000;-0.000000;,
0.000000;1.000000;-0.000000;,
0.000000;1.000000;-0.000000;;
2;
3;0,2,1;,
3;0,3,2;;
}
MeshTextureCoords {
4;
-0.773800;0.491100;,
-0.773800;0.104200;,
-0.238100;0.104200;,
-0.238100;0.491100;;
}
VertexDuplicationIndices {
4;
4;
0,
1,
2,
3;
}
MeshMaterialList {
1;
2;
0,
0;
Material MatD3D04 {
1.000000;1.000000;1.000000;1.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"firstaidkit.jpg";
}
}
}
XSkinMeshHeader {
1;
3;
0;
}
}
}
Frame Mesh05 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Mesh {
4;
-4.000000;-0.025000;-2.587500;,
-4.000000;1.175000;-2.587500;,
-4.000000;1.175000;2.612500;,
-4.000000;-0.025000;2.612500;;
2;
3;0,2,1;,
3;0,3,2;;
MeshNormals {
4;
-1.000000;0.000000;-0.000000;,
-1.000000;0.000000;-0.000000;,
-1.000000;0.000000;-0.000000;,
-1.000000;0.000000;-0.000000;;
2;
3;0,2,1;,
3;0,3,2;;
}
MeshTextureCoords {
4;
-0.133900;-0.900300;,
-0.223200;-0.900300;,
-0.223200;-0.513400;,
-0.133900;-0.513400;;
}
VertexDuplicationIndices {
4;
4;
0,
1,
2,
3;
}
MeshMaterialList {
1;
2;
0,
0;
Material MatD3D05 {
1.000000;1.000000;1.000000;1.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"firstaidkit.jpg";
}
}
}
XSkinMeshHeader {
1;
3;
0;
}
}
}
Frame Mesh06 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Mesh {
4;
3.200000;-0.025000;2.612500;,
3.200000;1.175000;2.612500;,
3.200000;1.175000;-2.587500;,
3.200000;-0.025000;-2.587500;;
2;
3;0,2,1;,
3;0,3,2;;
MeshNormals {
4;
1.000000;0.000000;-0.000000;,
1.000000;0.000000;-0.000000;,
1.000000;0.000000;-0.000000;,
1.000000;0.000000;-0.000000;;
2;
3;0,2,1;,
3;0,3,2;;
}
MeshTextureCoords {
4;
-0.788700;0.491100;,
-0.878000;0.491100;,
-0.878000;0.104200;,
-0.788700;0.104200;;
}
VertexDuplicationIndices {
4;
4;
0,
1,
2,
3;
}
MeshMaterialList {
1;
2;
0,
0;
Material MatD3D06 {
1.000000;1.000000;1.000000;1.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"firstaidkit.jpg";
}
}
}
XSkinMeshHeader {
1;
3;
0;
}
}
}
}
}
AnimationSet AnimationSet0
{
Animation
{
AnimationKey
{
4;
2;
0; 16; 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;;,
-1; 16; 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;;;
}
{ Scene_Root }
}
}