scpcb-godot/src/DynamicMap.gd

11 lines
282 B
GDScript

extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
RMesh.LoadRMesh(self, "GFX\\map\\173bright_opt.rmesh")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass