Binato/README.md

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2023-09-10 13:19:11 +01:00
# Binato [![CodeFactor](https://www.codefactor.io/repository/github/tgpholly/binato/badge)](https://www.codefactor.io/repository/github/tgpholly/binato) [![Node.js CI](https://github.com/tgpholly/Binato/actions/workflows/node.js.yml/badge.svg?branch=master)](https://github.com/tgpholly/Binato/actions/workflows/node.js.yml)
2023-09-10 18:37:34 +01:00
An implementation of osu!bancho in TypeScript
2023-09-10 13:14:37 +01:00
i'm sorry peppy
<hr>
### Features:
- Multiplayer + Invites
- Spectator
- Tourney Client
- User Panel
- Friends List
- Chat & Channels
- Private Messages
- Chat Bot (see [commands folder](https://github.com/tgpholly/Binato/tree/master/server/commands))
### [Planned additions](https://github.com/tgpholly/Binato/issues?q=is%3Aopen+is%3Aissue+label%3Aenhancement) | [List of currently known bugs](https://github.com/tgpethan/Binato/issues?q=is%3Aopen+is%3Aissue+label%3Abug)
<hr>
## Setup:
While I don't support setting this up yourself it is fairly easy to do, all that should be required is:
- **NodeJS > 16**
- **MariaDB**
- Optional (Disabled via config):
- **Redis**
- **Prometheus**
Clone the repo and run `npm i` to install required packages, then copy `config.example.json` to `config.json` and edit to your liking (this is where http compression, prometheus and redis can be enabled/disabled)
After doing this running `npm run dev:run` should start the server.
If you want to build something standalone you can run the build process using `npm run build`.
## Reporting bugs:
To report a bug [create a new issue](https://github.com/tgpholly/Binato/issues/new) and include information such as your OS / Distro, Node version, disabled Binato features (e.g. Prometheus, Redis, compression) and console output at the time of the bug if applicable.
<hr>
## How to connect:
See <ins>Now (2022 - 2023)</ins> for the prefered way to connect now.
### 2013 - Stable Fallback (2015 / 2016 ?):
From 2013 to the Fallback client HTTP can be used, so for that you just need to direct it to the server<br>
You can do this using the hosts file
Location on Linux: `/etc/hosts`<br>
Location on Mac: `/private/etc/hosts`<br>
Location on Windows: `C:\Windows\system32\drivers\etc\hosts`
Add an entry in the hosts file that looks like the following:
```
<server_ip> osu.ppy.sh c.ppy.sh c1.ppy.sh
```
Where <server_ip> is the IP Address of the server hosting the bancho server
### 2016 - Early 2021:
Versions of osu! past Stable Fallback use HTTPS and as such you'll have to create a self signed certificate and make the server identify as ppy.sh<br>
In 2018 there were also new subdomains added which are:
- c2.ppy.sh
- c3.ppy.sh
- c4.ppy.sh
- c5.ppy.sh
- c6.ppy.sh
- ce.ppy.sh
### Now (2022 - 2023):
There is a `-devserver` launch flag in the game which can be passed to the client to connect to a specific server. Example usage:
```
osu!.exe -devserver eusv.net
```
You need to have your subdomains structured like osu!'s with the exception of `c*.ppy.sh` domains. There is only one that is polled for `-devserver` usage.
An example setup would be:
- osu.example.com (Score submit & web stuff)
- c.example.com (Bancho)
- a.example.com (Profile pictures)
In addition to all of this, your domain **must** have HTTPS. I recommend [Cloudflare](https://www.cloudflare.com/) for this task.
<hr>
## Other Binato components:
### Website:
Binato's website is handled by [Binato-Website](https://github.com/tgpholly/Binato-Website)
### Profile Pictures:
Profile pictures can be handled by any standard HTTP server, there is also one I made for the task here: [Binato-ProfilePicture](https://github.com/tgpholly/Binato-ProfilePicture)