Binato/server/MultiplayerManager.ts

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2022-11-19 01:06:03 +00:00
import { DataStream } from "./objects/DataStream";
import { DataStreamArray } from "./objects/DataStreamArray";
import { FunkyArray } from "./objects/FunkyArray";
import { Match } from "./objects/Match";
import { User } from "./objects/User";
export class MultiplayerManager {
private matches:FunkyArray<Match> = new FunkyArray<Match>();
private readonly lobbyStream:DataStream;
public constructor(streams:DataStreamArray) {
this.lobbyStream = streams.CreateStream("multiplayer:lobby", false);
}
public JoinLobby(user:User) {
if (user.currentMatch != null) {
}
}
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}