Binato/server/BanchoServer.ts

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import Channel from "./objects/Channel";
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import { ConsoleHelper } from "../ConsoleHelper";
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import Constants from "../Constants";
import LoginProcess from "./LoginProcess";
import { IncomingMessage, ServerResponse } from "http";
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import { Packets } from "./enums/Packets";
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import { RedisClientType, createClient } from "redis";
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import MessageData from "./interfaces/MessageData";
import PrivateMessage from "./packets/PrivateMessage";
import Shared from "./objects/Shared";
import SpectatorManager from "./SpectatorManager";
import osu from "../osuTyping";
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const shared:Shared = new Shared();
shared.database.query("UPDATE mp_matches SET close_time = UNIX_TIMESTAMP() WHERE close_time IS NULL");
shared.database.query("UPDATE osu_info SET value = 0 WHERE name = 'online_now'");
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// Server Setup
const spectatorManager:SpectatorManager = new SpectatorManager(shared);
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let redisClient:RedisClientType;
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async function subscribeToChannel(channelName:string, callback:(message:string) => void) {
// Dup and connect new client for channel subscription (required)
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const subscriptionClient:RedisClientType = redisClient.duplicate();
await subscriptionClient.connect();
// Subscribe to channel
await subscriptionClient.subscribe(channelName, callback);
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ConsoleHelper.printRedis(`Subscribed to ${channelName} channel`);
}
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if (shared.config.redis.enabled) {
(async () => {
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redisClient = createClient({
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url: `redis://${shared.config.redis.password.replaceAll(" ", "") == "" ? "" : `${shared.config.redis.password}@`}${shared.config.redis.address}:${shared.config.redis.port}/${shared.config.redis.database}`
});
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redisClient.on('error', e => ConsoleHelper.printRedis(e));
const connectionStartTime = Date.now();
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await redisClient.connect();
ConsoleHelper.printRedis(`Connected to redis server. Took ${Date.now() - connectionStartTime}ms`);
// Score submit update channel
subscribeToChannel("binato:update_user_stats", (message) => {
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const user = shared.users.getById(parseInt(message));
if (user != null) {
// Update user info
user.updateUserInfo(true);
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ConsoleHelper.printRedis(`Score submission stats update request received for ${user.username}`);
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}
});
})();
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} else ConsoleHelper.printWarn("Redis is disabled!");
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// Import packets
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import ChangeAction from "./packets/ChangeAction";
import Logout from "./packets/Logout";
import UserPresence from "./packets/UserPresence";
import UserStatsRequest from "./packets/UserStatsRequest";
import UserPresenceBundle from "./packets/UserPresenceBundle";
import TourneyMatchSpecialInfo from "./packets/TourneyMatchSpecialInfo";
import TourneyMatchJoinChannel from "./packets/TourneyJoinMatchChannel";
import TourneyMatchLeaveChannel from "./packets/TourneyMatchLeaveChannel";
import AddFriend from "./packets/AddFriend";
import RemoveFriend from "./packets/RemoveFriend";
import PrivateChannel from "./objects/PrivateChannel";
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import MultiplayerInvite from "./packets/MultiplayerInvite";
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// User timeout interval
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setInterval(() => {
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for (let User of shared.users.getIterableItems()) {
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if (User.uuid == "bot") continue; // Ignore the bot
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// Logout this user, they're clearly gone.
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if (Date.now() >= User.timeoutTime) {
Logout(User);
}
}
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}, 10000);
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const EMPTY_BUFFER = Buffer.alloc(0);
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export default async function HandleRequest(req:IncomingMessage, res:ServerResponse, packet:Buffer) {
// Get the client's token string and request data
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const requestTokenString = typeof(req.headers["osu-token"]) === "string" ? req.headers["osu-token"] : undefined;
// Check if the user is logged in
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if (requestTokenString === undefined) {
// Client doesn't have a token yet, let's auth them!
await LoginProcess(req, res, packet, shared);
shared.database.query("UPDATE osu_info SET value = ? WHERE name = 'online_now'", [shared.users.getLength() - 1]);
} else {
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let responseData = EMPTY_BUFFER;
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// Client has a token, let's see what they want.
try {
// Get the current user
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const PacketUser = shared.users.getByToken(requestTokenString);
// Make sure the client's token isn't invalid
if (PacketUser != null) {
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// Update the session timeout time
PacketUser.timeoutTime = Date.now() + 60000;
// Create a new osu! packet reader
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const osuPacketReader = osu.Client.Reader(packet);
// Parse current bancho packet
const PacketData = osuPacketReader.Parse();
// Go through each packet sent by the client
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for (let CurrentPacket of PacketData) {
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switch (CurrentPacket.id) {
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case Packets.Client_ChangeAction:
ChangeAction(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_SendPublicMessage:
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const message:MessageData = CurrentPacket.data;
let channel = shared.chatManager.GetChannelByName(message.target);
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if (channel instanceof Channel) {
channel.SendMessage(PacketUser, CurrentPacket.data.message);
}
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break;
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case Packets.Client_Logout:
await Logout(PacketUser);
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break;
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case Packets.Client_RequestStatusUpdate:
UserPresenceBundle(PacketUser);
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break;
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case Packets.Client_StartSpectating:
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spectatorManager.startSpectating(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_SpectateFrames:
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spectatorManager.spectatorFrames(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_StopSpectating:
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spectatorManager.stopSpectating(PacketUser);
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break;
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case Packets.Client_SendPrivateMessage:
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PrivateMessage(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_JoinLobby:
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shared.multiplayerManager.JoinLobby(PacketUser);
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break;
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case Packets.Client_PartLobby:
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shared.multiplayerManager.LeaveLobby(PacketUser);
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break;
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case Packets.Client_CreateMatch:
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await shared.multiplayerManager.CreateMatch(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_JoinMatch:
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shared.multiplayerManager.JoinMatch(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_MatchChangeSlot:
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PacketUser.match?.moveToSlot(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_MatchReady:
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PacketUser.match?.setStateReady(PacketUser);
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break;
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case Packets.Client_MatchChangeSettings:
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await PacketUser.match?.updateMatch(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_MatchNotReady:
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PacketUser.match?.setStateNotReady(PacketUser);
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break;
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case Packets.Client_PartMatch:
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await shared.multiplayerManager.LeaveMatch(PacketUser);
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break;
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case Packets.Client_MatchLock:
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PacketUser.match?.lockOrKick(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_MatchNoBeatmap:
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PacketUser.match?.missingBeatmap(PacketUser);
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break;
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case Packets.Client_MatchSkipRequest:
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PacketUser.match?.matchSkip(PacketUser);
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break;
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case Packets.Client_MatchHasBeatmap:
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PacketUser.match?.notMissingBeatmap(PacketUser);
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break;
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case Packets.Client_MatchTransferHost:
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PacketUser.match?.transferHost(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_MatchChangeMods:
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PacketUser.match?.updateMods(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_MatchStart:
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PacketUser.match?.startMatch();
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break;
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case Packets.Client_MatchLoadComplete:
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PacketUser.match?.matchPlayerLoaded(PacketUser);
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break;
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case Packets.Client_MatchComplete:
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await PacketUser.match?.onPlayerFinishMatch(PacketUser);
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break;
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case Packets.Client_MatchScoreUpdate:
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PacketUser.match?.updatePlayerScore(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_MatchFailed:
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PacketUser.match?.matchFailed(PacketUser);
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break;
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case Packets.Client_MatchChangeTeam:
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PacketUser.match?.changeTeam(PacketUser);
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break;
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case Packets.Client_ChannelJoin:
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//ChannelJoin(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_ChannelPart:
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//ChannelPart(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_SetAwayMessage:
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//SetAwayMessage(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_FriendAdd:
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AddFriend(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_FriendRemove:
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RemoveFriend(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_UserStatsRequest:
UserStatsRequest(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_SpecialMatchInfoRequest:
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TourneyMatchSpecialInfo(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_SpecialJoinMatchChannel:
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TourneyMatchJoinChannel(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_SpecialLeaveMatchChannel:
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TourneyMatchLeaveChannel(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_Invite:
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MultiplayerInvite(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_UserPresenceRequest:
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UserPresence(PacketUser, PacketUser.id);
break;
// Ignored packets
case Packets.Client_Pong:
case Packets.Client_BeatmapInfoRequest:
case Packets.Client_ReceiveUpdates:
break;
default:
// Print out unimplemented packet
console.dir(CurrentPacket);
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break;
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}
}
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responseData = PacketUser.queue;
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PacketUser.clearQueue();
} else {
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// User's token is invlid, force a reconnect
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ConsoleHelper.printBancho(`Forced client re-connect (Token is invalid)`);
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const osuPacketWriter = osu.Bancho.Writer();
osuPacketWriter.Announce("Reconnecting...");
osuPacketWriter.Restart(0);
responseData = osuPacketWriter.toBuffer;
}
} catch (e) {
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if (Constants.DEBUG) {
throw e;
}
ConsoleHelper.printError(`${e}`);
} finally {
res.writeHead(200, {
"Connection": "keep-alive",
"Keep-Alive": "timeout=5, max=100",
});
// Send the prepared packet(s) to the client
res.end(responseData);
}
}
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}