573 lines
17 KiB
TypeScript
573 lines
17 KiB
TypeScript
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const osu = require("osu-packet");
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export class Match {
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/*public matchId:number = -1;
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public inProgress:boolean = false;
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public matchType: 0;
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public activeMods: 0;
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public gameName: "";
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public gamePassword: '';
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public beatmapName: '';
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public beatmapId: 0;
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public beatmapChecksum: '';
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public slots: [];
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public host:number = 0;
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public playMode:number = 0;
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public matchScoringType:number = 0;
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public matchTeamType:number = 0;
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public specialModes:number = 0;
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public seed:number = 0;
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constructor(MatchData = {}) {
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this.matchId = MatchData.matchId;
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this.roundId = 0;
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this.inProgress = MatchData.inProgress;
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this.matchStartCountdownActive = false;
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this.matchType = MatchData.matchType;
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this.activeMods = MatchData.activeMods;
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this.gameName = MatchData.gameName;
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if (MatchData.gamePassword == '') MatchData.gamePassword == null;
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this.gamePassword = MatchData.gamePassword;
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this.beatmapName = MatchData.beatmapName;
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this.beatmapId = MatchData.beatmapId;
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this.beatmapChecksum = MatchData.beatmapChecksum;
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this.slots = MatchData.slots;
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for (let i = 0; i < this.slots.length; i++) {
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this.slots[i].mods = 0;
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}
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this.host = MatchData.host;
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this.playMode = MatchData.playMode;
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this.matchScoringType = MatchData.matchScoringType;
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this.matchTeamType = MatchData.matchTeamType;
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this.specialModes = MatchData.specialModes;
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this.seed = MatchData.seed;
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this.matchStreamName = `mp_${this.matchId}`;
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this.matchChatStreamName = `mp_chat_${this.matchId}`;
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this.matchLoadSlots = null;
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this.matchSkippedSlots = null;
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this.playerScores = null;
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this.multiplayerExtras = null;
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this.isTourneyMatch = false;
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this.tourneyClientUsers = [];
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}
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static createMatch(MatchHost = new User, MatchData = {matchId: -1,inProgress: false,matchType: 0,activeMods: 0,gameName: "",gamePassword: '',beatmapName: '',beatmapId: 0,beatmapChecksum: '',slots: [],host: 0,playMode: 0,matchScoringType: 0,matchTeamType: 0,specialModes: 0,seed: 0}) {
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return new Promise(async (resolve, reject) => {
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MatchData.matchId = (await global.DatabaseHelper.query(
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"INSERT INTO mp_matches (id, name, open_time, close_time, seed) VALUES (NULL, ?, UNIX_TIMESTAMP(), NULL, ?) RETURNING id;",
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[MatchData.gameName, MatchData.seed]
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))[0]["id"];
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const matchInstance = new MultiplayerMatch(MatchData);
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console.log(matchInstance.matchId);
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// Update the status of the current user
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StatusUpdate(MatchHost, MatchHost.id);
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const osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.MatchNew(matchInstance.createOsuMatchJSON());
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MatchHost.addActionToQueue(osuPacketWriter.toBuffer);
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Streams.addStream(matchInstance.matchStreamName, true, matchInstance.matchId);
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Streams.addStream(matchInstance.matchChatStreamName, true, matchInstance.matchId);
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// Update the match listing for users in the multiplayer lobby
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global.MultiplayerManager.updateMatchListing();
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resolve(matchInstance);
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});
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}
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getSlotIdByPlayerId(playerId = 0) {
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const player = getUserById(playerId);
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if (player != null) return player.matchSlotId;
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else return null;
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}
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createOsuMatchJSON() {
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return {
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matchId: this.matchId,
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inProgress: this.inProgress,
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matchType: this.matchType,
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activeMods: this.activeMods,
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gameName: this.gameName,
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gamePassword: this.gamePassword,
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beatmapName: this.beatmapName,
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beatmapId: this.beatmapId,
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beatmapChecksum: this.beatmapChecksum,
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slots: this.slots,
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host: this.host,
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playMode: this.playMode,
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matchScoringType: this.matchScoringType,
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matchTeamType: this.matchTeamType,
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specialModes: this.specialModes,
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seed: this.seed
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};
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}
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leaveMatch(MatchUser = new User) {
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// Make sure this leave call is valid
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if (!MatchUser.inMatch) return;
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// Get the user's slot
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const slot = this.slots[MatchUser.matchSlotId];
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// Set the slot's status to avaliable
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slot.playerId = -1;
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slot.status = 1;
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// Remove the leaving user from the match's stream
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Streams.removeUserFromStream(this.matchStreamName, MatchUser.uuid);
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Streams.removeUserFromStream(this.matchChatStreamName, MatchUser.uuid);
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// Send this after removing the user from match streams to avoid a leave notification for self
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this.sendMatchUpdate();
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const osuPacketWriter = new osu.Bancho.Writer;
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// Remove user from the multiplayer channel for the match
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osuPacketWriter.ChannelRevoked("#multiplayer");
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MatchUser.addActionToQueue(osuPacketWriter.toBuffer);
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}
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async updateMatch(MatchUser = new User, MatchData) {
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// Update match with new data
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this.inProgress = MatchData.inProgress;
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this.matchType = MatchData.matchType;
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this.activeMods = MatchData.activeMods;
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const gameNameChanged = this.gameName !== MatchData.gameName;
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this.gameName = MatchData.gameName;
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if (MatchData.gamePassword == '') MatchData.gamePassword == null;
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this.gamePassword = MatchData.gamePassword;
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this.beatmapName = MatchData.beatmapName;
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this.beatmapId = MatchData.beatmapId;
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this.beatmapChecksum = MatchData.beatmapChecksum;
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this.host = MatchData.host;
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this.playMode = MatchData.playMode;
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this.matchScoringType = MatchData.matchScoringType;
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this.matchTeamType = MatchData.matchTeamType;
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this.specialModes = MatchData.specialModes;
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const gameSeedChanged = this.seed !== MatchData.seed;
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this.seed = MatchData.seed;
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if (gameNameChanged || gameSeedChanged) {
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const queryData = [];
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if (gameNameChanged) {
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queryData.push(MatchData.gameName);
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}
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if (gameSeedChanged) {
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queryData.push(MatchData.seed);
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}
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queryData.push(this.matchId);
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await global.DatabaseHelper.query(`UPDATE mp_matches SET ${gameNameChanged ? `name = ?${gameSeedChanged ? ", " : ""}` : ""}${gameSeedChanged ? `seed = ?` : ""} WHERE id = ?`, queryData);
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}
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this.sendMatchUpdate();
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// Update the match listing in the lobby to reflect these changes
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global.MultiplayerManager.updateMatchListing();
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}
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sendMatchUpdate() {
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const osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
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// Update all users in the match with new match information
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if (Streams.exists(this.matchStreamName))
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Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
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}
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moveToSlot(MatchUser = new User, SlotToMoveTo) {
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const oldSlot = this.slots[MatchUser.matchSlotId];
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// Set the new slot's data to the user's old slot data
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this.slots[SlotToMoveTo].playerId = MatchUser.id;
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MatchUser.matchSlotId = SlotToMoveTo;
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this.slots[SlotToMoveTo].status = 4;
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// Set the old slot's data to open
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oldSlot.playerId = -1;
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oldSlot.status = 1;
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this.sendMatchUpdate();
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// Update the match listing in the lobby to reflect this change
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global.MultiplayerManager.updateMatchListing();
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}
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changeTeam(MatchUser = new User) {
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const slot = this.slots[MatchUser.matchSlotId];
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slot.team = slot.team == 0 ? 1 : 0;
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this.sendMatchUpdate();
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}
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setStateReady(MatchUser = new User) {
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if (!MatchUser.inMatch) return;
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// Set the user's ready state to ready
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this.slots[MatchUser.matchSlotId].status = 8;
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this.sendMatchUpdate();
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}
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setStateNotReady(MatchUser = new User) {
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if (!MatchUser.inMatch) return;
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// Set the user's ready state to not ready
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this.slots[MatchUser.matchSlotId].status = 4;
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this.sendMatchUpdate();
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}
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lockMatchSlot(MatchUser = new User, MatchUserToKick) {
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// Make sure the user attempting to kick / lock is the host of the match
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if (this.host != MatchUser.id) return;
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// Make sure the user that is attempting to be kicked is not the host
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if (this.slots[MatchUserToKick].playerId === this.host) return;
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// Get the data of the slot at the index sent by the client
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const slot = this.slots[MatchUserToKick];
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let isSlotEmpty = true;
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// If the slot is empty lock/unlock instead of kicking
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if (slot.playerId === -1)
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slot.status = slot.status === 1 ? 2 : 1;
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// The slot isn't empty, kick the player
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else {
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const kickedPlayer = getUserById(slot.playerId);
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kickedPlayer.matchSlotId = -1;
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slot.playerId = -1;
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slot.status = 1;
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isSlotEmpty = false;
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}
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this.sendMatchUpdate();
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// Update the match listing in the lobby listing to reflect this change
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global.MultiplayerManager.updateMatchListing();
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if (!isSlotEmpty) {
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let cachedPlayerToken = getUserById(slot.playerId).uuid;
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if (cachedPlayerToken !== null && cachedPlayerToken !== "") {
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// Remove the kicked user from the match stream
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Streams.removeUserFromStream(this.matchStreamName, cachedPlayerToken);
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}
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}
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}
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missingBeatmap(MatchUser = new User) {
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// User is missing the beatmap set the status to reflect it
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this.slots[MatchUser.matchSlotId].status = 16;
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this.sendMatchUpdate();
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}
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notMissingBeatmap(MatchUser = new User) {
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// The user is not missing the beatmap, set the status to normal
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this.slots[MatchUser.matchSlotId].status = 4;
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this.sendMatchUpdate();
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}
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matchSkip(MatchUser = new User) {
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if (this.matchSkippedSlots == null) {
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this.matchSkippedSlots = [];
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const skippedSlots = this.matchSkippedSlots;
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for (let slot of this.slots) {
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// Make sure the slot has a user in it
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if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
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// Add the slot's user to the loaded checking array
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skippedSlots.push({playerId: slot.playerId, skipped: false});
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}
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}
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let allSkipped = true;
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for (let skippedSlot of this.matchSkippedSlots) {
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// If loadslot belongs to this user then set loaded to true
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if (skippedSlot.playerId == MatchUser.id) {
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skippedSlot.skipped = true;
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}
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if (skippedSlot.skipped) continue;
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// A user hasn't skipped
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allSkipped = false;
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}
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// All players have finished playing, finish the match
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if (allSkipped) {
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const osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.MatchPlayerSkipped(MatchUser.id);
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osuPacketWriter.MatchSkip();
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Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
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this.matchSkippedSlots = null;
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} else {
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const osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.MatchPlayerSkipped(MatchUser.id);
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Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
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}
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}
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transferHost(MatchUser = new User, SlotIDToTransferTo) {
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// Set the lobby's host to the new user
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this.host = this.slots[SlotIDToTransferTo].playerId;
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this.sendMatchUpdate();
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}
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// TODO: Fix not being able to add DT when freemod is active
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updateMods(MatchUser = new User, MatchMods) {
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// Check if freemod is enabled
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if (this.specialModes === 1) {
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this.slots[MatchUser.matchSlotId].mods = MatchMods;
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this.sendMatchUpdate();
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} else {
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// Make sure the person updating mods is the host of the match
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if (this.host !== MatchUser.id) return;
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// Change the matches mods to these new mods
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// TODO: Do this per user if freemod is enabled
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this.activeMods = MatchMods;
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this.sendMatchUpdate();
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}
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// Update match listing in the lobby to reflect this change
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global.MultiplayerManager.updateMatchListing();
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}
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startMatch() {
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// Make sure the match is not already in progress
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// The client sometimes double fires the start packet
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if (this.inProgress) return;
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this.inProgress = true;
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// Create array for monitoring users until they are ready to play
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this.matchLoadSlots = [];
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// Loop through all slots in the match
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for (let slot of this.slots) {
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// Make sure the slot has a user in it
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if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
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// Add the slot's user to the loaded checking array
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this.matchLoadSlots.push({
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playerId: slot.playerId,
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loaded: false
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});
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// Set the user's status to playing
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slot.status = 32;
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}
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const osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.MatchStart(this.createOsuMatchJSON());
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// Inform all users in the match that it has started
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Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
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// Update all users in the match with new info
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this.sendMatchUpdate();
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// Update match listing in lobby to show the game is in progress
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global.MultiplayerManager.updateMatchListing();
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}
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matchPlayerLoaded(MatchUser = new User) {
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// Loop through all user load check items and check if all users are loaded
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let allLoaded = true;
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for (let loadedSlot of this.matchLoadSlots) {
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// If loadslot belongs to this user then set loaded to true
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if (loadedSlot.playerId == MatchUser.id) {
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loadedSlot.loaded = true;
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}
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if (loadedSlot.loaded) continue;
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allLoaded = false;
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}
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// All players have loaded the beatmap, start playing.
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if (allLoaded) {
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let osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.MatchAllPlayersLoaded();
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Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
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// Blank out user loading array
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this.matchLoadSlots = null;
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this.playerScores = [];
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for (let i = 0; i < this.slots.length; i++) {
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const slot = this.slots[i];
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if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||
|
|
||
|
this.playerScores.push({playerId: slot.playerId, slotId: i, score: 0, isCurrentlyFailed: false});
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
async onPlayerFinishMatch(MatchUser = new User) {
|
||
|
if (this.matchLoadSlots == null) {
|
||
|
// Repopulate user loading slots again
|
||
|
this.matchLoadSlots = [];
|
||
|
for (let slot of this.slots) {
|
||
|
// Make sure the slot has a user
|
||
|
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||
|
|
||
|
// Populate user loading slots with this user's id and load status
|
||
|
this.matchLoadSlots.push({
|
||
|
playerId: slot.playerId,
|
||
|
loaded: false
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
|
||
|
let allLoaded = true;
|
||
|
|
||
|
// Loop through all loaded slots to make sure all users have finished playing
|
||
|
for (let loadedSlot of this.matchLoadSlots) {
|
||
|
if (loadedSlot.playerId == MatchUser.id) {
|
||
|
loadedSlot.loaded = true;
|
||
|
}
|
||
|
|
||
|
if (loadedSlot.loaded) continue;
|
||
|
|
||
|
// A user hasn't finished playing
|
||
|
allLoaded = false;
|
||
|
}
|
||
|
|
||
|
// All players have finished playing, finish the match
|
||
|
if (allLoaded) await this.finishMatch();
|
||
|
}
|
||
|
|
||
|
async finishMatch() {
|
||
|
if (!this.inProgress) return;
|
||
|
this.matchLoadSlots = null;
|
||
|
this.inProgress = false;
|
||
|
let osuPacketWriter = new osu.Bancho.Writer;
|
||
|
|
||
|
let queryData = [this.matchId, this.roundId++, this.playMode, this.matchType, this.matchScoringType, this.matchTeamType, this.activeMods, this.beatmapChecksum, (this.specialModes === 1) ? 1 : 0];
|
||
|
|
||
|
// Loop through all slots in the match
|
||
|
for (let slot of this.slots) {
|
||
|
// Make sure the slot has a user
|
||
|
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) {
|
||
|
queryData.push(null);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
let score = null;
|
||
|
for (let _playerScore of this.playerScores) {
|
||
|
if (_playerScore.playerId === slot.playerId) {
|
||
|
score = _playerScore._raw;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
queryData.push(`${slot.playerId}|${score.totalScore}|${score.maxCombo}|${score.count300}|${score.count100}|${score.count50}|${score.countGeki}|${score.countKatu}|${score.countMiss}|${(score.currentHp == 254) ? 1 : 0}${(this.specialModes === 1) ? `|${slot.mods}` : ""}|${score.usingScoreV2 ? 1 : 0}${score.usingScoreV2 ? `|${score.comboPortion}|${score.bonusPortion}` : ""}`);
|
||
|
|
||
|
// Set the user's status back to normal from playing
|
||
|
slot.status = 4;
|
||
|
}
|
||
|
|
||
|
console.log(queryData);
|
||
|
|
||
|
osuPacketWriter.MatchComplete();
|
||
|
|
||
|
// Inform all users in the match that it is complete
|
||
|
Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||
|
|
||
|
// Update all users in the match with new info
|
||
|
this.sendMatchUpdate();
|
||
|
|
||
|
// Update match info in the lobby to reflect that the match has finished
|
||
|
global.MultiplayerManager.updateMatchListing();
|
||
|
|
||
|
if (this.multiplayerExtras != null) this.multiplayerExtras.onMatchFinished(JSON.parse(JSON.stringify(this.playerScores)));
|
||
|
|
||
|
await global.DatabaseHelper.query("INSERT INTO mp_match_rounds (id, match_id, round_id, round_mode, match_type, round_scoring_type, round_team_type, round_mods, beatmap_md5, freemod, player0, player1, player2, player3, player4, player5, player6, player7, player8, player9, player10, player11, player12, player13, player14, player15) VALUES (NULL, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", queryData);
|
||
|
|
||
|
this.playerScores = null;
|
||
|
}
|
||
|
|
||
|
updatePlayerScore(MatchPlayer = new User, MatchScoreData) {
|
||
|
const osuPacketWriter = new osu.Bancho.Writer;
|
||
|
|
||
|
// Make sure the user's slot ID is not invalid
|
||
|
if (this.matchSlotId == -1) return;
|
||
|
|
||
|
// Get the user's current slotID and append it to the givien data, just incase.
|
||
|
MatchScoreData.id = MatchPlayer.matchSlotId;
|
||
|
|
||
|
// Update the playerScores array accordingly
|
||
|
for (let playerScore of this.playerScores) {
|
||
|
if (playerScore.playerId == MatchPlayer.id) {
|
||
|
playerScore.score = MatchScoreData.totalScore;
|
||
|
playerScore.isCurrentlyFailed = MatchScoreData.currentHp == 254;
|
||
|
playerScore._raw = MatchScoreData;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
osuPacketWriter.MatchScoreUpdate(MatchScoreData);
|
||
|
|
||
|
// Send the newly updated score to all users in the match
|
||
|
Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||
|
}
|
||
|
|
||
|
matchFailed(MatchUser = new User) {
|
||
|
const osuPacketWriter = new osu.Bancho.Writer;
|
||
|
|
||
|
// Make sure the user's slot ID is not invalid
|
||
|
if (MatchUser.matchSlotId == -1) return;
|
||
|
|
||
|
osuPacketWriter.MatchPlayerFailed(MatchUser.id);
|
||
|
|
||
|
Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||
|
}*/
|
||
|
}
|