General code cleanup
This commit is contained in:
parent
9489dfe2ea
commit
4d062101f0
14 changed files with 134 additions and 121 deletions
10
Binato.js
10
Binato.js
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@ -2,8 +2,6 @@ console.clear();
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const app = require("express")(),
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fs = require("fs"),
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busboy = require("connect-busboy"),
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osu = require("osu-packet"),
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config = require("./config.json");
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const debugMode = true;
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@ -12,8 +10,6 @@ global.consoleHelper = require("./consoleHelper.js");
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const serverHandler = require("./server/serverHandler.js");
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app.use(busboy());
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app.use((req, res) => {
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req.packet = new Buffer.alloc(0);
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req.on("data", (chunk) => req.packet = Buffer.concat([req.packet, chunk], req.packet.length + chunk.length));
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@ -35,6 +31,8 @@ app.use((req, res) => {
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// Just looking for the first character being "c" *should* be enough
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if (req.headers["host"].split(".")[0][0] == "c")
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serverHandler(req, res);
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else
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res.status(400).send("400 | Bad Request!<br>Binato only accepts post request on bancho subdomains.<hr>Binato");
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break;
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default:
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@ -44,6 +42,4 @@ app.use((req, res) => {
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});
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});
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// TODO: Not have a predefined port,
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// doesn't matter for me so not top priority
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app.listen(5001, () => global.consoleHelper.printBancho("Binato is up! Listening at port 5001"));
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app.listen(config.port, () => global.consoleHelper.printBancho("Binato is up! Listening at port 5001"));
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@ -10,13 +10,14 @@
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"author": "",
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"license": "ISC",
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"dependencies": {
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"aes256": "^1.0.4",
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"chalk": "^4.0.0",
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"connect-busboy": "0.0.2",
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"express": "^4.17.1",
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"fs": "0.0.1-security",
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"osu-packet": "^4.1.2",
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"request": "^2.88.2",
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"sync-request": "^6.1.0",
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"tcp-netx": "^1.2.11",
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"uuid": "^7.0.3"
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}
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}
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15
server/Packets/ChannelJoin.js
Normal file
15
server/Packets/ChannelJoin.js
Normal file
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@ -0,0 +1,15 @@
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const osu = require("osu-packet");
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module.exports = function(CurrentUser, channelName = "") {
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// Make sure the user is not already in the channel
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if (global.StreamsHandler.isUserInStream(channelName, CurrentUser.id))
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return global.consoleHelper.printBancho(`Did not add user to channel ${channelName} because they are already in it`);
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const osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.ChannelJoinSuccess(channelName);
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if (!global.StreamsHandler.isUserInStream(channelName, CurrentUser.id))
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global.StreamsHandler.addUserToStream(channelName, CurrentUser.id);
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CurrentUser.addActionToQueue(osuPacketWriter.toBuffer);
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}
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@ -1,5 +1,5 @@
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module.exports = function(userClass, data) {
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module.exports = function(CurrentUser, data) {
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if (data == "#multiplayer") return; // Ignore requests for multiplayer
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global.StreamsHandler.removeUserFromStream(data, userClass.id);
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global.StreamsHandler.removeUserFromStream(data, CurrentUser.id);
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}
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@ -1,7 +1,7 @@
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const osu = require("osu-packet"),
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getUserByUsername = require("../util/getUserByUsername.js");
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module.exports = function(CurrentPacket, CurrentUser) {
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module.exports = function(CurrentUser, CurrentPacket) {
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const osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.SendMessage({
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@ -1,7 +1,7 @@
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const osu = require("osu-packet"),
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botCommandHandler = require("../BotCommandHandler.js");
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module.exports = function(CurrentPacket, CurrentUser) {
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module.exports = function(CurrentUser, CurrentPacket) {
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let isSendingChannelLocked = false;
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for (let i = 0; i < global.channels.length; i++) {
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if (!CurrentPacket.data.target.includes("#")) break;
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@ -36,8 +36,8 @@ module.exports = function(CurrentPacket, CurrentUser) {
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});
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if (CurrentPacket.data.target == "#multiplayer") {
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global.StreamsHandler.sendToStream(global.matches[CurrentUser.currentMatch][0], osuPacketWriter.toBuffer, CurrentUser.id);
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botCommandHandler(CurrentUser, CurrentPacket.data.message, global.matches[CurrentUser.currentMatch][0], true);
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global.StreamsHandler.sendToStream(CurrentUser.currentMatch.matchStreamName, osuPacketWriter.toBuffer, CurrentUser.id);
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botCommandHandler(CurrentUser, CurrentPacket.data.message, CurrentUser.currentMatch.matchStreamName, true);
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return;
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}
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@ -46,6 +46,8 @@ module.exports = function(CurrentPacket, CurrentUser) {
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// Write chat message to stream asociated with chat channel
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global.StreamsHandler.sendToStream(CurrentPacket.data.target, osuPacketWriter.toBuffer, CurrentUser.id);
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if (CurrentPacket.data.target == "#osu")
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global.addChatMessage(`${CurrentUser.username}: ${CurrentPacket.data.message}`);
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botCommandHandler(CurrentUser, CurrentPacket.data.message, CurrentPacket.data.target);
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return;
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}
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@ -1,7 +1,7 @@
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const osu = require("osu-packet"),
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getUserById = require("../util/getUserById.js");
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module.exports = function(currentUser, id, sendImmidiate = true) {
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module.exports = function(currentUser, id = 0, sendImmidiate = true) {
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if (id == 3) return; // Ignore Bot
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// Create new osu packet writer
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@ -1,14 +1,14 @@
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const osu = require("osu-packet"),
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getUserById = require("../util/getUserById.js");
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module.exports = function(currentUser, id) {
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module.exports = function(currentUser, id = 0, sendImmidiate = true) {
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const osuPacketWriter = new osu.Bancho.Writer;
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const User = getUserById(id);
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if (User == null) return;
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let UserPresenceObject = {
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osuPacketWriter.UserPresence({
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userId: id,
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username: User.username,
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timezone: 0,
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@ -17,9 +17,8 @@ module.exports = function(currentUser, id) {
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longitude: User.location[1],
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latitude: User.location[0],
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rank: User.rank
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};
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});
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osuPacketWriter.UserPresence(UserPresenceObject);
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currentUser.addActionToQueue(osuPacketWriter.toBuffer);
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if (sendImmidiate) currentUser.addActionToQueue(osuPacketWriter.toBuffer);
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else return osuPacketWriter.toBuffer;
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}
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@ -1,6 +1,6 @@
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const osu = require("osu-packet");
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module.exports = function(currentUser) {
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module.exports = function(currentUser, sendImmidiate = true) {
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const osuPacketWriter = new osu.Bancho.Writer;
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let userIds = [];
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@ -11,5 +11,6 @@ module.exports = function(currentUser) {
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osuPacketWriter.UserPresenceBundle(userIds);
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currentUser.addActionToQueue(osuPacketWriter.toBuffer);
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if (sendImmidiate) currentUser.addActionToQueue(osuPacketWriter.toBuffer);
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else return osuPacketWriter.toBuffer;
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}
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@ -2,7 +2,7 @@ const UserPresenceBundle = require("./UserPresenceBundle.js"),
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UserPresence = require("./UserPresence.js"),
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StatusUpdate = require("./StatusUpdate.js");
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module.exports = function (currentUser, data) {
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module.exports = function (currentUser, data = [0]) {
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UserPresenceBundle(currentUser);
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for (let i1 = 0; i1 < data.length; i1++) {
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@ -2,7 +2,7 @@ const osu = require("osu-packet"),
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getUserById = require("./util/getUserById.js");
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module.exports = {
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startSpectatingUser:function(spectatedId, currentUser) {
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startSpectatingUser:function(currentUser, spectatedId) {
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// Get the user this user is trying to spectate
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const User = getUserById(spectatedId);
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if (global.StreamsHandler.doesStreamExist(`sp_${User.username}`)) {
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@ -254,9 +254,9 @@ const countryCodes = {
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module.exports.countryCodes = countryCodes;
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module.exports = {
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getCountryID:function(code) {
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getCountryID:function(code = "") {
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// Get id of a country from a 2 char code
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const s = `${code}`.toUpperCase();
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const s = code.toUpperCase();
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if (countryCodes[s] != null) return countryCodes[s];
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else return 0;
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},
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@ -6,7 +6,10 @@ const osu = require("osu-packet"),
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getUserByUsername = require("./util/getUserByUsername.js"),
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getUserByToken = require("./util/getUserByToken.js"),
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countryHelper = require("./countryHelper.js"),
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loginHelper = require("./loginHelper.js");
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loginHelper = require("./loginHelper.js"),
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UserPresenceBundle = require("./Packets/UserPresenceBundle.js"),
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UserPresence = require("./Packets/UserPresence.js"),
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StatusUpdate = require("./Packets/StatusUpdate.js");
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module.exports = function(req, res, loginInfo) {
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// Get time at the start of login
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@ -63,83 +66,59 @@ module.exports = function(req, res, loginInfo) {
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global.users.push(new User(userDB.id, loginInfo.username, newClientToken, new Date().getTime()));
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// Retreive the newly created user
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const userClass = getUserByToken(newClientToken);
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const NewUser = getUserByToken(newClientToken);
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// Get user's data from the database
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userClass.getNewUserInformationFromDatabase();
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NewUser.getNewUserInformationFromDatabase();
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try {
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// Save the user's location to their class for later use
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userClass.location[0] = parseFloat(userLocation[0]);
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userClass.location[1] = parseFloat(userLocation[1]);
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NewUser.location[0] = parseFloat(userLocation[0]);
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NewUser.location[1] = parseFloat(userLocation[1]);
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// Save the country id for the same reason as above
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userClass.countryID = countryHelper.getCountryID(userLocationData.country);
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NewUser.countryID = countryHelper.getCountryID(userLocationData.country);
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// We're ready to start putting together a login packet
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// Create an osu! Packet writer
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let osuPacketWriter = new osu.Bancho.Writer;
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// The reply id is the user's id in any other case than an error in which case negative numbers are used
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osuPacketWriter.LoginReply(userClass.id);
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osuPacketWriter.LoginReply(NewUser.id);
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// Current bancho protocol version is 19
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osuPacketWriter.ProtocolNegotiation(19);
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// Permission level 4 is osu!supporter
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osuPacketWriter.LoginPermissions(4);
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// Construct user's friends list
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const userFriends = global.DatabaseHelper.getFromDB(`SELECT friendsWith FROM friends WHERE user = ${userClass.id}`);
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const userFriends = global.DatabaseHelper.getFromDB(`SELECT friendsWith FROM friends WHERE user = ${NewUser.id}`);
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let friendsArray = [];
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for (let i = 0; i < userFriends.length; i++) {
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friendsArray.push(userFriends[i].friendsWith);
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}
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// Send user's friends list
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osuPacketWriter.FriendsList(friendsArray);
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// After sending the user their friends list send them the online users
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UserPresenceBundle(NewUser);
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// Set title screen image
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osuPacketWriter.TitleUpdate("http://puu.sh/jh7t7/20c04029ad.png|https://osu.ppy.sh/news/123912240253");
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// Construct user panel data
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const presenceObject = {
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userId: userClass.id,
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username: userClass.username,
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timezone: 0,
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countryId: userClass.countryID,
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permissions: 4,
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longitude: userClass.location[1],
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latitude: userClass.location[0],
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rank: userClass.rank
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};
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const statusObject = {
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userId: userClass.id,
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status: userClass.actionID,
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statusText: userClass.actionText,
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beatmapChecksum: userClass.beatmapChecksum,
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currentMods: userClass.currentMods,
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playMode: userClass.playMode,
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beatmapId: userClass.beatmapID,
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rankedScore: userClass.rankedScore,
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accuracy: userClass.accuracy / 100, // Scale of 0 to 1
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playCount: userClass.playCount,
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totalScore: userClass.totalScore,
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rank: userClass.rank,
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performance: userClass.pp
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};
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//osuPacketWriter.TitleUpdate("http://puu.sh/jh7t7/20c04029ad.png|https://osu.ppy.sh/news/123912240253");
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// Add user panel data packets
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osuPacketWriter.UserPresence(presenceObject);
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osuPacketWriter.HandleOsuUpdate(statusObject);
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UserPresence(NewUser, NewUser.id);
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StatusUpdate(NewUser, NewUser.id);
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// peppy pls, why
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osuPacketWriter.ChannelListingComplete();
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// Add user to chat channels
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osuPacketWriter.ChannelJoinSuccess("#osu");
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if (!global.StreamsHandler.isUserInStream("#osu", userClass.id))
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global.StreamsHandler.addUserToStream("#osu", userClass.id);
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if (!global.StreamsHandler.isUserInStream("#osu", NewUser.id))
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global.StreamsHandler.addUserToStream("#osu", NewUser.id);
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osuPacketWriter.ChannelJoinSuccess("#userlog");
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if (!global.StreamsHandler.isUserInStream("#userlog", userClass.id))
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global.StreamsHandler.addUserToStream("#userlog", userClass.id);
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if (!global.StreamsHandler.isUserInStream("#userlog", NewUser.id))
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global.StreamsHandler.addUserToStream("#userlog", NewUser.id);
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// List all channels out to the client
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for (let i = 0; i < global.channels.length; i++) {
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@ -154,7 +133,7 @@ module.exports = function(req, res, loginInfo) {
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// Complete login
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res.writeHead(200, {
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"cho-token": userClass.uuid,
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"cho-token": NewUser.uuid,
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"cho-protocol": 19,
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"Connection": "keep-alive",
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"Keep-Alive": "timeout=5, max=100",
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@ -35,11 +35,18 @@ setInterval(() => {
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}
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}, 10000);
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// An array containing all currently active multiplayer matches
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global.matches = [];
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// An array containing the last 15 messages in chat
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// TODO: Bother making this
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global.chatHistory = [];
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global.addChatMessage = function(msg) {
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if (global.chatHistory.length == 15) {
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global.chatHistory.splice(0, 1);
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global.chatHistory.push(msg);
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} else {
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global.chatHistory.push(msg);
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}
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}
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global.StreamsHandler = new Streams();
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// An array containing all chat channels
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@ -72,7 +79,7 @@ const logInterval = 10; // Secs
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setInterval(() => {
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global.usersOnline = (global.users.length - 1);
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global.multiplayerMatches = [global.matches.length, 0]; // TODO: Respect private matches
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global.multiplayerMatches = [global.MultiplayerManager.matches.length, 0]; // TODO: Respect private matches
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fs.appendFile(
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"server-stats.log",
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@ -80,18 +87,25 @@ setInterval(() => {
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() => { }
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);
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global.usersOnline = 0;
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global.multiplayerMatches = [0, 0];
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global.httpRequestsPerLogInterval = 0;
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}, logInterval * 1000);
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if (!fs.existsSync("tHMM.ds")) fs.writeFileSync("tHMM.ds", "0");
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global.totalHistoricalMultiplayerMatches = parseInt(fs.readFileSync("tHMM.ds").toString());
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global.getAndAddToHistoricalMultiplayerMatches = function() {
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global.totalHistoricalMultiplayerMatches++;
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fs.writeFile("tHMM.ds", global.totalHistoricalMultiplayerMatches, (e) => {});
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return global.totalHistoricalMultiplayerMatches;
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}
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// Include packets
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const ChangeAction = require("./Packets/ChangeAction.js"),
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SendPublicMessage = require("./Packets/SendPublicMessage.js"),
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Logout = require("./Packets/Logout.js"),
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Spectator = require("./Spectator.js"),
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SendPrivateMessage = require("./Packets/SendPrivateMessage.js"),
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Multiplayer = require("./Multiplayer.js"),
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MultiplayerManager = require("./MultiplayerManager.js"),
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ChannelJoin = require("./Packets/ChannelJoin.js"),
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ChannelPart = require("./Packets/ChannelPart.js"),
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AddFriend = require("./Packets/AddFriend.js"),
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RemoveFriend = require("./Packets/RemoveFriend.js"),
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@ -100,6 +114,9 @@ const ChangeAction = require("./Packets/ChangeAction.js"),
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UserStatsRequest = require("./Packets/UserStatsRequest.js"),
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MultiplayerInvite = require("./Packets/MultiplayerInvite.js");
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// A class for managing everything multiplayer
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global.MultiplayerManager = new MultiplayerManager();
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module.exports = function(req, res) {
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// Add to requests for logging
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global.httpRequestsPerLogInterval++;
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@ -122,10 +139,10 @@ module.exports = function(req, res) {
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// Client has a token, let's see what they want.
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try {
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// Get the current user
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const userClass = getUserFromToken(requestTokenString);
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const PacketUser = getUserFromToken(requestTokenString);
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// Make sure the client's token isn't invalid
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if (userClass != null) {
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if (PacketUser != null) {
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// Create a new osu! packet reader
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const osuPacketReader = new osu.Client.Reader(requestData);
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// Parse current bancho packet
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@ -135,149 +152,152 @@ module.exports = function(req, res) {
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// Get current packet
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let CurrentPacket = PacketData[i];
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// This is getting a little big, swap this out for mapped functions?
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// Would require some standardisation
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switch (CurrentPacket.id) {
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case packetIDs.client_changeAction:
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ChangeAction(userClass, CurrentPacket.data);
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ChangeAction(PacketUser, CurrentPacket.data);
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break;
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case packetIDs.client_sendPublicMessage:
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SendPublicMessage(CurrentPacket, userClass);
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SendPublicMessage(PacketUser, CurrentPacket);
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break;
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||||
|
||||
case packetIDs.client_logout:
|
||||
Logout(userClass);
|
||||
Logout(PacketUser);
|
||||
break;
|
||||
|
||||
case packetIDs.client_requestStatusUpdate:
|
||||
UserPresenceBundle(userClass);
|
||||
UserPresenceBundle(PacketUser);
|
||||
break;
|
||||
|
||||
case packetIDs.client_pong: // Pretty sure this is just a client ping
|
||||
// so we probably don't do anything here
|
||||
break;
|
||||
break; // It's probably just the client wanting to pull data down.
|
||||
|
||||
case packetIDs.client_startSpectating:
|
||||
Spectator.startSpectatingUser(CurrentPacket.data, userClass);
|
||||
Spectator.startSpectatingUser(PacketUser, CurrentPacket.data);
|
||||
break;
|
||||
|
||||
case packetIDs.client_spectateFrames:
|
||||
Spectator.sendSpectatorFrames(userClass, CurrentPacket.data);
|
||||
Spectator.sendSpectatorFrames(PacketUser, CurrentPacket.data);
|
||||
break;
|
||||
|
||||
case packetIDs.client_stopSpectating:
|
||||
Spectator.stopSpectatingUser(userClass);
|
||||
Spectator.stopSpectatingUser(PacketUser);
|
||||
break;
|
||||
|
||||
case packetIDs.client_sendPrivateMessage:
|
||||
SendPrivateMessage(CurrentPacket, userClass);
|
||||
SendPrivateMessage(PacketUser, CurrentPacket);
|
||||
break;
|
||||
|
||||
case packetIDs.client_joinLobby:
|
||||
Multiplayer.userEnterLobby(userClass);
|
||||
global.MultiplayerManager.userEnterLobby(PacketUser);
|
||||
break;
|
||||
|
||||
case packetIDs.client_partLobby:
|
||||
Multiplayer.userLeaveLobby(userClass);
|
||||
global.MultiplayerManager.userLeaveLobby(PacketUser);
|
||||
break;
|
||||
|
||||
case packetIDs.client_createMatch:
|
||||
Multiplayer.createMultiplayerMatch(userClass, CurrentPacket.data);
|
||||
global.MultiplayerManager.createMultiplayerMatch(PacketUser, CurrentPacket.data);
|
||||
break;
|
||||
|
||||
case packetIDs.client_joinMatch:
|
||||
Multiplayer.joinMultiplayerMatch(userClass, CurrentPacket.data);
|
||||
global.MultiplayerManager.joinMultiplayerMatch(PacketUser, CurrentPacket.data);
|
||||
break;
|
||||
|
||||
case packetIDs.client_matchChangeSlot:
|
||||
Multiplayer.moveToSlot(userClass, CurrentPacket.data);
|
||||
PacketUser.currentMatch.moveToSlot(PacketUser, CurrentPacket.data);
|
||||
break;
|
||||
|
||||
case packetIDs.client_matchReady:
|
||||
Multiplayer.setReadyState(userClass, true);
|
||||
PacketUser.currentMatch.setReadyState(PacketUser, true);
|
||||
break;
|
||||
|
||||
case packetIDs.client_matchChangeSettings:
|
||||
Multiplayer.updateMatch(userClass, CurrentPacket.data);
|
||||
PacketUser.currentMatch.updateMatch(CurrentPacket.data);
|
||||
break;
|
||||
|
||||
case packetIDs.client_matchNotReady:
|
||||
Multiplayer.setReadyState(userClass, false);
|
||||
PacketUser.currentMatch.setReadyState(PacketUser, false);
|
||||
break;
|
||||
|
||||
case packetIDs.client_partMatch:
|
||||
Multiplayer.leaveMatch(userClass);
|
||||
global.MultiplayerManager.leaveMultiplayerMatch(PacketUser);
|
||||
break;
|
||||
|
||||
case packetIDs.client_matchLock: // Also handles user kick
|
||||
Multiplayer.kickPlayer(userClass, CurrentPacket.data);
|
||||
// Also handles user kick if the slot has a user
|
||||
case packetIDs.client_matchLock:
|
||||
PacketUser.currentMatch.lockMatchSlot(PacketUser, CurrentPacket.data);
|
||||
break;
|
||||
|
||||
case packetIDs.client_matchNoBeatmap:
|
||||
Multiplayer.missingBeatmap(userClass, true);
|
||||
PacketUser.currentMatch.missingBeatmap(PacketUser);
|
||||
break;
|
||||
|
||||
case packetIDs.client_matchSkipRequest:
|
||||
Multiplayer.matchSkip(userClass);
|
||||
PacketUser.currentMatch.matchSkip(PacketUser);
|
||||
break;
|
||||
|
||||
case packetIDs.client_matchHasBeatmap:
|
||||
Multiplayer.missingBeatmap(userClass, false);
|
||||
PacketUser.currentMatch.notMissingBeatmap(PacketUser);
|
||||
break;
|
||||
|
||||
case packetIDs.client_matchTransferHost:
|
||||
Multiplayer.transferHost(userClass, CurrentPacket.data);
|
||||
PacketUser.currentMatch.transferHost(CurrentPacket.data);
|
||||
break;
|
||||
|
||||
case packetIDs.client_matchChangeMods:
|
||||
Multiplayer.updateMods(userClass, CurrentPacket.data);
|
||||
PacketUser.currentMatch.updateMods(PacketUser, CurrentPacket.data);
|
||||
break;
|
||||
|
||||
case packetIDs.client_matchStart:
|
||||
Multiplayer.startMatch(userClass);
|
||||
PacketUser.currentMatch.startMatch();
|
||||
break;
|
||||
|
||||
case packetIDs.client_matchLoadComplete:
|
||||
Multiplayer.setPlayerLoaded(userClass);
|
||||
PacketUser.currentMatch.matchPlayerLoaded(PacketUser);
|
||||
break;
|
||||
|
||||
case packetIDs.client_matchComplete:
|
||||
Multiplayer.onPlayerFinishMatch(userClass);
|
||||
PacketUser.currentMatch.onPlayerFinishMatch(PacketUser);
|
||||
break;
|
||||
|
||||
case packetIDs.client_matchScoreUpdate:
|
||||
Multiplayer.updatePlayerScore(userClass, CurrentPacket.data);
|
||||
PacketUser.currentMatch.updatePlayerScore(PacketUser, CurrentPacket.data);
|
||||
break;
|
||||
|
||||
case packetIDs.client_matchFailed:
|
||||
PacketUser.currentMatch.matchFailed(PacketUser);
|
||||
break;
|
||||
|
||||
case packetIDs.client_channelJoin:
|
||||
// TODO: Implement user channel joining
|
||||
// Auto channel joining is already complete
|
||||
ChannelJoin(PacketUser, CurrentPacket.data);
|
||||
break;
|
||||
|
||||
case packetIDs.client_channelPart:
|
||||
ChannelPart(userClass, CurrentPacket.data);
|
||||
ChannelPart(PacketUser, CurrentPacket.data);
|
||||
break;
|
||||
|
||||
case packetIDs.client_friendAdd:
|
||||
AddFriend(userClass, CurrentPacket.data);
|
||||
AddFriend(PacketUser, CurrentPacket.data);
|
||||
break;
|
||||
|
||||
case packetIDs.client_friendRemove:
|
||||
RemoveFriend(userClass, CurrentPacket.data);
|
||||
RemoveFriend(PacketUser, CurrentPacket.data);
|
||||
break;
|
||||
|
||||
case packetIDs.client_userStatsRequest:
|
||||
UserStatsRequest(userClass, CurrentPacket.data);
|
||||
UserStatsRequest(PacketUser, CurrentPacket.data);
|
||||
break;
|
||||
|
||||
case packetIDs.client_invite:
|
||||
MultiplayerInvite(userClass, CurrentPacket.data);
|
||||
MultiplayerInvite(PacketUser, CurrentPacket.data);
|
||||
break;
|
||||
|
||||
case packetIDs.client_userPresenceRequest:
|
||||
UserPresence(userClass, userClass.id);
|
||||
UserPresence(PacketUser, PacketUser.id);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -288,9 +308,9 @@ module.exports = function(req, res) {
|
|||
break;
|
||||
}
|
||||
|
||||
// Put current user queue into response data
|
||||
responseData = Buffer.concat([responseData, userClass.queue], responseData.length + userClass.queue.length);
|
||||
userClass.clearQueue();
|
||||
// Concat current user queue into response data
|
||||
responseData = Buffer.concat([responseData, PacketUser.queue], responseData.length + PacketUser.queue.length);
|
||||
PacketUser.clearQueue();
|
||||
}
|
||||
} else {
|
||||
// User's token is invlid, force a reconnect
|
||||
|
|
Loading…
Reference in a new issue