119 lines
No EOL
3 KiB
JavaScript
119 lines
No EOL
3 KiB
JavaScript
const StatusUpdate = require("./Packets/StatusUpdate.js");
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const rankingModes = [
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"pp_raw",
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"ranked_score",
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"avg_accuracy"
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];
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module.exports = class {
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constructor(id, username, uuid) {
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this.id = id;
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this.username = username;
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this.uuid = uuid;
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this.connectTime = Date.now();
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this.queue = Buffer.alloc(0);
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// Binato specific
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this.rankingMode = 0;
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this.playMode = 0;
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this.countryID = 0;
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this.spectators = [];
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this.spectating = 0;
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this.location = [0,0];
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this.joinedChannels = [];
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// Presence data
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this.actionID = 0;
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this.actionText = "";
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this.actionMods = 0;
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this.beatmapChecksum = "";
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this.beatmapID = 0;
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this.currentMods = 0;
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// Cached db data
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this.rankedScore = 0;
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this.accuracy = 0;
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this.playCount = 0;
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this.totalScore = 0;
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this.rank = 0;
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this.pp = 0;
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// Multiplayer data
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this.currentMatch = null;
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this.matchSlotId = -1;
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this.isTourneyUser = false;
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}
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// Adds new actions to the user's queue
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addActionToQueue(newData) {
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this.queue = Buffer.concat([this.queue, newData], this.queue.length + newData.length);
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}
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// Updates the user's current action
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updatePresence(action) {
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this.actionID = action.status;
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this.actionText = action.statusText;
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this.beatmapChecksum = action.beatmapChecksum;
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this.currentMods = action.currentMods;
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this.actionMods = action.currentMods;
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this.playMode = action.playMode;
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this.beatmapID = action.beatmapId;
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}
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// Gets the user's score information from the database and caches it
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async getNewUserInformationFromDatabase(forceUpdate = false) {
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const userScoreDB = await global.DatabaseHelper.query(`SELECT * FROM users_modes_info WHERE user_id = ${this.id} AND mode_id = ${this.playMode} LIMIT 1`);
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const mappedRankingMode = rankingModes[this.rankingMode];
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const userRankDB = await global.DatabaseHelper.query(`SELECT user_id, ${mappedRankingMode} FROM users_modes_info WHERE mode_id = ${this.playMode} ORDER BY ${mappedRankingMode} DESC`);
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if (userScoreDB == null || userRankDB == null) throw "fuck";
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// Handle "if we should update" checks for each rankingMode
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let userScoreUpdate = false;
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switch (this.rankingMode) {
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case 0:
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if (this.pp != userScoreDB.pp_raw)
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userScoreUpdate = true;
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break;
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case 1:
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if (this.rankedScore != userScoreDB.ranked_score)
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userScoreUpdate = true;
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break;
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case 2:
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if (this.accuracy != userScoreDB.avg_accuracy)
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userScoreUpdate = true;
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break;
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}
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this.rankedScore = userScoreDB.ranked_score;
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this.totalScore = userScoreDB.total_score;
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this.accuracy = userScoreDB.avg_accuracy;
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this.playCount = userScoreDB.playcount;
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// Fetch rank
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for (let i = 0; i < userRankDB.length; i++) {
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if (userRankDB[i]["user_id"] == this.id) {
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this.rank = i + 1;
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break;
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}
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}
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// Set PP to none if ranking mode is not PP
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if (this.rankingMode == 0) this.pp = userScoreDB.pp_raw;
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else this.pp = 0;
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if (userScoreUpdate || forceUpdate) {
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StatusUpdate(this, this.id);
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}
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}
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// Clears out the user's queue
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clearQueue() {
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this.queue = Buffer.alloc(0);
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}
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} |