mc-beta-server/server/entities/EntityLiving.ts

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import { Rotation } from "../Rotation";
import { Vec3 } from "../Vec3";
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import { World } from "../World";
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import { Block } from "../blocks/Block";
import { EntityStatus } from "../enums/EntityStatus";
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import { PacketAnimation } from "../packets/Animation";
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import { PacketEntityLook } from "../packets/EntityLook";
import { PacketEntityLookRelativeMove } from "../packets/EntityLookRelativeMove";
import { PacketEntityRelativeMove } from "../packets/EntityRelativeMove";
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import { PacketEntityStatus } from "../packets/EntityStatus";
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import { PacketEntityTeleport } from "../packets/EntityTeleport";
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import { Entity } from "./Entity";
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import { IEntity } from "./IEntity";
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export class EntityLiving extends Entity {
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public fallDistance:number;
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public timeInWater:number;
public headHeight:number;
public lastHealth:number;
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public constructor(world:World) {
super(world);
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this.fallDistance = this.timeInWater = 0;
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this.headHeight = 1.62;
this.lastHealth = this.health;
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}
damageFrom(damage:number, entity?:IEntity) {
if (this.health <= 0) {
return;
}
super.damageFrom(damage, entity);
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// Send Damage Animation packet or death packet
if (this.health === 0) {
this.sendToAllNearby(new PacketEntityStatus(this.entityId, EntityStatus.Dead).writeData());
} else {
this.sendToAllNearby(new PacketEntityStatus(this.entityId, EntityStatus.Hurt).writeData());
}
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}
isInWater() {
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return this.world.getChunkBlockId(this.chunk, this.position.x, this.position.y + this.headHeight, this.position.z) === Block.waterStill.blockId;
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}
fall(distance:number) {
const adjustedFallDistance = Math.ceil(distance - 3);
if (adjustedFallDistance > 0) {
this.damageFrom(adjustedFallDistance);
}
}
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onTick() {
super.onTick();
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if (!this.onGround) {
this.fallDistance
}
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// Drowning
if (this.isInWater()) {
if (this.timeInWater == Number.MIN_SAFE_INTEGER) {
this.timeInWater = 320;
}
if (this.timeInWater <= 0 && this.timeInWater % 20 === 0) {
this.damageFrom(1);
}
this.timeInWater--;
} else {
this.timeInWater = Number.MIN_SAFE_INTEGER;
}
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}
}