Drowning and damage updates
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310f1bd091
commit
84bbe26454
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@ -37,6 +37,14 @@ export class Entity implements IEntity {
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this.health = 20;
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}
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sendToNearby(buffer:Buffer) {
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this.world.sendToNearbyClients(this, buffer);
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}
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sendToAllNearby(buffer:Buffer) {
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this.world.sendToNearbyClients(this, buffer);
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}
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updateMetadata() {
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const crouchStateChanged = this.crouching !== this.lastCrouchState;
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const fireStateChanged = this.fire > 0 !== this.lastFireState;
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@ -51,7 +59,7 @@ export class Entity implements IEntity {
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metadata.addMetadataEntry(0, new MetadataEntry(MetadataFieldType.Byte, Number(this.fire > 0) + Number(this.crouching) * 2));
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}
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this.world.sendToNearbyAllNearbyClients(this, new PacketEntityMetadata(this.entityId, metadata.writeBuffer()).writeData());
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this.sendToNearby(new PacketEntityMetadata(this.entityId, metadata.writeBuffer()).writeData());
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this.lastCrouchState = this.crouching;
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this.lastFireState = this.fire > 0;
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@ -67,6 +75,10 @@ export class Entity implements IEntity {
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}
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damageFrom(damage:number, entity?:IEntity) {
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if (this.health <= 0) {
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return;
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}
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if (entity === undefined) {
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this.health -= damage;
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}
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@ -1,9 +1,13 @@
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import { World } from "../World";
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import { Block } from "../blocks/Block";
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import { PacketAnimation } from "../packets/Animation";
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import { PacketEntityLook } from "../packets/EntityLook";
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import { PacketEntityLookRelativeMove } from "../packets/EntityLookRelativeMove";
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import { PacketEntityRelativeMove } from "../packets/EntityRelativeMove";
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import { PacketEntityStatus } from "../packets/EntityStatus";
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import { PacketEntityTeleport } from "../packets/EntityTeleport";
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import { Entity } from "./Entity";
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import { IEntity } from "./IEntity";
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export class EntityLiving extends Entity {
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public yaw:number;
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@ -12,6 +16,8 @@ export class EntityLiving extends Entity {
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public lastPitch:number;
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public onGround:boolean;
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public fallDistance:number;
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public timeInWater:number;
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public headHeight:number;
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public absX:number;
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public absY:number;
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@ -27,8 +33,22 @@ export class EntityLiving extends Entity {
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public constructor(world:World) {
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super(world);
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this.fallDistance = this.yaw = this.lastYaw = this.pitch = this.lastPitch = this.absX = this.absY = this.absZ = this.absYaw = this.absPitch = this.lastAbsX = this.lastAbsY = this.lastAbsZ = this.lastAbsYaw = this.lastAbsPitch = 0;
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this.fallDistance = this.yaw = this.lastYaw = this.pitch = this.lastPitch = this.absX = this.absY = this.absZ = this.absYaw = this.absPitch = this.lastAbsX = this.lastAbsY = this.lastAbsZ = this.lastAbsYaw = this.lastAbsPitch = this.timeInWater = 0;
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this.onGround = true;
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this.headHeight = 1.62;
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}
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damageFrom(damage:number, entity?:IEntity) {
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if (this.health <= 0) {
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return;
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}
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super.damageFrom(damage, entity);
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// Send Damage Animation packet
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this.sendToAllNearby(new PacketEntityStatus(this.entityId, 2).writeData());
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}
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isInWater() {
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return this.world.getBlockId(this.x, this.y + this.headHeight, this.z) === Block.waterStill.blockId;
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}
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private constrainRot(rot:number) {
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@ -79,6 +99,19 @@ export class EntityLiving extends Entity {
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this.fallDistance
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}
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// Drowning
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if (this.isInWater()) {
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if (this.timeInWater == Number.MIN_SAFE_INTEGER) {
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this.timeInWater = 320;
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}
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if (this.timeInWater <= 0 && this.timeInWater % 20 === 0) {
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this.damageFrom(1);
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}
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this.timeInWater--;
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} else {
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this.timeInWater = Number.MIN_SAFE_INTEGER;
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}
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this.lastYaw = this.yaw;
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this.lastPitch = this.pitch;
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}
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