lots a shit
This commit is contained in:
parent
4f9d056886
commit
0b7ea5aa9a
16 changed files with 278 additions and 131 deletions
3
server/Converter.js
Normal file
3
server/Converter.js
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@ -0,0 +1,3 @@
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module.exports.toAbsoluteInt = function(float = 0.0) {
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return Math.round(float * 32.0);
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}
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@ -1,6 +1,6 @@
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class Entity {
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constructor(x = 0, y = 0, z = 0, yaw = 0, pitch = 0) {
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this.EID = global.fromIDPool();
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constructor(EID = 0, x = 0, y = 0, z = 0, yaw = 0, pitch = 0) {
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this.EID = EID;
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this.x = x;
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this.y = y;
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@ -2,7 +2,7 @@ const Entity = require("./Entity.js");
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class EntityItem extends Entity {
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constructor(itemID = 0x00, x = 0, y = 0, z = 0) {
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super(x, y, z);
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super(global.fromIDPool(), x, y, z);
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this.motionX = (Math.random() * 0.2 - 0.1);
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this.motionY = 0.2;
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@ -1,8 +1,8 @@
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const Entity = require("./Entity.js");
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class EntityPlayer extends Entity {
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constructor(x = 0, y = 0, z = 0) {
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super(x, y, z);
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class EntityLiving extends Entity {
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constructor(EID = 0, x = 0, y = 0, z = 0) {
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super(EID, x, y, z);
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}
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@ -12,4 +12,4 @@ class EntityPlayer extends Entity {
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}
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}
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module.exports = EntityPlayer;
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module.exports = EntityLiving;
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@ -1,12 +1,10 @@
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const EntityLiving = require("./EntityLiving.js");
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class EntityPlayer extends EntityLiving {
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constructor(x = 0, y = 0, z = 0) {
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super(x, y, z);
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constructor(EID = 0, x = 0, y = 0, z = 0) {
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super(EID, x, y, z);
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this.motionX = (Math.random() * 0.2 - 0.1);
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this.motionY = 0.2;
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this.motionZ = (Math.random() * 0.2 - 0.1);
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}
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}
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@ -1,4 +1,5 @@
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const namedPackets = {
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"Disconnect": -1,
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"KeepAlive": 0x00,
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"LoginRequest": 0x01,
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"Handshake": 0x02,
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@ -6,8 +6,11 @@ const Packet0KeepAlive = require("./Packets/Packet0KeepAlive.js"),
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Packet6SpawnPosition = require("./Packets/Packet6SpawnPosition.js"),
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Packet10Player = require("./Packets/Packet10Player.js"),
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Packet13PlayerPositionAndLook = require("./Packets/Packet13PlayerPositionAndLook.js"),
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Packet18Animation = require("./Packets/Packet18Animation.js"),
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Packet20NamedEntitySpawn = require("./Packets/Packet20NamedEntitySpawn.js"),
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Packet50PreChunk = require("./Packets/Packet50PreChunk.js"),
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Packet53BlockChange = require("./Packets/Packet53BlockChange.js");
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Packet53BlockChange = require("./Packets/Packet53BlockChange.js"),
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Packet103SetSlot = require("./Packets/Packet103SetSlot.js");
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const mappingTable = {
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0x00: Packet0KeepAlive,
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@ -18,8 +21,11 @@ const mappingTable = {
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0x06: Packet6SpawnPosition,
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0x0A: Packet10Player,
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0x0D: Packet13PlayerPositionAndLook,
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0x12: Packet18Animation,
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0x14: Packet20NamedEntitySpawn,
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0x32: Packet50PreChunk,
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0x35: Packet53BlockChange,
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0x67: Packet103SetSlot
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};
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module.exports = mappingTable;
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27
server/Packets/Packet103SetSlot.js
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27
server/Packets/Packet103SetSlot.js
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const Packet = require("./Packet.js");
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class Packet103SetSlot extends Packet {
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constructor(window_id = 0, slot = 0, item_id = -1, item_count = 0, item_uses = 0) {
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super(0x67);
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this.window_id = window_id;
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this.slot = slot;
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this.item_id = item_id;
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this.item_count = item_count;
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this.item_uses = item_uses;
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}
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writePacket() {
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super.writePacket();
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this.writer.writeByte(this.window_id);
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this.writer.writeShort(this.slot);
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this.writer.writeShort(this.item_id);
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this.writer.writeByte(this.item_count);
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if (this.item_id != -1) this.writer.writeShort(this.item_uses);
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return this.toBuffer();
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}
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}
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module.exports = Packet103SetSlot;
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21
server/Packets/Packet18Animation.js
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21
server/Packets/Packet18Animation.js
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@ -0,0 +1,21 @@
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const Packet = require("./Packet.js");
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class Packet18Animation extends Packet {
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constructor(EID = 0, animation = 0) {
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super(0x12);
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this.EID = EID;
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this.animation = animation;
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}
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writePacket() {
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super.writePacket();
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this.writer.writeInt(this.EID);
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this.writer.writeByte(this.animation);
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return this.toBuffer();
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}
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}
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module.exports = Packet18Animation;
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34
server/Packets/Packet20NamedEntitySpawn.js
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34
server/Packets/Packet20NamedEntitySpawn.js
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const Packet = require("./Packet.js");
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const Converter = require("../Converter.js");
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class Packet20NamedEntitySpawn extends Packet {
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constructor(EID = 0, entityName = "", x = 0.0, y = 0.0, z = 0.0, yaw = 0.0, pitch = 0.0, currentItem = 0) {
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super(0x14);
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this.EID = EID;
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this.entityName = entityName;
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this.absX = Converter.toAbsoluteInt(x);
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this.absY = Converter.toAbsoluteInt(y);
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this.absZ = Converter.toAbsoluteInt(z);
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this.packedYaw = 0; // TODO: Add rotation.
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this.packedPitch = 0;
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this.currentItem = currentItem;
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}
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writePacket() {
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super.writePacket();
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this.writer.writeInt(this.EID);
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this.writer.writeString(this.entityName);
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this.writer.writeInt(this.absX);
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this.writer.writeInt(this.absY);
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this.writer.writeInt(this.absZ);
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this.writer.writeByte(this.packedYaw);
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this.writer.writeByte(this.packedPitch);
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this.writer.writeShort(this.currentItem);
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return this.toBuffer();
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}
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}
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module.exports = Packet20NamedEntitySpawn;
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@ -7,7 +7,7 @@ class Packet2Handshake extends Packet {
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this.username = username;
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}
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writePacket(EID = 0) {
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writePacket() {
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super.writePacket();
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this.writer.writeString("-"); // "-" == Offline mode
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@ -1,95 +0,0 @@
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const { Worker, MessageChannel, MessagePort, isMainThread, parentPort } = require('worker_threads');
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const bufferStuff = require("../bufferStuff.js");
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let chunkY = 0;
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let busyInterval = null;
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parentPort.on("message", (data) => {
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// This stops the thread from stopping :)
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if (busyInterval == null) busyInterval = setInterval(() => {}, 86400000);
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switch (data[0]) {
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case "chunk":
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chunkY = 0;
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parentPort.postMessage([data[0], doSquareChunk(data[1]), data[2]]);
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chunkY += 16;
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parentPort.postMessage([data[0], doSquareChunk(data[1]), data[2]]);
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chunkY += 16;
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parentPort.postMessage([data[0], doSquareChunk(data[1]), data[2]]);
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chunkY += 16;
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parentPort.postMessage([data[0], doSquareChunk(data[1]), data[2]]);
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chunkY += 16;
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parentPort.postMessage([data[0], doSquareChunk(data[1]), data[2]]);
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chunkY += 16;
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parentPort.postMessage([data[0], doSquareChunk(data[1]), data[2]]);
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chunkY += 16;
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parentPort.postMessage([data[0], doSquareChunk(data[1]), data[2]]);
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chunkY += 16;
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parentPort.postMessage([data[0], doSquareChunk(data[1]), data[2]]);
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parentPort.postMessage(["remove", data[3]]);
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break;
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case "generate":
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parentPort.postMessage([data[0], generateChunk(), data[1], data[2], data[3]]);
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break;
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}
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});
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function generateChunk() {
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let chunk = {};
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for (let y = 0; y < 128; y++) {
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chunk[y] = {};
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for (let x = 0; x < 16; x++) {
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chunk[y][x] = {};
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for (let z = 0; z < 16; z++) {
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if (y == 64) {
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chunk[y][x][z] = 2;
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}
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else if (y == 63 || y == 62) chunk[y][x][z] = 3;
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else if (y == 0) chunk[y][x][z] = 7;
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else if (y < 62) chunk[y][x][z] = 1;
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else chunk[y][x][z] = 0;
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}
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}
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}
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return chunk;
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}
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function doSquareChunk(chunk) {
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let blocksToSend = [];
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for (let y = 0; y < 16; y++) {
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for (let x = 0; x < 16; x++) {
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for (let z = 0; z < 16; z++) {
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if (chunk[2][chunkY + y][x][z] == 0) continue; // don't send air lol
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blocksToSend.push([chunk[2][chunkY + y][x][z], x & 0xf, z & 0xf, chunkY + y]);
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}
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}
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}
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// I couldn't figure out how to construct a chunk lmao
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// Using multi block chunks for now
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// TODO: yknow, figure out how to actually chunk.
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const writer = new bufferStuff.Writer();
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writer.writeByte(0x34);
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writer.writeInt(chunk[0]);
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writer.writeInt(chunk[1]);
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writer.writeShort(blocksToSend.length);
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// Block coords
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for (let blocks of blocksToSend) {
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writer.writeShort((blocks[1] << 12 | blocks[2] << 8 | blocks[3]) - 32768);
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}
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// Block types
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for (let blocks of blocksToSend) {
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writer.writeByte(blocks[0]);
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}
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// Block metadata
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for (let blocks of blocksToSend) {
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writer.writeByte(0);
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}
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return writer.buffer;
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}
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86
server/Workers/ChunkWorker.js
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86
server/Workers/ChunkWorker.js
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const { parentPort } = require('worker_threads');
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const { deflateSync } = require("zlib");
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const bufferStuff = require("../bufferStuff.js");
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let busyInterval = null;
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parentPort.on("message", (data) => {
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// This stops the thread from stopping :)
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if (busyInterval == null) busyInterval = setInterval(() => {}, 86400000); // Runs once a day
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switch (data[0]) {
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case "chunk":
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parentPort.postMessage([data[0], doChunk(data[1]), data[2]]);
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break;
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case "generate":
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parentPort.postMessage([data[0], generateChunk(), data[1], data[2], data[3]]);
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break;
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}
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});
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function generateChunk() {
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let chunk = {};
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for (let y = 0; y < 128; y++) {
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chunk[y] = {};
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for (let x = 0; x < 16; x++) {
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chunk[y][x] = {};
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for (let z = 0; z < 16; z++) {
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if (y == 64) {
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chunk[y][x][z] = 2;
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}
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else if (y == 63 || y == 62) chunk[y][x][z] = 3;
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else if (y == 0) chunk[y][x][z] = 7;
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else if (y < 62) chunk[y][x][z] = 1;
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else chunk[y][x][z] = 0;
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}
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}
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}
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return chunk;
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}
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function doChunk(chunk) {
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const writer = new bufferStuff.Writer();
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writer.writeByte(0x33); // Chunk
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writer.writeInt(chunk[0] << 4); // Chunk X
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writer.writeShort(0 << 7); // Chunk Y
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writer.writeInt(chunk[1] << 4); // Chunk Z
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writer.writeByte(15); // Size X
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writer.writeByte(127); // Size Y
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writer.writeByte(15); // Size Z
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const blocks = new bufferStuff.Writer(32768);
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const metadata = new bufferStuff.Writer(32768);
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const lighting = new bufferStuff.Writer(32768);
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let blockMeta = false;
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for (let x = 0; x < 16; x++) {
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for (let z = 0; z < 16; z++) {
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for (let y = 0; y < 128; y++) {
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blocks.writeByte(chunk[2][y][x][z]); // The block
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if (blockMeta) {
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metadata.writeByte(0x00); // TODO: Metadata
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// Light level 15 for 2 blocks (1111 1111)
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lighting.writeUByte(0xFF); // TODO: Lighting (Client seems to do it's own so it's not top priority)
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}
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// Hack for nibble stuff
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blockMeta = !blockMeta;
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}
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}
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}
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// These are hacks for the nibbles
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blocks.writeBuffer(metadata.buffer);
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blocks.writeBuffer(lighting.buffer); // Block lighting
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//blocks.writeBuffer(lighting.buffer); // Sky lighting (Looks like this isn't needed???)
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// We're on another thread we don't care if we halt
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const deflated = deflateSync(blocks.buffer);
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writer.writeInt(deflated.length); // Compressed Size
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writer.writeBuffer(deflated); // Compressed chunk data
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return writer.buffer;
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}
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@ -6,8 +6,10 @@
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*/
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module.exports.Writer = class {
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constructor() {
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this.buffer = Buffer.alloc(0);
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constructor(size = 0) {
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this.buffer = Buffer.alloc(size);
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this.offset = 0;
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this.baseSize = size;
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}
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reset() {
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@ -23,10 +25,27 @@ module.exports.Writer = class {
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}
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writeByte(data = 0) {
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const buff = Buffer.alloc(1);
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buff.writeInt8(data, 0);
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if (this.baseSize == 0) {
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const buff = Buffer.alloc(1);
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buff.writeInt8(data, 0);
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this.writeBuffer(buff);
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} else {
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this.buffer.writeInt8(data, this.offset);
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this.offset += 1;
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}
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}
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this.writeBuffer(buff);
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writeUByte(data = 0) {
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if (this.baseSize == 0) {
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const buff = Buffer.alloc(1);
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buff.writeUInt8(data, 0);
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this.writeBuffer(buff);
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} else {
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this.buffer.writeUInt8(data, this.offset);
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this.offset += 1;
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}
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}
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writeByteArray(data = [0]) {
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@ -1,11 +1,8 @@
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const { Worker } = require('worker_threads');
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const FunkyArray = require("./Util/funkyArray.js");
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const bufferStuff = require("./bufferStuff.js");
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const config = require("../config.json");
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const { Worker } = require('worker_threads');
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const workerPath = __dirname + "/Workers/ChunkPacketGenerator.js";
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const workerPath = `${__dirname}/Workers/ChunkWorker.js`;
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module.exports = class {
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constructor() {
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@ -17,7 +14,6 @@ module.exports = class {
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this.threadPool = [];
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this.workPool = new FunkyArray();
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this.toRemove = [];
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// WoAh!!! Thread pool in js!?!??!???!11!?!?!
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@ -30,10 +26,6 @@ module.exports = class {
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case "chunk":
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const user = global.getUserByKey(data[2]);
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user.chunksToSend.add(Buffer.from(data[1]));
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break;
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// Specific to the chunk task as multiple of them are sent before removal
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case "remove":
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this.toRemove.push(data[1]);
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this.threadPool[myID][0] = false;
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break;
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@ -102,10 +94,10 @@ module.exports = class {
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}
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setBlock(id = 0, x = 0, y = 0, z = 0) {
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if (y < 0 || y > 127) throw "Tried to set a block outside of the world!";
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if (y < 0 || y > 127) return console.error("Tried to set a block outside of the world!");
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const chunkX = Math.floor(x / 16);
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const chunkZ = Math.floor(z / 16);
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const chunkX = Math.floor(x >> 4);
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const chunkZ = Math.floor(z >> 4);
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const blockX = x - (16 * chunkX);
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const blockZ = z - (16 * chunkZ);
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@ -1,8 +1,10 @@
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const bufferStuff = require("./bufferStuff.js");
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const ChunkManager = require("./chunkManager.js");
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const User = require("./user.js");
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const EntityPlayer = require("./Entities/EntityPlayer.js");
|
||||
const PacketMappingTable = require("./PacketMappingTable.js");
|
||||
const NamedPackets = require("./NamedPackets.js");
|
||||
const Converter = require("./Converter.js");
|
||||
|
||||
const Socket = require("net").Socket;
|
||||
const uuid = require("uuid").v4;
|
||||
|
@ -23,6 +25,7 @@ global.getUserByKey = function(key) {
|
|||
|
||||
function addUser(socket) {
|
||||
let user = new User(global.fromIDPool(), socket);
|
||||
user.entityRef = new EntityPlayer(user.id, 8.5, 65.5, 8.5);
|
||||
netUsers[user.id] = user;
|
||||
netUserKeys = Object.keys(netUsers);
|
||||
|
||||
|
@ -59,12 +62,14 @@ module.exports.init = function(config) {
|
|||
}
|
||||
}
|
||||
// Do chunk updates
|
||||
// Don't update if chunk is generating
|
||||
if (!global.generatingChunks) {
|
||||
let itemsToRemove = [];
|
||||
// Do a max of 128 chunk updates per tick
|
||||
for (let i = 0; i < Math.min(global.chunkManager.queuedBlockUpdates.getLength(), 128); i++) {
|
||||
const chunkUpdateKey = global.chunkManager.queuedBlockUpdates.itemKeys[i];
|
||||
const chunkUpdate = global.chunkManager.queuedBlockUpdates.items[chunkUpdateKey];
|
||||
// Don't update if chunk is nonexistant
|
||||
if (global.chunkManager.chunks[chunkUpdate[1]] == null) continue;
|
||||
if (global.chunkManager.chunks[chunkUpdate[1]][chunkUpdate[2]] == null) continue;
|
||||
itemsToRemove.push(chunkUpdateKey);
|
||||
|
@ -73,11 +78,13 @@ module.exports.init = function(config) {
|
|||
global.chunkManager.chunks[chunkUpdate[1]][chunkUpdate[2]][chunkUpdate[3]][chunkUpdate[4]][chunkUpdate[5]] = chunkUpdate[0];
|
||||
|
||||
const packet = new PacketMappingTable[NamedPackets.BlockChange](chunkUpdate[4] + (16 * chunkUpdate[1]), chunkUpdate[3], chunkUpdate[5] + (16 * chunkUpdate[2]), chunkUpdate[0]).writePacket();
|
||||
for (let userKey in netUserKeys) {
|
||||
for (let userKey of netUserKeys) {
|
||||
const user = netUsers[userKey];
|
||||
if (user.loginFinished) user.socket.write(packet);
|
||||
}
|
||||
} catch (e) {}
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
for (let item of itemsToRemove) {
|
||||
|
@ -89,7 +96,7 @@ module.exports.init = function(config) {
|
|||
for (let key of netUserKeys) {
|
||||
const user = netUsers[key];
|
||||
|
||||
|
||||
//user.entityRef.onTick();
|
||||
}
|
||||
|
||||
// Send queued chunks to users
|
||||
|
@ -126,8 +133,12 @@ module.exports.connection = async function(socket = new Socket) {
|
|||
const packetID = reader.readByte();
|
||||
|
||||
switch(packetID) {
|
||||
case NamedPackets.Disconnect:
|
||||
removeUser(thisUser.id);
|
||||
break;
|
||||
|
||||
case NamedPackets.KeepAlive:
|
||||
socket.write(new PacketMappingTable[NamedPackets.KeepAlive]().writePacket());
|
||||
|
||||
break;
|
||||
|
||||
case NamedPackets.LoginRequest:
|
||||
|
@ -154,15 +165,21 @@ module.exports.connection = async function(socket = new Socket) {
|
|||
netUsers[key].socket.write(joinMessage);
|
||||
}
|
||||
|
||||
socket.write(new PacketMappingTable[NamedPackets.SetSlot](0, 36, 3, 64, 0).writePacket());
|
||||
|
||||
socket.write(new PacketMappingTable[NamedPackets.PlayerPositionAndLook](8.5, 65 + 1.6200000047683716, 65, 8.5, 0, 0, false).writePacket());
|
||||
|
||||
thisUser.loginFinished = true;
|
||||
|
||||
// Send chunks
|
||||
for (let x = -3; x < 4; x++) {
|
||||
for (let z = -3; z < 4; z++) {
|
||||
global.chunkManager.multiBlockChunk(x, z, thisUser);
|
||||
}
|
||||
}
|
||||
|
||||
// Send this user to other online users
|
||||
|
||||
break;
|
||||
|
||||
case NamedPackets.Handshake:
|
||||
|
@ -211,6 +228,44 @@ module.exports.connection = async function(socket = new Socket) {
|
|||
}
|
||||
break;
|
||||
|
||||
case NamedPackets.Animation:
|
||||
const EID = reader.readInt();
|
||||
const cachedPacket = new PacketMappingTable[NamedPackets.Animation](thisUser.id, reader.readByte()).writePacket();
|
||||
for (let key of netUserKeys) {
|
||||
if (netUsers[key].id !== thisUser.id) netUsers[key].socket.write(cachedPacket);
|
||||
}
|
||||
break;
|
||||
|
||||
case NamedPackets.PlayerDigging:
|
||||
const status = reader.readByte();
|
||||
|
||||
if (status == 2) {
|
||||
const x = reader.readInt();
|
||||
const y = reader.readByte();
|
||||
const z = reader.readInt();
|
||||
|
||||
global.chunkManager.setBlock(0, x, y, z);
|
||||
}
|
||||
break;
|
||||
|
||||
case NamedPackets.PlayerBlockPlacement:
|
||||
const x = reader.readInt();
|
||||
const y = reader.readByte();
|
||||
const z = reader.readInt();
|
||||
let xOff = 0, yOff = 0, zOff = 0;
|
||||
switch (reader.readByte()) { // direction
|
||||
case 0: yOff = -1; break;
|
||||
case 1: yOff = 1; break;
|
||||
case 2: zOff = -1; break;
|
||||
case 3: zOff = 1; break;
|
||||
case 4: xOff = -1; break;
|
||||
case 5: xOff = 1; break;
|
||||
}
|
||||
const block = reader.readShort();
|
||||
|
||||
global.chunkManager.setBlock(block, x + xOff, y + yOff, z + zOff);
|
||||
break;
|
||||
|
||||
case NamedPackets.Player:
|
||||
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue