chunk limiter had the wrong value
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@ -86,7 +86,6 @@ module.exports.init = function(config) {
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// Do chunk updates
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// Don't update if chunk is generating
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if (global.chunkManager.queuedBlockUpdates.getLength() > 0) {
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console.log("Queue length: " + global.chunkManager.queuedBlockUpdates.getLength())
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let itemsToRemove = [];
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// Do a max of 128 block updates per tick
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for (let i = 0; i < Math.min(global.chunkManager.queuedBlockUpdates.getLength(), 128); i++) {
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@ -94,7 +93,7 @@ module.exports.init = function(config) {
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const chunkUpdate = global.chunkManager.queuedBlockUpdates.items[chunkUpdateKey];
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// TODO: Remove this once infinite terrain is in :)
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if (chunkUpdate[0] < -3 || chunkUpdate[0] > 4 || chunkUpdate[1] < -3 || chunkUpdate[1] > 4) {
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if (chunkUpdate[0] < -3 || chunkUpdate[0] > 3 || chunkUpdate[1] < -3 || chunkUpdate[1] > 3) {
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itemsToRemove.push(chunkUpdateKey, false);
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continue;
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}
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