This commit is contained in:
Holly Stubbs 2021-08-11 15:05:14 +01:00
parent 93dcc127bf
commit ba7618a17a
11 changed files with 760 additions and 410 deletions

3
config.json Normal file
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{
"port": 25565
}

420
index.js
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const net = require('net'); const server = new (require('net').Server)();
const port = 25565; const config = require("./config.json");
const { createGzip, deflateSync } = require("zlib"); server.listen(config.port, function() {
const chunk = require("./chunk.js");
const myman = require("./bufferStuff.js");
const users = [];
function addUser(socket, username) {
const thething = [4 * users.length, socket, username, false, [-2890438704, -2345654261, -8972334789], [0, 0], null, false];
users.push(thething);
return thething;
}
const server = new net.Server();
const protocolVersion = 14;
server.listen(port, function() {
console.log(`Server listening for connection requests on socket localhost:${port}`);
}); });
setInterval(() => {
// Server tick interval
for (let tickUser of users) {
if (!tickUser[7]) continue;
if (tickUser[6] == null) {
const writer = new myman.Writer();
writer.writeByte(0x22);
writer.writeInt(tickUser[0]);
writer.writeInt(Math.floor(tickUser[4][0] * 32));
writer.writeInt(Math.floor(tickUser[4][1] * 32));
writer.writeInt(Math.floor(tickUser[4][2] * 32));
writer.writeByte(Math.floor((tickUser[5][0] * 256) / 360));
writer.writeByte(Math.floor((tickUser[5][1] * 256) / 360));
for (let user of users) {
if (user[0] == tickUser[0]) continue;
user[1].write(writer.buffer);
}
tickUser[6] = [tickUser[4][0], tickUser[4][1], tickUser[4][2]];
} else {
if (Math.floor(tickUser[4][0]) != Math.floor(tickUser[6][0]) || Math.floor(tickUser[4][1]) != Math.floor(tickUser[6][1]) || Math.floor(tickUser[4][2]) != Math.floor(tickUser[6][2])) {
const relX = Math.floor(((tickUser[4][0] - tickUser[6][0]) * 32));
const relY = Math.floor(((tickUser[4][1] - tickUser[6][1]) * 32));
const relZ = Math.floor(((tickUser[4][2] - tickUser[6][2]) * 32));
const writer = new myman.Writer();
if ((relX < -128 || relX >= 128 || relY < -128 || relY >= 128 || relZ < -128 || relZ >= 128 )) {
writer.writeByte(0x22);
writer.writeInt(tickUser[0]);
writer.writeInt(Math.floor(tickUser[4][0] * 32));
writer.writeInt(Math.floor(tickUser[4][1] * 32));
writer.writeInt(Math.floor(tickUser[4][2] * 32));
writer.writeByte(Math.floor((tickUser[5][0] * 256) / 360));
writer.writeByte(Math.floor((tickUser[5][1] * 256) / 360));
} else {
writer.writeByte(0x1F);
writer.writeInt(tickUser[0]);
writer.writeByte(-relX);
writer.writeByte(relY);
writer.writeByte(-relZ);
}
for (let user of users) {
if (user[0] == tickUser[0]) continue;
user[1].write(writer.buffer);
}
tickUser[6][0] = tickUser[4][0];
tickUser[6][1] = tickUser[4][1];
tickUser[6][2] = tickUser[4][2];
}
}
}
}, 1000 / 20);
server.on('connection', function(socket) { server.on('connection', function(socket) {
console.log('A new connection has been established.'); socket.on('data', function(chunk) {
//socket.write('Hello, client.'); });
const me = addUser(socket, null); socket.on('end', function() {
socket.on('data', function(chunk) { });
//console.log(chunk);
const reader = new myman.Reader(chunk); socket.on('error', function(err) {
const id = reader.readByte(); });
});
//console.log(`ID: ${id}`);
switch (id) {
case 0:
keepAlive(socket);
break;
case 1:
loginRequest(socket, reader, me);
break;
case 2:
handshake(socket, reader);
break;
case 3:
sendChat(reader, me);
break;
case 0x0B:
playerPos(reader, me);
break;
}
//if (me[3]) teleportPlayer(me[1], 16 * me[0], 65 + 1.6200000047683716, 65, 0, -180 * (me[0] - 1), 0);
});
socket.on('end', function() {
console.log('Closing connection with the client');
});
socket.on('error', function(err) {
console.log(`Error: ${err}`);
});
});
function keepAlive(socket, reader = new myman.Reader) {
const thething = reader.readInt();
const writer = new myman.Writer();
writer.writeByte(0x00);
writer.writeInt(thething);
socket.write(writer.buffer);
}
function loginRequest(socket, reader = new myman.Reader, me = [0, null, ""]) {
const proto = reader.readInt();
const username = reader.readString();
const mapSeed = reader.readLong();
const dimension = reader.readByte();
console.log("Protocol Version: " + proto);
console.log("Username: " + username);
me[2] = username;
const writer = new myman.Writer();
writer.writeByte(0x01);
writer.writeInt(1);
writer.writeString("");
writer.writeLong(971768181197178410);
writer.writeByte(0);
socket.write(writer.buffer);
writer.buffer = Buffer.alloc(0);
writer.writeByte(0x06);
writer.writeInt(0);
writer.writeInt(65);
writer.writeInt(0);
socket.write(writer.buffer);
preChunk(socket, 0, 0, true);
//writeChunk(socket);
writer.buffer = Buffer.alloc(0);
writer.writeByte(0x0A);
writer.writeBool(true);
socket.write(writer.buffer);
sendMessage(`\u00A7e${username} has joined the game`);
me[3] = true;
// I couldn't figure out how to construct a chunk lmao
// ima just send each block individually
// TODO: yknow, figure out how to chunk.
for (let x = 0; x < 16; x++) {
for (let z = 0; z < 16; z++) {
writer.reset();
writer.writeByte(0x35);
writer.writeInt(x);
writer.writeByte(63); // 63 == 64 because the y byte has 1 subtracted from it
writer.writeInt(z);
writer.writeByte(1); // Block ID
writer.writeByte(0); // Metadata
socket.write(writer.buffer);
}
}
writer.buffer = Buffer.alloc(0);
// Spawn this player for other players
writer.writeByte(0x14);
writer.writeInt(me[0]);
writer.writeString(me[2]);
writer.writeInt(0);
writer.writeInt(65 * 32);
writer.writeInt(0);
writer.writeByte(0);
writer.writeByte(0);
writer.writeShort(0);
for (let user of users) {
if (user[0] == me[0]) continue;
user[1].write(writer.buffer);
}
// Send other players to this player
for (let user of users) {
if (user[0] == me[0]) continue;
writer.reset();
writer.writeByte(0x14);
writer.writeInt(user[0]);
writer.writeString(user[2]);
writer.writeInt(0);
writer.writeInt(65 * 32);
writer.writeInt(0);
writer.writeByte(0);
writer.writeByte(0);
writer.writeShort(0);
socket.write(writer.buffer);
}
// spawned player equipment
for (let i = 0; i < 5; i++) {
writer.buffer = Buffer.alloc(0);
writer.writeByte(0x05);
writer.writeInt(me[0]);
writer.writeShort(i);
writer.writeShort(-1);
writer.writeShort(0);
for (let user of users) {
if (user[0] == me[0]) continue;
user[1].write(writer.buffer);
}
}
}
function handshake(socket, reader = new myman.Reader) {
const username = reader.readString();
const writer = new myman.Writer();
writer.writeByte(0x02);
writer.writeString("-");
socket.write(writer.buffer);
}
function sendChat(reader = new myman.Reader, sender) {
const message = reader.readString();
if (message.length < 120) {
const writer = new myman.Writer();
writer.writeByte(0x03);
if (sender != null) writer.writeString(`<${sender[2]}> ${message}`);
for (let user of users) {
user[1].write(writer.buffer);
}
}
}
function sendMessage(message = "") {
if (message.length < 120) {
const writer = new myman.Writer();
writer.writeByte(0x03);
writer.writeString(message);
for (let user of users) {
user[1].write(writer.buffer);
}
}
}
function playerPos(reader = new myman.Reader, me) {
const x = reader.readDouble();
const y = reader.readDouble();
const stance = reader.readDouble();
const z = reader.readDouble();
const onGround = reader.readBool();
/*console.log("X: " + );
console.log("Y: " + );
console.log("Z: " + );
console.log("Stance: " + stance);
console.log("On Ground: " + onGround);*/
/*const writer = new myman.Writer();
const shouldTeleport = (Math.abs(Math.floor(x * 32)) >= 8 || Math.abs(Math.floor(y * 32)) >= 8 || Math.abs(Math.floor(z * 32)) >= 8);
const relX = Math.floor(((x - me[4][0]) * 32));
const relY = Math.floor(((y - me[4][1]) * 32));
const relZ = Math.floor(((z - me[4][2]) * 32));*/
/*if ((relX < -128 || relX >= 128 || relY < -128 || relY >= 128 || relZ < -128 || relZ >= 128 )) {
writer.writeByte(0x22);
writer.writeInt(me[0]);
writer.writeInt(Math.floor(x * 32));
writer.writeInt(Math.floor(y * 32));
writer.writeInt(Math.floor(z * 32));
writer.writeByte(Math.floor((me[5][0] * 256) / 360));
writer.writeByte(Math.floor((me[5][1] * 256) / 360));
} else {
writer.writeByte(0x1F);
writer.writeInt(me[0]);
writer.writeByte(-relX);
writer.writeByte(relY);
writer.writeByte(-relZ);
}*/
/*for (let user of users) {
if (user[0] == me[0]) continue;
user[1].write(writer.buffer);
}*/
me[7] = true;
me[4][0] = x;
me[4][1] = y;
me[4][2] = z;
}
function playerLook(reader = new myman.Reader, me) {
const yaw = reader.readFloat();
const pitch = reader.readFloat();
}
// Write
function preChunk(socket, x, y, load = false) {
const writer = new myman.Writer();
writer.writeByte(0x32);
writer.writeInt(x);
writer.writeInt(y);
writer.writeBool(load);
socket.write(writer.buffer);
}
function writeChunk(socket) {
const writer = new myman.Writer();
writer.writeByte(0x33); // ID
const chank = new chunk(0, 0);
const buf = Buffer.alloc((15 * 127 * 15 * 5) / 2);
const defl = deflateSync(chank.getChunkData(0, 0, 0, 15, 127, 15), {level:-1});
writer.writeInt(0); // Chunk X
writer.writeShort(0); // Chunk Y
writer.writeInt(0); // Chunk Z
writer.writeByte(15); // Chunk Size X
writer.writeByte(127); // Chunk Size Y
writer.writeByte(15); // Chunk Size Z
writer.writeInt(defl.length); // Compressed size
console.log(defl.length);
console.log(defl.toString());
for (let i = 0; i < defl.length; i++) {
writer.writeByte(defl[i] - 128); // Compressed data
}
socket.write(writer.buffer);
}
function teleportPlayer(socket, x = 0.0, y = 1.6200000047683716, stance = 0.0, z = 0.0, yaw = 0.0, pitch = 0.0) {
const writer = new myman.Writer();
writer.writeByte(0x0D); // Player pos and view direction
writer.writeDouble(x);
writer.writeDouble(stance);
writer.writeDouble(y);
writer.writeDouble(z);
writer.writeFloat(yaw);
writer.writeFloat(pitch);
writer.writeBool(false);
socket.write(writer.buffer);
}

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old/index.js Normal file
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const net = require('net');
const port = 25565;
const { createGzip, deflateSync } = require("zlib");
const chunk = require("./chunk.js");
const myman = require("./bufferStuff.js");
const users = [];
let entID = 1;
const enities = [];
//let sendQueue = [];
setInterval(() => {
for (let user of users) {
if (!user[7]) continue;
for (let i = 0; i < Math.min(user[9].length, 64); i++) {
user[1].write(user[9][i]);
}
for (let i = 0; i < Math.min(user[9].length, 64); i++) {
user[9].splice(0, 1);
}
}
}, 1000 / 40);
let chunks = {};
let queuedChunk = [];
function createFlatChunk(cx, cz) {
if (chunks[cx] == null) chunks[cx] = {};
chunks[cx][cz] = {};
for (let y = 0; y < 128; y++) {
chunks[cx][cz][y] = {};
for (let x = 0; x < 16; x++) {
chunks[cx][cz][y][x] = [];
for (let z = 0; z < 16; z++) {
if (y == 64) {
chunks[cx][cz][y][x].push(2);
if (Math.random() <= 0.01) {
queuedChunk.push([17, cx, cz, x, y + 1, z]);
queuedChunk.push([17, cx, cz, x, y + 2, z]);
queuedChunk.push([17, cx, cz, x, y + 3, z]);
queuedChunk.push([17, cx, cz, x, y + 4, z]);
}
} else if (y == 63 || y == 62) {
chunks[cx][cz][y][x].push(3);
} else if (y == 0) {
chunks[cx][cz][y][x].push(7);
} else if (y < 62) {
chunks[cx][cz][y][x].push(1);
} else {
chunks[cx][cz][y][x].push(0);
}
}
}
}
for (let things of queuedChunk) {
chunks[things[1]][things[2]][things[4]][things[3]][things[5]] = things[0];
}
}
function addUser(socket, username) {
const thething = [entID, socket, username, false, [-2890438704, -2345654261, -8972334789], [0, 0], null, false, [0, 0], []];
entID++;
users.push(thething);
return thething;
}
const server = new net.Server();
const protocolVersion = 14;
server.listen(port, function() {
for (let x = -3; x < 4; x++) {
for (let z = -3; z < 4; z++) {
createFlatChunk(x, z);
}
}
console.log(`Server listening for connection requests on socket localhost:${port}`);
});
setInterval(() => {
// Server tick interval
for (let tickUser of users) {
if (!tickUser[7]) continue;
if (tickUser[6] == null) {
const writer = new myman.Writer();
writer.writeByte(0x22);
writer.writeInt(tickUser[0]);
writer.writeInt(Math.floor(tickUser[4][0] * 32));
writer.writeInt(Math.floor(tickUser[4][1] * 32));
writer.writeInt(Math.floor(tickUser[4][2] * 32));
writer.writeByte(Math.floor((tickUser[5][0] * 256) / 360));
writer.writeByte(Math.floor((tickUser[5][1] * 256) / 360));
for (let user of users) {
if (user[0] == tickUser[0]) continue;
user[1].write(writer.buffer);
}
tickUser[6] = [tickUser[4][0], tickUser[4][1], tickUser[4][2]];
} else {
if (tickUser[4][0] != tickUser[6][0] || tickUser[4][1] != tickUser[6][1] || tickUser[4][2] != tickUser[6][2]) {
/*const relX = Math.floor(((tickUser[4][0] - tickUser[6][0]) * 32));
const relY = Math.floor(((tickUser[4][1] - tickUser[6][1]) * 32));
const relZ = Math.floor(((tickUser[4][2] - tickUser[6][2]) * 32));*/
const writer = new myman.Writer();
//if ((relX < -128 || relX >= 128 || relY < -128 || relY >= 128 || relZ < -128 || relZ >= 128 )) {
writer.writeByte(0x22);
writer.writeInt(tickUser[0]);
writer.writeInt(Math.floor(tickUser[4][0] * 32));
writer.writeInt(Math.floor(tickUser[4][1] * 32));
writer.writeInt(Math.floor(tickUser[4][2] * 32));
writer.writeByte(Math.floor((tickUser[5][0] * 256) / 360));
writer.writeByte(Math.floor((tickUser[5][1] * 256) / 360));
/*} else {
writer.writeByte(0x1F);
writer.writeInt(tickUser[0]);
writer.writeByte(-relX);
writer.writeByte(relY);
writer.writeByte(-relZ);
}*/
for (let user of users) {
if (user[0] == tickUser[0]) continue;
user[1].write(writer.buffer);
}
tickUser[6][0] = tickUser[4][0];
tickUser[6][1] = tickUser[4][1];
tickUser[6][2] = tickUser[4][2];
}
}
}
}, 1000 / 20);
server.on('connection', function(socket) {
console.log('A new connection has been established.');
//socket.write('Hello, client.');
const me = addUser(socket, null);
socket.on('data', function(chunk) {
//console.log(chunk);
const reader = new myman.Reader(chunk);
const id = reader.readByte();
//console.log(`ID: ${id}`);
switch (id) {
case 0:
keepAlive(socket);
break;
case 1:
loginRequest(socket, reader, me);
break;
case 2:
handshake(socket, reader);
break;
case 3:
sendChat(reader, me);
break;
case 0x0A:
break;
case 0x0B:
playerPos(reader, me);
break;
case 0x0C:
playerLook(reader, me);
break;
case 0x0D:
playerPos(reader, me);
break;
case 0x0E:
breakBlock(socket, reader);
break;
default:
console.log(`ID: ${id}`);
break;
}
});
socket.on('end', function() {
console.log('Closing connection with the client');
});
socket.on('error', function(err) {
console.log(`Error: ${err}`);
});
});
function keepAlive(socket, reader = new myman.Reader) {
//const thething = reader.readInt();
const writer = new myman.Writer();
writer.writeByte(0x00);
//writer.writeInt(thething);
socket.write(writer.buffer);
}
function loginRequest(socket, reader = new myman.Reader, me = [0, null, ""]) {
const proto = reader.readInt();
const username = reader.readString();
const mapSeed = reader.readLong();
const dimension = reader.readByte();
console.log("Protocol Version: " + proto);
console.log("Username: " + username);
me[2] = username;
const writer = new myman.Writer();
writer.writeByte(0x01);
writer.writeInt(1);
writer.writeString("");
writer.writeLong(971768181197178410);
writer.writeByte(0);
socket.write(writer.buffer);
writer.buffer = Buffer.alloc(0);
writer.writeByte(0x06);
writer.writeInt(0);
writer.writeInt(65);
writer.writeInt(0);
socket.write(writer.buffer);
//writeChunk(socket);
for (let x = -3; x < 4; x++) {
for (let z = -3; z < 4; z++) {
preChunk(socket, x, z, true);
sendChunk(socket, x, z, me);
}
}
/*for (let x = 0; x < 16; x++) {
for (let z = 0; z < 16; z++) {
writer.reset();
writer.writeByte(0x35);
writer.writeInt(x);
writer.writeByte(64); // 63 == 64 because the y byte has 1 subtracted from it
writer.writeInt(z);
writer.writeByte(2); // Block ID
writer.writeByte(0); // Metadata
socket.write(writer.buffer);
}
}*/
writer.reset();
writer.writeByte(0x35);
writer.writeInt(8);
writer.writeByte(64); // 63 == 64 because the y byte has 1 subtracted from it
writer.writeInt(8);
writer.writeByte(20); // Block ID
writer.writeByte(0); // Metadata
socket.write(writer.buffer);
writer.buffer = Buffer.alloc(0);
writer.writeByte(0x0A);
writer.writeBool(true);
socket.write(writer.buffer);
sendMessage(`\u00A7e${username} has joined the game`);
me[3] = true;
writer.buffer = Buffer.alloc(0);
// Spawn this player for other players
writer.writeByte(0x14);
writer.writeInt(me[0]);
writer.writeString(me[2]);
writer.writeInt(0);
writer.writeInt(65 * 32);
writer.writeInt(0);
writer.writeByte(0);
writer.writeByte(0);
writer.writeShort(0);
for (let user of users) {
if (user[0] == me[0]) continue;
user[1].write(writer.buffer);
}
// Send other players to this player
for (let user of users) {
if (user[0] == me[0]) continue;
writer.reset();
writer.writeByte(0x14);
writer.writeInt(user[0]);
writer.writeString(user[2]);
writer.writeInt(0);
writer.writeInt(65 * 32);
writer.writeInt(0);
writer.writeByte(0);
writer.writeByte(0);
writer.writeShort(0);
socket.write(writer.buffer);
}
// spawned player equipment
for (let i = 0; i < 5; i++) {
writer.buffer = Buffer.alloc(0);
writer.writeByte(0x05);
writer.writeInt(me[0]);
writer.writeShort(i);
writer.writeShort(-1);
writer.writeShort(0);
for (let user of users) {
if (user[0] == me[0]) continue;
user[1].write(writer.buffer);
}
}
if (me[3]) teleportPlayer(me[1], 8.5, 67 + 1.6200000047683716, 67, 8.5, -180 * (me[0] - 1), 0);
}
function handshake(socket, reader = new myman.Reader) {
const username = reader.readString();
const writer = new myman.Writer();
writer.writeByte(0x02);
writer.writeString("-");
socket.write(writer.buffer);
}
function sendChat(reader = new myman.Reader, sender) {
const message = reader.readString();
if (message.length < 120) {
const writer = new myman.Writer();
writer.writeByte(0x03);
if (sender != null) writer.writeString(`<${sender[2]}> ${message}`);
for (let user of users) {
user[1].write(writer.buffer);
}
}
}
function sendMessage(message = "") {
if (message.length < 120) {
const writer = new myman.Writer();
writer.writeByte(0x03);
writer.writeString(message);
for (let user of users) {
user[1].write(writer.buffer);
}
}
}
function playerPos(reader = new myman.Reader, me) {
const x = reader.readDouble();
const y = reader.readDouble();
const stance = reader.readDouble();
const z = reader.readDouble();
//const onGround = reader.readBool();
/*console.log("X: " + );
console.log("Y: " + );
console.log("Z: " + );
console.log("Stance: " + stance);
console.log("On Ground: " + onGround);*/
/*const writer = new myman.Writer();
const shouldTeleport = (Math.abs(Math.floor(x * 32)) >= 8 || Math.abs(Math.floor(y * 32)) >= 8 || Math.abs(Math.floor(z * 32)) >= 8);
const relX = Math.floor(((x - me[4][0]) * 32));
const relY = Math.floor(((y - me[4][1]) * 32));
const relZ = Math.floor(((z - me[4][2]) * 32));*/
/*if ((relX < -128 || relX >= 128 || relY < -128 || relY >= 128 || relZ < -128 || relZ >= 128 )) {
writer.writeByte(0x22);
writer.writeInt(me[0]);
writer.writeInt(Math.floor(x * 32));
writer.writeInt(Math.floor(y * 32));
writer.writeInt(Math.floor(z * 32));
writer.writeByte(Math.floor((me[5][0] * 256) / 360));
writer.writeByte(Math.floor((me[5][1] * 256) / 360));
} else {
writer.writeByte(0x1F);
writer.writeInt(me[0]);
writer.writeByte(-relX);
writer.writeByte(relY);
writer.writeByte(-relZ);
}*/
/*for (let user of users) {
if (user[0] == me[0]) continue;
user[1].write(writer.buffer);
}*/
me[7] = true;
me[4][0] = x;
me[4][1] = y;
me[4][2] = z;
}
function playerLook(reader = new myman.Reader, me) {
const yaw = reader.readFloat();
const pitch = reader.readFloat();
}
function breakBlock(socket, reader = new myman.Reader) {
const status = reader.readByte();
const x = reader.readInt();
const y = reader.readByte();
const z = reader.readInt();
const face = reader.readByte();
/*let offsetX = 0, offsetY = 0, offsetZ = 0;
switch (face) {
case 0: offsetY = -1; break;
case 1: offsetY = 1; break;
case 2: offsetZ = -1; break;
case 3: offsetZ = 1; break;
case 4: offsetX = -1; break;
case 5: offsetX = 1; break;
}*/
const chunkX = Math.floor(x / 16);
const chunkZ = Math.floor(z / 16);
const blockX = x - (16 * chunkX);
const blockZ = z - (16 * chunkZ);
console.log(chunks[chunkX][chunkZ][y][blockX][blockZ])
chunks[chunkX][chunkZ][y][blockX][blockZ] = 0;
const writer = new myman.Writer();
writer.writeByte(0x35);
writer.writeInt(x);
writer.writeByte(y); // 63 == 64 because the y byte has 1 subtracted from it
writer.writeInt(z);
writer.writeByte(0); // Block ID
writer.writeByte(0); // Metadata
//socket.write(writer.buffer);
for (let user of users) {
user[1].write(writer.buffer);
}
}
// Write
function preChunk(socket, x, y, load = false) {
const writer = new myman.Writer();
writer.writeByte(0x32);
writer.writeInt(x);
writer.writeInt(y);
writer.writeBool(load);
socket.write(writer.buffer);
}
function writeChunk(socket) {
const writer = new myman.Writer();
writer.writeByte(0x33); // ID
const chank = new chunk(0, 0);
const buf = Buffer.alloc((15 * 127 * 15 * 5) / 2);
const defl = deflateSync(chank.getChunkData(0, 0, 0, 15, 127, 15), {level:-1});
writer.writeInt(0); // Chunk X
writer.writeShort(0); // Chunk Y
writer.writeInt(0); // Chunk Z
writer.writeByte(15); // Chunk Size X
writer.writeByte(127); // Chunk Size Y
writer.writeByte(15); // Chunk Size Z
writer.writeInt(defl.length); // Compressed size
console.log(defl.length);
console.log(defl.toString());
for (let i = 0; i < defl.length; i++) {
writer.writeByte(defl[i] - 128); // Compressed data
}
socket.write(writer.buffer);
}
function teleportPlayer(socket, x = 0.0, y = 1.6200000047683716, stance = 0.0, z = 0.0, yaw = 0.0, pitch = 0.0) {
const writer = new myman.Writer();
writer.writeByte(0x0D); // Player pos and view direction
writer.writeDouble(x);
writer.writeDouble(stance);
writer.writeDouble(y);
writer.writeDouble(z);
writer.writeFloat(yaw);
writer.writeFloat(pitch);
writer.writeBool(false);
socket.write(writer.buffer);
}
function sendChunk(socket, chunkX = 0, chunkZ = 0, me = []) {
const writer = new myman.Writer();
// I couldn't figure out how to construct a chunk lmao
// ima just send each block individually
// TODO: yknow, figure out how to chunk.
let blocksToSend = [];
for (let y = 0; y < 128; y++) {
blocksToSend = [];
for (let x = 0; x < 16; x++) {
for (let z = 0; z < 16; z++) {
if (chunks[chunkX][chunkZ][y][x][z] == 0) continue; // don't send air lol
blocksToSend.push([chunks[chunkX][chunkZ][y][x][z], x & 0xf, z & 0xf]);
}
}
if (blocksToSend.length > 0) {
writer.reset();
writer.writeByte(0x34);
writer.writeInt(chunkX);
writer.writeInt(chunkZ);
writer.writeShort(blocksToSend.length);
// Block coords
for (let blocks of blocksToSend) {
writer.writeShort((blocks[1] << 12 | blocks[2] << 8 | y) - 32768);
}
// Block types
for (let blocks of blocksToSend) {
writer.writeByte(blocks[0]);
}
// Block metadata
for (let blocks of blocksToSend) {
writer.writeByte(0);
}
me[9].push(writer.buffer) // so we don't flood the client queue these
}
}
}

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server/Packets/Packet.js Normal file
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module.exports = class {
constructor() {
this.id = 0;
}
readPacket() {
}
writePacket() {
}
}

0
server/arrayStuff.js Normal file
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125
server/bufferStuff.js Normal file
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module.exports.Writer = class {
constructor() {
this.buffer = Buffer.alloc(0);
}
reset() {
this.buffer = Buffer.alloc(0);
}
writeBuffer(buff = Buffer.alloc(0)) {
this.buffer = Buffer.concat([this.buffer, buff], this.buffer.length + buff.length);
}
writeBool(data = false) {
this.writeByte(data ? 1 : 0);
}
writeByte(data = 0) {
const buff = Buffer.alloc(1);
buff.writeInt8(data, 0);
this.writeBuffer(buff);
}
writeShort(data = 0) {
const buff = Buffer.alloc(2);
buff.writeIntBE(data, 0, 2);
this.writeBuffer(buff);
}
writeInt(data = 0) {
const buff = Buffer.alloc(4);
buff.writeIntBE(data, 0, 4);
this.writeBuffer(buff);
}
writeLong(data = 0) {
const buff = Buffer.alloc(8);
buff.writeBigInt64BE(BigInt(data), 0);
this.writeBuffer(buff);
}
writeFloat(data = 0.0) {
const buff = Buffer.alloc(4);
buff.writeFloatBE(data, 0);
this.writeBuffer(buff);
}
writeDouble(data = 0.0) {
const buff = Buffer.alloc(8);
buff.writeDoubleBE(data, 0);
this.writeBuffer(buff);
}
writeString(string = "") {
this.writeShort(string.length);
for (let i = 0; i < string.length; i++) {
this.writeShort(string.charCodeAt(i));
}
}
}
module.exports.Reader = class {
constructor(buffer = Buffer.alloc(0)) {
this.buffer = buffer;
this.offset = 0;
}
readBool() {
return this.readByte() == 0x01 ? true : false;
}
readByte() {
const data = this.buffer.readInt8(this.offset);
this.offset += 1;
return data;
}
readShort() {
const data = this.buffer.readIntBE(this.offset, 2);
this.offset += 2;
return data;
}
readInt() {
const data = this.buffer.readIntBE(this.offset, 4);
this.offset += 4;
return data;
}
readLong() {
const data = this.buffer.readBigInt64BE(this.offset);
this.offset += 8;
return data;
}
readFloat() {
const data = this.buffer.readFloatBE(this.offset);
this.offset += 4;
return data;
}
readDouble() {
const data = this.buffer.readDoubleBE(this.offset);
this.offset += 8;
return data;
}
readString() {
const length = this.readShort();
let data = "";
for (let i = 0; i < length; i++) {
data += String.fromCharCode(this.readShort());
}
return data;
}
}

5
server/chunkManager.js Normal file
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module.exports = class {
constructor() {
this.chunks = [];
}
}

5
server/server.js Normal file
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const bufferStuff = require("./bufferStuff.js")
module.exports = function() {
}