opppoko
This commit is contained in:
parent
93dcc127bf
commit
ba7618a17a
11 changed files with 760 additions and 410 deletions
3
config.json
Normal file
3
config.json
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@ -0,0 +1,3 @@
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{
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"port": 25565
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}
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410
index.js
410
index.js
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@ -1,420 +1,20 @@
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const net = require('net');
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const port = 25565;
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const server = new (require('net').Server)();
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const config = require("./config.json");
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const { createGzip, deflateSync } = require("zlib");
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server.listen(config.port, function() {
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const chunk = require("./chunk.js");
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const myman = require("./bufferStuff.js");
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const users = [];
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function addUser(socket, username) {
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const thething = [4 * users.length, socket, username, false, [-2890438704, -2345654261, -8972334789], [0, 0], null, false];
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users.push(thething);
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return thething;
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}
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const server = new net.Server();
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const protocolVersion = 14;
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server.listen(port, function() {
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console.log(`Server listening for connection requests on socket localhost:${port}`);
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});
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setInterval(() => {
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// Server tick interval
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for (let tickUser of users) {
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if (!tickUser[7]) continue;
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if (tickUser[6] == null) {
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const writer = new myman.Writer();
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writer.writeByte(0x22);
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writer.writeInt(tickUser[0]);
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writer.writeInt(Math.floor(tickUser[4][0] * 32));
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writer.writeInt(Math.floor(tickUser[4][1] * 32));
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writer.writeInt(Math.floor(tickUser[4][2] * 32));
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writer.writeByte(Math.floor((tickUser[5][0] * 256) / 360));
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writer.writeByte(Math.floor((tickUser[5][1] * 256) / 360));
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for (let user of users) {
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if (user[0] == tickUser[0]) continue;
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user[1].write(writer.buffer);
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}
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tickUser[6] = [tickUser[4][0], tickUser[4][1], tickUser[4][2]];
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} else {
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if (Math.floor(tickUser[4][0]) != Math.floor(tickUser[6][0]) || Math.floor(tickUser[4][1]) != Math.floor(tickUser[6][1]) || Math.floor(tickUser[4][2]) != Math.floor(tickUser[6][2])) {
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const relX = Math.floor(((tickUser[4][0] - tickUser[6][0]) * 32));
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const relY = Math.floor(((tickUser[4][1] - tickUser[6][1]) * 32));
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const relZ = Math.floor(((tickUser[4][2] - tickUser[6][2]) * 32));
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const writer = new myman.Writer();
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if ((relX < -128 || relX >= 128 || relY < -128 || relY >= 128 || relZ < -128 || relZ >= 128 )) {
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writer.writeByte(0x22);
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writer.writeInt(tickUser[0]);
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writer.writeInt(Math.floor(tickUser[4][0] * 32));
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writer.writeInt(Math.floor(tickUser[4][1] * 32));
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writer.writeInt(Math.floor(tickUser[4][2] * 32));
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writer.writeByte(Math.floor((tickUser[5][0] * 256) / 360));
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writer.writeByte(Math.floor((tickUser[5][1] * 256) / 360));
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} else {
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writer.writeByte(0x1F);
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writer.writeInt(tickUser[0]);
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writer.writeByte(-relX);
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writer.writeByte(relY);
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writer.writeByte(-relZ);
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}
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for (let user of users) {
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if (user[0] == tickUser[0]) continue;
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user[1].write(writer.buffer);
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}
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tickUser[6][0] = tickUser[4][0];
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tickUser[6][1] = tickUser[4][1];
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tickUser[6][2] = tickUser[4][2];
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}
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}
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}
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}, 1000 / 20);
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server.on('connection', function(socket) {
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console.log('A new connection has been established.');
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//socket.write('Hello, client.');
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const me = addUser(socket, null);
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socket.on('data', function(chunk) {
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//console.log(chunk);
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const reader = new myman.Reader(chunk);
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const id = reader.readByte();
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//console.log(`ID: ${id}`);
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switch (id) {
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case 0:
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keepAlive(socket);
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break;
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case 1:
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loginRequest(socket, reader, me);
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break;
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case 2:
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handshake(socket, reader);
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break;
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case 3:
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sendChat(reader, me);
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break;
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case 0x0B:
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playerPos(reader, me);
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break;
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}
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//if (me[3]) teleportPlayer(me[1], 16 * me[0], 65 + 1.6200000047683716, 65, 0, -180 * (me[0] - 1), 0);
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});
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socket.on('end', function() {
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console.log('Closing connection with the client');
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});
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socket.on('error', function(err) {
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console.log(`Error: ${err}`);
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});
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});
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function keepAlive(socket, reader = new myman.Reader) {
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const thething = reader.readInt();
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const writer = new myman.Writer();
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writer.writeByte(0x00);
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writer.writeInt(thething);
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socket.write(writer.buffer);
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}
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function loginRequest(socket, reader = new myman.Reader, me = [0, null, ""]) {
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const proto = reader.readInt();
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const username = reader.readString();
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const mapSeed = reader.readLong();
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const dimension = reader.readByte();
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console.log("Protocol Version: " + proto);
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console.log("Username: " + username);
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me[2] = username;
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const writer = new myman.Writer();
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writer.writeByte(0x01);
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writer.writeInt(1);
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writer.writeString("");
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writer.writeLong(971768181197178410);
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writer.writeByte(0);
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socket.write(writer.buffer);
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writer.buffer = Buffer.alloc(0);
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writer.writeByte(0x06);
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writer.writeInt(0);
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writer.writeInt(65);
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writer.writeInt(0);
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socket.write(writer.buffer);
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preChunk(socket, 0, 0, true);
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//writeChunk(socket);
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writer.buffer = Buffer.alloc(0);
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writer.writeByte(0x0A);
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writer.writeBool(true);
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socket.write(writer.buffer);
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sendMessage(`\u00A7e${username} has joined the game`);
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me[3] = true;
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// I couldn't figure out how to construct a chunk lmao
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// ima just send each block individually
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// TODO: yknow, figure out how to chunk.
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for (let x = 0; x < 16; x++) {
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for (let z = 0; z < 16; z++) {
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writer.reset();
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writer.writeByte(0x35);
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writer.writeInt(x);
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writer.writeByte(63); // 63 == 64 because the y byte has 1 subtracted from it
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writer.writeInt(z);
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writer.writeByte(1); // Block ID
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writer.writeByte(0); // Metadata
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socket.write(writer.buffer);
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}
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}
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writer.buffer = Buffer.alloc(0);
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// Spawn this player for other players
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writer.writeByte(0x14);
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writer.writeInt(me[0]);
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writer.writeString(me[2]);
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writer.writeInt(0);
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writer.writeInt(65 * 32);
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writer.writeInt(0);
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writer.writeByte(0);
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writer.writeByte(0);
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writer.writeShort(0);
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for (let user of users) {
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if (user[0] == me[0]) continue;
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user[1].write(writer.buffer);
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}
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// Send other players to this player
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for (let user of users) {
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if (user[0] == me[0]) continue;
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writer.reset();
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writer.writeByte(0x14);
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writer.writeInt(user[0]);
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writer.writeString(user[2]);
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writer.writeInt(0);
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writer.writeInt(65 * 32);
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writer.writeInt(0);
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writer.writeByte(0);
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writer.writeByte(0);
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writer.writeShort(0);
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socket.write(writer.buffer);
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}
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// spawned player equipment
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for (let i = 0; i < 5; i++) {
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writer.buffer = Buffer.alloc(0);
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writer.writeByte(0x05);
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writer.writeInt(me[0]);
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writer.writeShort(i);
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writer.writeShort(-1);
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writer.writeShort(0);
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for (let user of users) {
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if (user[0] == me[0]) continue;
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user[1].write(writer.buffer);
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}
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}
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}
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function handshake(socket, reader = new myman.Reader) {
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const username = reader.readString();
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const writer = new myman.Writer();
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writer.writeByte(0x02);
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writer.writeString("-");
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socket.write(writer.buffer);
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}
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function sendChat(reader = new myman.Reader, sender) {
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const message = reader.readString();
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if (message.length < 120) {
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const writer = new myman.Writer();
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writer.writeByte(0x03);
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if (sender != null) writer.writeString(`<${sender[2]}> ${message}`);
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for (let user of users) {
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user[1].write(writer.buffer);
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}
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}
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}
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function sendMessage(message = "") {
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if (message.length < 120) {
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const writer = new myman.Writer();
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writer.writeByte(0x03);
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writer.writeString(message);
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for (let user of users) {
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user[1].write(writer.buffer);
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}
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}
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}
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function playerPos(reader = new myman.Reader, me) {
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const x = reader.readDouble();
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const y = reader.readDouble();
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const stance = reader.readDouble();
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const z = reader.readDouble();
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const onGround = reader.readBool();
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/*console.log("X: " + );
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console.log("Y: " + );
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console.log("Z: " + );
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console.log("Stance: " + stance);
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console.log("On Ground: " + onGround);*/
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/*const writer = new myman.Writer();
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const shouldTeleport = (Math.abs(Math.floor(x * 32)) >= 8 || Math.abs(Math.floor(y * 32)) >= 8 || Math.abs(Math.floor(z * 32)) >= 8);
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const relX = Math.floor(((x - me[4][0]) * 32));
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const relY = Math.floor(((y - me[4][1]) * 32));
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const relZ = Math.floor(((z - me[4][2]) * 32));*/
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/*if ((relX < -128 || relX >= 128 || relY < -128 || relY >= 128 || relZ < -128 || relZ >= 128 )) {
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writer.writeByte(0x22);
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writer.writeInt(me[0]);
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writer.writeInt(Math.floor(x * 32));
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writer.writeInt(Math.floor(y * 32));
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writer.writeInt(Math.floor(z * 32));
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writer.writeByte(Math.floor((me[5][0] * 256) / 360));
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writer.writeByte(Math.floor((me[5][1] * 256) / 360));
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} else {
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writer.writeByte(0x1F);
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writer.writeInt(me[0]);
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writer.writeByte(-relX);
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writer.writeByte(relY);
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writer.writeByte(-relZ);
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}*/
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/*for (let user of users) {
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if (user[0] == me[0]) continue;
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user[1].write(writer.buffer);
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}*/
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me[7] = true;
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me[4][0] = x;
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me[4][1] = y;
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me[4][2] = z;
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}
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function playerLook(reader = new myman.Reader, me) {
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const yaw = reader.readFloat();
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const pitch = reader.readFloat();
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}
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// Write
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function preChunk(socket, x, y, load = false) {
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const writer = new myman.Writer();
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writer.writeByte(0x32);
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writer.writeInt(x);
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writer.writeInt(y);
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writer.writeBool(load);
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socket.write(writer.buffer);
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}
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function writeChunk(socket) {
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const writer = new myman.Writer();
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writer.writeByte(0x33); // ID
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const chank = new chunk(0, 0);
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const buf = Buffer.alloc((15 * 127 * 15 * 5) / 2);
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const defl = deflateSync(chank.getChunkData(0, 0, 0, 15, 127, 15), {level:-1});
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writer.writeInt(0); // Chunk X
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writer.writeShort(0); // Chunk Y
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writer.writeInt(0); // Chunk Z
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writer.writeByte(15); // Chunk Size X
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writer.writeByte(127); // Chunk Size Y
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writer.writeByte(15); // Chunk Size Z
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writer.writeInt(defl.length); // Compressed size
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console.log(defl.length);
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console.log(defl.toString());
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for (let i = 0; i < defl.length; i++) {
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writer.writeByte(defl[i] - 128); // Compressed data
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}
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socket.write(writer.buffer);
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}
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function teleportPlayer(socket, x = 0.0, y = 1.6200000047683716, stance = 0.0, z = 0.0, yaw = 0.0, pitch = 0.0) {
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const writer = new myman.Writer();
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writer.writeByte(0x0D); // Player pos and view direction
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writer.writeDouble(x);
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writer.writeDouble(stance);
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writer.writeDouble(y);
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writer.writeDouble(z);
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writer.writeFloat(yaw);
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writer.writeFloat(pitch);
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writer.writeBool(false);
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socket.write(writer.buffer);
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}
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599
old/index.js
Normal file
599
old/index.js
Normal file
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const net = require('net');
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const port = 25565;
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const { createGzip, deflateSync } = require("zlib");
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const chunk = require("./chunk.js");
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const myman = require("./bufferStuff.js");
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const users = [];
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let entID = 1;
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const enities = [];
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//let sendQueue = [];
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setInterval(() => {
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for (let user of users) {
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if (!user[7]) continue;
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for (let i = 0; i < Math.min(user[9].length, 64); i++) {
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user[1].write(user[9][i]);
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}
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for (let i = 0; i < Math.min(user[9].length, 64); i++) {
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user[9].splice(0, 1);
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}
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}
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}, 1000 / 40);
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let chunks = {};
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let queuedChunk = [];
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function createFlatChunk(cx, cz) {
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if (chunks[cx] == null) chunks[cx] = {};
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chunks[cx][cz] = {};
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for (let y = 0; y < 128; y++) {
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chunks[cx][cz][y] = {};
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for (let x = 0; x < 16; x++) {
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chunks[cx][cz][y][x] = [];
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for (let z = 0; z < 16; z++) {
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if (y == 64) {
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chunks[cx][cz][y][x].push(2);
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if (Math.random() <= 0.01) {
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queuedChunk.push([17, cx, cz, x, y + 1, z]);
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queuedChunk.push([17, cx, cz, x, y + 2, z]);
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queuedChunk.push([17, cx, cz, x, y + 3, z]);
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queuedChunk.push([17, cx, cz, x, y + 4, z]);
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}
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} else if (y == 63 || y == 62) {
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chunks[cx][cz][y][x].push(3);
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} else if (y == 0) {
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chunks[cx][cz][y][x].push(7);
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} else if (y < 62) {
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chunks[cx][cz][y][x].push(1);
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} else {
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chunks[cx][cz][y][x].push(0);
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}
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}
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}
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}
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for (let things of queuedChunk) {
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chunks[things[1]][things[2]][things[4]][things[3]][things[5]] = things[0];
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}
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}
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function addUser(socket, username) {
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const thething = [entID, socket, username, false, [-2890438704, -2345654261, -8972334789], [0, 0], null, false, [0, 0], []];
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entID++;
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users.push(thething);
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return thething;
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}
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||||
const server = new net.Server();
|
||||
|
||||
const protocolVersion = 14;
|
||||
|
||||
server.listen(port, function() {
|
||||
for (let x = -3; x < 4; x++) {
|
||||
for (let z = -3; z < 4; z++) {
|
||||
createFlatChunk(x, z);
|
||||
}
|
||||
}
|
||||
|
||||
console.log(`Server listening for connection requests on socket localhost:${port}`);
|
||||
});
|
||||
|
||||
setInterval(() => {
|
||||
// Server tick interval
|
||||
for (let tickUser of users) {
|
||||
if (!tickUser[7]) continue;
|
||||
|
||||
if (tickUser[6] == null) {
|
||||
|
||||
const writer = new myman.Writer();
|
||||
|
||||
writer.writeByte(0x22);
|
||||
writer.writeInt(tickUser[0]);
|
||||
writer.writeInt(Math.floor(tickUser[4][0] * 32));
|
||||
writer.writeInt(Math.floor(tickUser[4][1] * 32));
|
||||
writer.writeInt(Math.floor(tickUser[4][2] * 32));
|
||||
writer.writeByte(Math.floor((tickUser[5][0] * 256) / 360));
|
||||
writer.writeByte(Math.floor((tickUser[5][1] * 256) / 360));
|
||||
|
||||
for (let user of users) {
|
||||
if (user[0] == tickUser[0]) continue;
|
||||
|
||||
user[1].write(writer.buffer);
|
||||
}
|
||||
|
||||
tickUser[6] = [tickUser[4][0], tickUser[4][1], tickUser[4][2]];
|
||||
} else {
|
||||
if (tickUser[4][0] != tickUser[6][0] || tickUser[4][1] != tickUser[6][1] || tickUser[4][2] != tickUser[6][2]) {
|
||||
/*const relX = Math.floor(((tickUser[4][0] - tickUser[6][0]) * 32));
|
||||
const relY = Math.floor(((tickUser[4][1] - tickUser[6][1]) * 32));
|
||||
const relZ = Math.floor(((tickUser[4][2] - tickUser[6][2]) * 32));*/
|
||||
|
||||
const writer = new myman.Writer();
|
||||
|
||||
//if ((relX < -128 || relX >= 128 || relY < -128 || relY >= 128 || relZ < -128 || relZ >= 128 )) {
|
||||
writer.writeByte(0x22);
|
||||
writer.writeInt(tickUser[0]);
|
||||
writer.writeInt(Math.floor(tickUser[4][0] * 32));
|
||||
writer.writeInt(Math.floor(tickUser[4][1] * 32));
|
||||
writer.writeInt(Math.floor(tickUser[4][2] * 32));
|
||||
writer.writeByte(Math.floor((tickUser[5][0] * 256) / 360));
|
||||
writer.writeByte(Math.floor((tickUser[5][1] * 256) / 360));
|
||||
/*} else {
|
||||
writer.writeByte(0x1F);
|
||||
writer.writeInt(tickUser[0]);
|
||||
writer.writeByte(-relX);
|
||||
writer.writeByte(relY);
|
||||
writer.writeByte(-relZ);
|
||||
}*/
|
||||
|
||||
for (let user of users) {
|
||||
if (user[0] == tickUser[0]) continue;
|
||||
|
||||
user[1].write(writer.buffer);
|
||||
}
|
||||
|
||||
tickUser[6][0] = tickUser[4][0];
|
||||
tickUser[6][1] = tickUser[4][1];
|
||||
tickUser[6][2] = tickUser[4][2];
|
||||
}
|
||||
}
|
||||
}
|
||||
}, 1000 / 20);
|
||||
|
||||
server.on('connection', function(socket) {
|
||||
console.log('A new connection has been established.');
|
||||
|
||||
//socket.write('Hello, client.');
|
||||
|
||||
const me = addUser(socket, null);
|
||||
|
||||
socket.on('data', function(chunk) {
|
||||
//console.log(chunk);
|
||||
|
||||
const reader = new myman.Reader(chunk);
|
||||
|
||||
const id = reader.readByte();
|
||||
|
||||
//console.log(`ID: ${id}`);
|
||||
switch (id) {
|
||||
case 0:
|
||||
keepAlive(socket);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
loginRequest(socket, reader, me);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
handshake(socket, reader);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
sendChat(reader, me);
|
||||
break;
|
||||
|
||||
case 0x0A:
|
||||
|
||||
break;
|
||||
|
||||
case 0x0B:
|
||||
playerPos(reader, me);
|
||||
break;
|
||||
|
||||
case 0x0C:
|
||||
playerLook(reader, me);
|
||||
break;
|
||||
|
||||
case 0x0D:
|
||||
playerPos(reader, me);
|
||||
break;
|
||||
|
||||
case 0x0E:
|
||||
breakBlock(socket, reader);
|
||||
break;
|
||||
|
||||
default:
|
||||
console.log(`ID: ${id}`);
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('end', function() {
|
||||
console.log('Closing connection with the client');
|
||||
});
|
||||
|
||||
socket.on('error', function(err) {
|
||||
console.log(`Error: ${err}`);
|
||||
});
|
||||
});
|
||||
|
||||
function keepAlive(socket, reader = new myman.Reader) {
|
||||
//const thething = reader.readInt();
|
||||
|
||||
const writer = new myman.Writer();
|
||||
|
||||
writer.writeByte(0x00);
|
||||
//writer.writeInt(thething);
|
||||
|
||||
socket.write(writer.buffer);
|
||||
}
|
||||
|
||||
function loginRequest(socket, reader = new myman.Reader, me = [0, null, ""]) {
|
||||
const proto = reader.readInt();
|
||||
const username = reader.readString();
|
||||
const mapSeed = reader.readLong();
|
||||
const dimension = reader.readByte();
|
||||
|
||||
console.log("Protocol Version: " + proto);
|
||||
console.log("Username: " + username);
|
||||
|
||||
me[2] = username;
|
||||
|
||||
const writer = new myman.Writer();
|
||||
|
||||
writer.writeByte(0x01);
|
||||
|
||||
writer.writeInt(1);
|
||||
writer.writeString("");
|
||||
writer.writeLong(971768181197178410);
|
||||
writer.writeByte(0);
|
||||
|
||||
socket.write(writer.buffer);
|
||||
|
||||
writer.buffer = Buffer.alloc(0);
|
||||
|
||||
writer.writeByte(0x06);
|
||||
|
||||
writer.writeInt(0);
|
||||
writer.writeInt(65);
|
||||
writer.writeInt(0);
|
||||
|
||||
socket.write(writer.buffer);
|
||||
|
||||
//writeChunk(socket);
|
||||
for (let x = -3; x < 4; x++) {
|
||||
for (let z = -3; z < 4; z++) {
|
||||
preChunk(socket, x, z, true);
|
||||
sendChunk(socket, x, z, me);
|
||||
}
|
||||
}
|
||||
|
||||
/*for (let x = 0; x < 16; x++) {
|
||||
for (let z = 0; z < 16; z++) {
|
||||
writer.reset();
|
||||
writer.writeByte(0x35);
|
||||
|
||||
writer.writeInt(x);
|
||||
writer.writeByte(64); // 63 == 64 because the y byte has 1 subtracted from it
|
||||
writer.writeInt(z);
|
||||
writer.writeByte(2); // Block ID
|
||||
writer.writeByte(0); // Metadata
|
||||
socket.write(writer.buffer);
|
||||
}
|
||||
}*/
|
||||
|
||||
writer.reset();
|
||||
writer.writeByte(0x35);
|
||||
|
||||
writer.writeInt(8);
|
||||
writer.writeByte(64); // 63 == 64 because the y byte has 1 subtracted from it
|
||||
writer.writeInt(8);
|
||||
writer.writeByte(20); // Block ID
|
||||
writer.writeByte(0); // Metadata
|
||||
socket.write(writer.buffer);
|
||||
|
||||
writer.buffer = Buffer.alloc(0);
|
||||
|
||||
writer.writeByte(0x0A);
|
||||
|
||||
writer.writeBool(true);
|
||||
|
||||
socket.write(writer.buffer);
|
||||
|
||||
sendMessage(`\u00A7e${username} has joined the game`);
|
||||
|
||||
me[3] = true;
|
||||
|
||||
writer.buffer = Buffer.alloc(0);
|
||||
|
||||
// Spawn this player for other players
|
||||
writer.writeByte(0x14);
|
||||
writer.writeInt(me[0]);
|
||||
writer.writeString(me[2]);
|
||||
writer.writeInt(0);
|
||||
writer.writeInt(65 * 32);
|
||||
writer.writeInt(0);
|
||||
writer.writeByte(0);
|
||||
writer.writeByte(0);
|
||||
writer.writeShort(0);
|
||||
|
||||
for (let user of users) {
|
||||
if (user[0] == me[0]) continue;
|
||||
|
||||
user[1].write(writer.buffer);
|
||||
}
|
||||
|
||||
// Send other players to this player
|
||||
for (let user of users) {
|
||||
if (user[0] == me[0]) continue;
|
||||
|
||||
writer.reset();
|
||||
|
||||
writer.writeByte(0x14);
|
||||
writer.writeInt(user[0]);
|
||||
writer.writeString(user[2]);
|
||||
writer.writeInt(0);
|
||||
writer.writeInt(65 * 32);
|
||||
writer.writeInt(0);
|
||||
writer.writeByte(0);
|
||||
writer.writeByte(0);
|
||||
writer.writeShort(0);
|
||||
|
||||
socket.write(writer.buffer);
|
||||
}
|
||||
|
||||
// spawned player equipment
|
||||
for (let i = 0; i < 5; i++) {
|
||||
writer.buffer = Buffer.alloc(0);
|
||||
|
||||
writer.writeByte(0x05);
|
||||
writer.writeInt(me[0]);
|
||||
writer.writeShort(i);
|
||||
writer.writeShort(-1);
|
||||
writer.writeShort(0);
|
||||
|
||||
for (let user of users) {
|
||||
if (user[0] == me[0]) continue;
|
||||
|
||||
user[1].write(writer.buffer);
|
||||
}
|
||||
}
|
||||
|
||||
if (me[3]) teleportPlayer(me[1], 8.5, 67 + 1.6200000047683716, 67, 8.5, -180 * (me[0] - 1), 0);
|
||||
}
|
||||
|
||||
function handshake(socket, reader = new myman.Reader) {
|
||||
const username = reader.readString();
|
||||
|
||||
const writer = new myman.Writer();
|
||||
|
||||
writer.writeByte(0x02);
|
||||
|
||||
writer.writeString("-");
|
||||
|
||||
socket.write(writer.buffer);
|
||||
}
|
||||
|
||||
function sendChat(reader = new myman.Reader, sender) {
|
||||
const message = reader.readString();
|
||||
|
||||
if (message.length < 120) {
|
||||
const writer = new myman.Writer();
|
||||
|
||||
writer.writeByte(0x03);
|
||||
|
||||
if (sender != null) writer.writeString(`<${sender[2]}> ${message}`);
|
||||
|
||||
for (let user of users) {
|
||||
user[1].write(writer.buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function sendMessage(message = "") {
|
||||
if (message.length < 120) {
|
||||
const writer = new myman.Writer();
|
||||
|
||||
writer.writeByte(0x03);
|
||||
|
||||
writer.writeString(message);
|
||||
|
||||
for (let user of users) {
|
||||
user[1].write(writer.buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function playerPos(reader = new myman.Reader, me) {
|
||||
const x = reader.readDouble();
|
||||
const y = reader.readDouble();
|
||||
const stance = reader.readDouble();
|
||||
const z = reader.readDouble();
|
||||
//const onGround = reader.readBool();
|
||||
|
||||
/*console.log("X: " + );
|
||||
console.log("Y: " + );
|
||||
console.log("Z: " + );
|
||||
console.log("Stance: " + stance);
|
||||
console.log("On Ground: " + onGround);*/
|
||||
|
||||
/*const writer = new myman.Writer();
|
||||
|
||||
const shouldTeleport = (Math.abs(Math.floor(x * 32)) >= 8 || Math.abs(Math.floor(y * 32)) >= 8 || Math.abs(Math.floor(z * 32)) >= 8);
|
||||
|
||||
const relX = Math.floor(((x - me[4][0]) * 32));
|
||||
const relY = Math.floor(((y - me[4][1]) * 32));
|
||||
const relZ = Math.floor(((z - me[4][2]) * 32));*/
|
||||
|
||||
/*if ((relX < -128 || relX >= 128 || relY < -128 || relY >= 128 || relZ < -128 || relZ >= 128 )) {
|
||||
writer.writeByte(0x22);
|
||||
writer.writeInt(me[0]);
|
||||
writer.writeInt(Math.floor(x * 32));
|
||||
writer.writeInt(Math.floor(y * 32));
|
||||
writer.writeInt(Math.floor(z * 32));
|
||||
writer.writeByte(Math.floor((me[5][0] * 256) / 360));
|
||||
writer.writeByte(Math.floor((me[5][1] * 256) / 360));
|
||||
} else {
|
||||
writer.writeByte(0x1F);
|
||||
writer.writeInt(me[0]);
|
||||
writer.writeByte(-relX);
|
||||
writer.writeByte(relY);
|
||||
writer.writeByte(-relZ);
|
||||
}*/
|
||||
|
||||
/*for (let user of users) {
|
||||
if (user[0] == me[0]) continue;
|
||||
|
||||
user[1].write(writer.buffer);
|
||||
}*/
|
||||
|
||||
me[7] = true;
|
||||
|
||||
me[4][0] = x;
|
||||
me[4][1] = y;
|
||||
me[4][2] = z;
|
||||
}
|
||||
|
||||
function playerLook(reader = new myman.Reader, me) {
|
||||
const yaw = reader.readFloat();
|
||||
const pitch = reader.readFloat();
|
||||
}
|
||||
|
||||
function breakBlock(socket, reader = new myman.Reader) {
|
||||
const status = reader.readByte();
|
||||
const x = reader.readInt();
|
||||
const y = reader.readByte();
|
||||
const z = reader.readInt();
|
||||
const face = reader.readByte();
|
||||
|
||||
/*let offsetX = 0, offsetY = 0, offsetZ = 0;
|
||||
|
||||
switch (face) {
|
||||
case 0: offsetY = -1; break;
|
||||
case 1: offsetY = 1; break;
|
||||
case 2: offsetZ = -1; break;
|
||||
case 3: offsetZ = 1; break;
|
||||
case 4: offsetX = -1; break;
|
||||
case 5: offsetX = 1; break;
|
||||
}*/
|
||||
|
||||
const chunkX = Math.floor(x / 16);
|
||||
const chunkZ = Math.floor(z / 16);
|
||||
|
||||
const blockX = x - (16 * chunkX);
|
||||
const blockZ = z - (16 * chunkZ);
|
||||
|
||||
console.log(chunks[chunkX][chunkZ][y][blockX][blockZ])
|
||||
chunks[chunkX][chunkZ][y][blockX][blockZ] = 0;
|
||||
|
||||
const writer = new myman.Writer();
|
||||
|
||||
writer.writeByte(0x35);
|
||||
writer.writeInt(x);
|
||||
writer.writeByte(y); // 63 == 64 because the y byte has 1 subtracted from it
|
||||
writer.writeInt(z);
|
||||
writer.writeByte(0); // Block ID
|
||||
writer.writeByte(0); // Metadata
|
||||
//socket.write(writer.buffer);
|
||||
|
||||
for (let user of users) {
|
||||
user[1].write(writer.buffer);
|
||||
}
|
||||
}
|
||||
|
||||
// Write
|
||||
|
||||
function preChunk(socket, x, y, load = false) {
|
||||
const writer = new myman.Writer();
|
||||
|
||||
writer.writeByte(0x32);
|
||||
writer.writeInt(x);
|
||||
writer.writeInt(y);
|
||||
writer.writeBool(load);
|
||||
|
||||
socket.write(writer.buffer);
|
||||
}
|
||||
|
||||
function writeChunk(socket) {
|
||||
const writer = new myman.Writer();
|
||||
|
||||
writer.writeByte(0x33); // ID
|
||||
|
||||
const chank = new chunk(0, 0);
|
||||
|
||||
const buf = Buffer.alloc((15 * 127 * 15 * 5) / 2);
|
||||
|
||||
const defl = deflateSync(chank.getChunkData(0, 0, 0, 15, 127, 15), {level:-1});
|
||||
|
||||
writer.writeInt(0); // Chunk X
|
||||
writer.writeShort(0); // Chunk Y
|
||||
writer.writeInt(0); // Chunk Z
|
||||
writer.writeByte(15); // Chunk Size X
|
||||
writer.writeByte(127); // Chunk Size Y
|
||||
writer.writeByte(15); // Chunk Size Z
|
||||
writer.writeInt(defl.length); // Compressed size
|
||||
console.log(defl.length);
|
||||
console.log(defl.toString());
|
||||
for (let i = 0; i < defl.length; i++) {
|
||||
writer.writeByte(defl[i] - 128); // Compressed data
|
||||
}
|
||||
|
||||
socket.write(writer.buffer);
|
||||
}
|
||||
|
||||
function teleportPlayer(socket, x = 0.0, y = 1.6200000047683716, stance = 0.0, z = 0.0, yaw = 0.0, pitch = 0.0) {
|
||||
const writer = new myman.Writer();
|
||||
|
||||
writer.writeByte(0x0D); // Player pos and view direction
|
||||
|
||||
writer.writeDouble(x);
|
||||
writer.writeDouble(stance);
|
||||
writer.writeDouble(y);
|
||||
writer.writeDouble(z);
|
||||
writer.writeFloat(yaw);
|
||||
writer.writeFloat(pitch);
|
||||
writer.writeBool(false);
|
||||
|
||||
socket.write(writer.buffer);
|
||||
}
|
||||
|
||||
function sendChunk(socket, chunkX = 0, chunkZ = 0, me = []) {
|
||||
const writer = new myman.Writer();
|
||||
|
||||
// I couldn't figure out how to construct a chunk lmao
|
||||
// ima just send each block individually
|
||||
// TODO: yknow, figure out how to chunk.
|
||||
let blocksToSend = [];
|
||||
for (let y = 0; y < 128; y++) {
|
||||
blocksToSend = [];
|
||||
for (let x = 0; x < 16; x++) {
|
||||
for (let z = 0; z < 16; z++) {
|
||||
if (chunks[chunkX][chunkZ][y][x][z] == 0) continue; // don't send air lol
|
||||
blocksToSend.push([chunks[chunkX][chunkZ][y][x][z], x & 0xf, z & 0xf]);
|
||||
}
|
||||
}
|
||||
|
||||
if (blocksToSend.length > 0) {
|
||||
writer.reset();
|
||||
writer.writeByte(0x34);
|
||||
writer.writeInt(chunkX);
|
||||
writer.writeInt(chunkZ);
|
||||
writer.writeShort(blocksToSend.length);
|
||||
// Block coords
|
||||
for (let blocks of blocksToSend) {
|
||||
writer.writeShort((blocks[1] << 12 | blocks[2] << 8 | y) - 32768);
|
||||
}
|
||||
// Block types
|
||||
for (let blocks of blocksToSend) {
|
||||
writer.writeByte(blocks[0]);
|
||||
}
|
||||
// Block metadata
|
||||
for (let blocks of blocksToSend) {
|
||||
writer.writeByte(0);
|
||||
}
|
||||
|
||||
me[9].push(writer.buffer) // so we don't flood the client queue these
|
||||
}
|
||||
}
|
||||
}
|
13
server/Packets/Packet.js
Normal file
13
server/Packets/Packet.js
Normal file
|
@ -0,0 +1,13 @@
|
|||
module.exports = class {
|
||||
constructor() {
|
||||
this.id = 0;
|
||||
}
|
||||
|
||||
readPacket() {
|
||||
|
||||
}
|
||||
|
||||
writePacket() {
|
||||
|
||||
}
|
||||
}
|
0
server/arrayStuff.js
Normal file
0
server/arrayStuff.js
Normal file
125
server/bufferStuff.js
Normal file
125
server/bufferStuff.js
Normal file
|
@ -0,0 +1,125 @@
|
|||
module.exports.Writer = class {
|
||||
constructor() {
|
||||
this.buffer = Buffer.alloc(0);
|
||||
}
|
||||
|
||||
reset() {
|
||||
this.buffer = Buffer.alloc(0);
|
||||
}
|
||||
|
||||
writeBuffer(buff = Buffer.alloc(0)) {
|
||||
this.buffer = Buffer.concat([this.buffer, buff], this.buffer.length + buff.length);
|
||||
}
|
||||
|
||||
writeBool(data = false) {
|
||||
this.writeByte(data ? 1 : 0);
|
||||
}
|
||||
|
||||
writeByte(data = 0) {
|
||||
const buff = Buffer.alloc(1);
|
||||
buff.writeInt8(data, 0);
|
||||
|
||||
this.writeBuffer(buff);
|
||||
}
|
||||
|
||||
writeShort(data = 0) {
|
||||
const buff = Buffer.alloc(2);
|
||||
buff.writeIntBE(data, 0, 2);
|
||||
|
||||
this.writeBuffer(buff);
|
||||
}
|
||||
|
||||
writeInt(data = 0) {
|
||||
const buff = Buffer.alloc(4);
|
||||
buff.writeIntBE(data, 0, 4);
|
||||
|
||||
this.writeBuffer(buff);
|
||||
}
|
||||
|
||||
writeLong(data = 0) {
|
||||
const buff = Buffer.alloc(8);
|
||||
buff.writeBigInt64BE(BigInt(data), 0);
|
||||
|
||||
this.writeBuffer(buff);
|
||||
}
|
||||
|
||||
writeFloat(data = 0.0) {
|
||||
const buff = Buffer.alloc(4);
|
||||
buff.writeFloatBE(data, 0);
|
||||
|
||||
this.writeBuffer(buff);
|
||||
}
|
||||
|
||||
writeDouble(data = 0.0) {
|
||||
const buff = Buffer.alloc(8);
|
||||
buff.writeDoubleBE(data, 0);
|
||||
|
||||
this.writeBuffer(buff);
|
||||
}
|
||||
|
||||
writeString(string = "") {
|
||||
this.writeShort(string.length);
|
||||
|
||||
for (let i = 0; i < string.length; i++) {
|
||||
this.writeShort(string.charCodeAt(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports.Reader = class {
|
||||
constructor(buffer = Buffer.alloc(0)) {
|
||||
this.buffer = buffer;
|
||||
this.offset = 0;
|
||||
}
|
||||
|
||||
readBool() {
|
||||
return this.readByte() == 0x01 ? true : false;
|
||||
}
|
||||
|
||||
readByte() {
|
||||
const data = this.buffer.readInt8(this.offset);
|
||||
this.offset += 1;
|
||||
return data;
|
||||
}
|
||||
|
||||
readShort() {
|
||||
const data = this.buffer.readIntBE(this.offset, 2);
|
||||
this.offset += 2;
|
||||
return data;
|
||||
}
|
||||
|
||||
readInt() {
|
||||
const data = this.buffer.readIntBE(this.offset, 4);
|
||||
this.offset += 4;
|
||||
return data;
|
||||
}
|
||||
|
||||
readLong() {
|
||||
const data = this.buffer.readBigInt64BE(this.offset);
|
||||
this.offset += 8;
|
||||
return data;
|
||||
}
|
||||
|
||||
readFloat() {
|
||||
const data = this.buffer.readFloatBE(this.offset);
|
||||
this.offset += 4;
|
||||
return data;
|
||||
}
|
||||
|
||||
readDouble() {
|
||||
const data = this.buffer.readDoubleBE(this.offset);
|
||||
this.offset += 8;
|
||||
return data;
|
||||
}
|
||||
|
||||
readString() {
|
||||
const length = this.readShort();
|
||||
let data = "";
|
||||
|
||||
for (let i = 0; i < length; i++) {
|
||||
data += String.fromCharCode(this.readShort());
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
}
|
5
server/chunkManager.js
Normal file
5
server/chunkManager.js
Normal file
|
@ -0,0 +1,5 @@
|
|||
module.exports = class {
|
||||
constructor() {
|
||||
this.chunks = [];
|
||||
}
|
||||
}
|
5
server/server.js
Normal file
5
server/server.js
Normal file
|
@ -0,0 +1,5 @@
|
|||
const bufferStuff = require("./bufferStuff.js")
|
||||
|
||||
module.exports = function() {
|
||||
|
||||
}
|
Loading…
Reference in a new issue