implement tile entity add + remove, and make loading more robust.
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15 changed files with 75 additions and 1133 deletions
1133
package-lock.json
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1133
package-lock.json
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File diff suppressed because it is too large
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@ -172,6 +172,18 @@ export default class Chunk {
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return this.skyLight.set(x << 11 | z << 7 | y, value);
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}
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public getTileEntity(x:number, y:number, z:number) {
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return this.tileEntities.get((x & 0xf) << 11 | (z & 0xf) << 7 | y);
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}
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public setTileEntity(tileEntity:TileEntity, x:number, y:number, z:number) {
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return this.tileEntities.set((x & 0xf) << 11 | (z & 0xf) << 7 | y, tileEntity);
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}
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public removeTileEntity(x:number, y:number, z:number) {
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return this.tileEntities.remove((x & 0xf) << 11 | (z & 0xf) << 7 | y);
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}
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public getBlockBuffer() {
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return Buffer.from(this.blocks);
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}
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@ -196,6 +196,7 @@ export default class MPClient {
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//this.inventory.addItemStack(new ItemStack(Block.blockBehaviours[brokenBlockId].droppedItem(brokenBlockId), 1, metadata));
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//this.send(new PacketWindowItems(0, this.inventory.getInventorySize(), this.inventory.constructInventoryPayload()).writeData());
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const blockBehaviour = Block.blockBehaviours[brokenBlockId];
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blockBehaviour?.destroyed(this.entity.world, x, y, z);
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const itemId = blockBehaviour.droppedItem(brokenBlockId);
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if (itemId !== -1) {
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const itemCount = blockBehaviour.droppedCount(brokenBlockId);
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@ -277,6 +278,7 @@ export default class MPClient {
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if (this.entity.world.getBlockId(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z) === 0) {
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itemStack.size--;
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this.entity.world.setBlockAndMetadataWithNotify(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z, itemStack.itemID, itemStack.damage);
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Block.blockBehaviours[itemStack.itemID]?.placed(this.entity.world, this.diggingAt.x, this.diggingAt.y, this.diggingAt.z);
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this.inventory.dropEmptyItemStacks();
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}
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} else {
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@ -16,4 +16,8 @@ export default class Rotation extends Vec2 {
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public set pitch(value:number) {
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this.y = value;
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}
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toString() {
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return `Rotation(${this.x},${this.y})`;
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}
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}
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@ -32,4 +32,8 @@ export default class Vec2 {
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this.x = this.y = 0;
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}
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}
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toString() {
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return `Vec2(${this.x},${this.y})`;
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}
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}
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@ -72,4 +72,8 @@ export default class Vec3 {
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toAbs() {
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return new Vec3(Math.round(this.x * 32), Math.round(this.y * 32), Math.round(this.z * 32));
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}
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toString() {
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return `Vec3(${this.x},${this.y},${this.z})`;
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}
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}
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@ -9,6 +9,7 @@ import SaveCompressionType from "./enums/SaveCompressionType";
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import TileEntityLoader from "./tileentities/TileEntityLoader";
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import UnsupportedError from "./errors/UnsupportedError";
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import World from "./World";
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import Block from "./blocks/Block";
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enum FileMagic {
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Chunk = 0xFC,
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@ -267,7 +268,12 @@ export default class WorldSaveManager {
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const tileEntityCount = chunkData.readUShort();
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for (let i = 0; i < tileEntityCount; i++) {
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const tileEntity = TileEntityLoader.FromSave(chunkData);
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const blockAtTileEntity = chunk.getBlockId(tileEntity.pos.x, tileEntity.pos.y, tileEntity.pos.z);
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if (blockAtTileEntity === tileEntity.forBlock.blockId) {
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chunk.tileEntities.set(tileEntity.pos.x << 11 | tileEntity.pos.z << 7 | tileEntity.pos.y, tileEntity);
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} else {
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Console.printWarn(`Tile entity in chunk ${chunk.x},${chunk.z} block ${tileEntity.pos} has no associated block of type ${tileEntity.forBlock.blockName}, instead found ${Block.blockNames[blockAtTileEntity] ?? "Air"}. Skipping...`);
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}
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}
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}
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@ -11,6 +11,7 @@ import BlockBehaviourStone from "./BlockBehaviourStone";
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import BlockBehaviourTallGrass from "./BlockBehaviourTallGrass";
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import IBlockBehaviour from "./IBlockBehaviour";
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import World from "../World";
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import BlockBehaviourChest from "./BlockBehaviourChest";
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abstract class Behaviour {
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public static base = new BlockBehaviour();
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@ -23,6 +24,8 @@ abstract class Behaviour {
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public static tallGrass = new BlockBehaviourTallGrass();
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public static flower = new BlockBehaviourFlower();
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public static chest = new BlockBehaviourChest();
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public static redstoneOre = new BlockBehaviourRedstoneOre();
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public static clay = new BlockBehaviourClay();
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@ -210,7 +213,7 @@ export default class Block {
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static readonly fire = new Block(51).setHardness(0).setLightEmission(1).setBlockName("Fire"); // TODO: Behavior script
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static readonly mobSpawner = new Block(52).setHardness(5).setBlockName("Mob Spawner"); // TODO: Behavior script
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static readonly woodenStairs = new Block(53).setBlockName("Wooden Stairs"); // TODO: Behavior script
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static readonly chest = new Block(54).setHardness(2.5).setBlockName("Chest"); // TODO: Behavior script
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static readonly chest = new Block(54).setHardness(2.5).setBehaviour(Behaviour.chest).setBlockName("Chest"); // TODO: Behavior script
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static readonly redstoneDust = new Block(55).setHardness(0).setBlockName("Redstone Dust"); // TODO: Behavior script
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static readonly diamondOre = new Block(56).setHardness(3).setBlockName("Diamond Ore"); // TODO: Behavior script
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static readonly diamondBlock = new Block(57).setHardness(5).setBlockName("Diamond Block"); // TODO: Behavior script
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@ -7,6 +7,8 @@ import World from "../World";
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export default class BlockBehaviour implements IBlockBehaviour {
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public block!:Block;
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public placed(world:World, x:number, y:number, z:number) {}
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public destroyed(world:World, x:number, y:number, z:number) {}
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public neighborBlockChange(world:World, x:number, y:number, z:number, blockId:number) {}
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public droppedItem(blockId:number) { return blockId; }
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public droppedCount(blockId:number) { return 1; }
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16
server/blocks/BlockBehaviourChest.ts
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16
server/blocks/BlockBehaviourChest.ts
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@ -0,0 +1,16 @@
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import TileEntityChest from "../tileentities/TileEntityChest";
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import Vec3 from "../Vec3";
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import World from "../World";
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import BlockBehaviour from "./BlockBehaviour";
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export default class BlockBehaviourChest extends BlockBehaviour {
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public placed(world:World, x:number, y:number, z:number) {
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const chunk = world.getChunk(x >> 4, z >> 4);
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chunk.setTileEntity(new TileEntityChest(new Vec3(x & 0xf, y, z & 0xf)), x, y, z);
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}
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public destroyed(world:World, x:number, y:number, z:number) {
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const chunk = world.getChunk(x >> 4, z >> 4);
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chunk.removeTileEntity(x, y, z);
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}
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}
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@ -6,6 +6,8 @@ import World from "../World";
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export default interface IBlockBehaviour {
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block:Block,
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placed(world:World, x:number, y:number, z:number): void,
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destroyed(world:World, x:number, y:number, z:number): void,
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neighborBlockChange(world:World, x:number, y:number, z:number, blockId:number): void,
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droppedItem: (blockId:number) => number,
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droppedCount: (blockId:number) => number,
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@ -42,6 +42,7 @@ export default class Player extends EntityLiving {
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this.inventory.setSlotItemStack(37, new ItemStack(Item.ironPickaxe, 1));
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this.inventory.setSlotItemStack(38, new ItemStack(Item.ironShovel, 1));
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this.inventory.setSlotItemStack(39, new ItemStack(Item.ironAxe, 1));
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this.inventory.setSlotItemStack(42, new ItemStack(Block.chest, 32));
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this.inventory.setSlotItemStack(43, new ItemStack(Block.dirt, 32));
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this.trackedEquipment = new Array<ItemStack | null>();
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@ -2,9 +2,8 @@ import { IReader, IWriter } from "bufferstuff";
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import Block from "../blocks/Block";
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import TileEntityType from "../enums/TileEntityType";
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import Vec3 from "../Vec3";
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import TileEntityChest from "./TileEntityChest";
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export default class TileEntity {
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export default abstract class TileEntity {
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public readonly type: TileEntityType;
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public readonly forBlock: Block;
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public readonly pos: Vec3;
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@ -19,7 +18,6 @@ export default class TileEntity {
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public toSave(writer:IWriter) {
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writer.writeUByte(this.type);
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writer.writeUByte(this.forBlock.blockId);
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writer.writeUByte(this.pos.x).writeUByte(this.pos.y).writeUByte(this.pos.z);
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}
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}
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@ -8,8 +8,8 @@ import Inventory from "../inventories/Inventory";
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export default class TileEntityChest extends TileEntity {
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public inventory:Inventory;
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public constructor(type: TileEntityType, forBlockId: Block, position: Vec3) {
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super(type, forBlockId, position);
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public constructor(position: Vec3) {
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super(TileEntityType.Chest, Block.chest, position);
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this.inventory = new Inventory(9 * 3, "Chest");
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}
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@ -1,21 +1,20 @@
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import { IReader } from "bufferstuff";
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import Block from "../blocks/Block";
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import TileEntity from "./TileEntity";
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import TileEntityChest from "./TileEntityChest";
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import TileEntityType from "../enums/TileEntityType";
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import Vec3 from "../Vec3";
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import UnsupportedError from "../errors/UnsupportedError";
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// I would like this to be in TileEntity, but recursive dependency.
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export default abstract class TileEntityLoader {
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public static FromSave(reader:IReader) : TileEntity {
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let tileEntity:TileEntity;
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const type: TileEntityType = reader.readUByte();
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const forBlock = Block.blocks[reader.readUByte()];
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const position = new Vec3(reader.readUByte(), reader.readUByte(), reader.readUByte());
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if (type === TileEntityType.Chest) {
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tileEntity = new TileEntityChest(type, forBlock, position);
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tileEntity = new TileEntityChest(position);
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} else {
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tileEntity = new TileEntity(type, forBlock, position);
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throw new UnsupportedError("Unsupported tile entity type encountered");
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}
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// Call instantiated class' fromSave
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tileEntity.fromSave(reader);
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