mc-beta-server/server/blocks/BlockBehaviour.ts
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implement tile entity add + remove, and make loading more robust.
2024-11-25 22:28:33 +00:00

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TypeScript

import AABB from "../AABB";
import Block from "./Block";
import IBlockBehaviour from "./IBlockBehaviour";
import Random from "../Random";
import World from "../World";
export default class BlockBehaviour implements IBlockBehaviour {
public block!:Block;
public placed(world:World, x:number, y:number, z:number) {}
public destroyed(world:World, x:number, y:number, z:number) {}
public neighborBlockChange(world:World, x:number, y:number, z:number, blockId:number) {}
public droppedItem(blockId:number) { return blockId; }
public droppedCount(blockId:number) { return 1; }
public getBoundingBox(x:number, y:number, z:number) { return AABB.getAABB(0 + x, 0 + y, 0 + z, 1 + x, 1 + y, 1 + z); }
public randomTick(world:World, x:number, y:number, z:number, random:Random) {}
public canPlaceBlockAt(world:World, x:number, y:number, z:number) { return true; }
}