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d82b86546a
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implement tile entity add + remove, and make loading more robust.
Node.js Build / build (20.x) (push) Successful in 5m18s
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2024-11-25 22:28:33 +00:00 |
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c0872ead39
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Tile Entities + misc changes
Node.js Build / build (20.x) (push) Successful in 5m17s
- Tile Entities
- TextColorParser for chat colours on the console
- package.json ver bumps
- De-dupe WorldSaveManager!!
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2024-11-25 02:30:27 +00:00 |
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78c894a94d
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convert whole project to use default exports
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2024-10-26 14:24:38 +01:00 |
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f606d1547b
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use funkyarray package
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2024-07-08 09:56:03 +01:00 |
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604bec9e89
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Implement Entity / Player data saving
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2023-11-09 21:59:45 +00:00 |
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de4203d9f0
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new save format
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2023-11-07 20:46:17 +00:00 |
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690c7be16f
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Update WorldSaveManager to support multiple dimensions and add the nether
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2023-09-04 01:43:11 +01:00 |
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aea8c440d9
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Fix issue preventing chunks from being loaded from disk
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2023-08-20 16:31:23 +01:00 |
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79b1f0c0eb
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maintenance
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2023-08-20 01:18:05 +01:00 |
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21a9f64a9e
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fix a bunch of codefactor issues
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2023-06-26 09:53:45 +01:00 |
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055627bb63
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Migrate to bufferstuff module
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2023-06-22 12:43:28 +01:00 |
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3b208eb8db
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lighting sort of works
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2023-06-19 18:29:16 +01:00 |
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15917f1533
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Rework to use new bufferStuff submodule
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2023-05-02 20:39:40 +01:00 |
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2aedd81baa
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WIP: Lighting
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2023-05-02 08:50:49 +01:00 |
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8b906bfe8f
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allow chunks to be saved again. oops
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2023-04-17 02:07:01 +01:00 |
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e21bda6201
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Add basic cave generation
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2023-04-17 02:05:11 +01:00 |
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0653da20b2
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read config compression type as SaveCompressionType
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2023-04-17 02:05:01 +01:00 |
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686a694432
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cross chunk block placement
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2023-04-13 23:52:13 +01:00 |
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dd257acfe2
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fix it for deflate as well oops
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2023-04-12 23:38:27 +01:00 |
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f8a52dfc98
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Fix chunk loading
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2023-04-12 23:37:51 +01:00 |
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b474d35775
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f
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2023-04-12 23:01:23 +01:00 |
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860c8f4866
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wip saving to disk / chunk async
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2023-04-11 07:47:56 +01:00 |
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