Commit graph

20 commits

Author SHA1 Message Date
78c894a94d
convert whole project to use default exports 2024-10-26 14:24:38 +01:00
f606d1547b
use funkyarray package 2024-07-08 09:56:03 +01:00
604bec9e89
Implement Entity / Player data saving 2023-11-09 21:59:45 +00:00
de4203d9f0
new save format 2023-11-07 20:46:17 +00:00
690c7be16f
Update WorldSaveManager to support multiple dimensions and add the nether 2023-09-04 01:43:11 +01:00
aea8c440d9
Fix issue preventing chunks from being loaded from disk 2023-08-20 16:31:23 +01:00
79b1f0c0eb
maintenance 2023-08-20 01:18:05 +01:00
21a9f64a9e fix a bunch of codefactor issues 2023-06-26 09:53:45 +01:00
055627bb63 Migrate to bufferstuff module 2023-06-22 12:43:28 +01:00
3b208eb8db
lighting sort of works 2023-06-19 18:29:16 +01:00
15917f1533
Rework to use new bufferStuff submodule 2023-05-02 20:39:40 +01:00
2aedd81baa
WIP: Lighting 2023-05-02 08:50:49 +01:00
8b906bfe8f
allow chunks to be saved again. oops 2023-04-17 02:07:01 +01:00
e21bda6201
Add basic cave generation 2023-04-17 02:05:11 +01:00
0653da20b2
read config compression type as SaveCompressionType 2023-04-17 02:05:01 +01:00
686a694432
cross chunk block placement 2023-04-13 23:52:13 +01:00
dd257acfe2
fix it for deflate as well oops 2023-04-12 23:38:27 +01:00
f8a52dfc98
Fix chunk loading 2023-04-12 23:37:51 +01:00
b474d35775
f 2023-04-12 23:01:23 +01:00
860c8f4866
wip saving to disk / chunk async 2023-04-11 07:47:56 +01:00