Commit graph

19 commits

Author SHA1 Message Date
d82b86546a
implement tile entity add + remove, and make loading more robust.
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Node.js Build / build (20.x) (push) Successful in 5m18s
2024-11-25 22:28:33 +00:00
78c894a94d
convert whole project to use default exports 2024-10-26 14:24:38 +01:00
4afb4a0633
death and item drops n' stuff 2023-12-18 21:49:23 +00:00
dc05cd4a2d
WIP: Item Collection 2023-12-18 01:23:52 +00:00
604bec9e89
Implement Entity / Player data saving 2023-11-09 21:59:45 +00:00
63333a04aa Implement AABB collision and add EntityItem properly.
The items are fully functional apart from picking them up, they are commented out in the MPClient breakBlock function if you want to play with them.
2023-11-09 16:30:40 +00:00
23a1d124c0
Send player equipment on join 2023-11-05 10:58:35 +00:00
522916ecaa
Implement fall damage & fix damage in general 2023-11-05 00:55:23 +00:00
f1c4dcda75
Block getting 2023-11-02 08:31:43 +00:00
d8d1eabcf4
WIP: Inventories 2023-10-29 05:08:26 +00:00
74374cb0d6
implement dimension switching 2023-09-04 23:42:38 +01:00
690c7be16f
Update WorldSaveManager to support multiple dimensions and add the nether 2023-09-04 01:43:11 +01:00
2aedd81baa
WIP: Lighting 2023-05-02 08:50:49 +01:00
686a694432
cross chunk block placement 2023-04-13 23:52:13 +01:00
860c8f4866
wip saving to disk / chunk async 2023-04-11 07:47:56 +01:00
f93bb2605d
players!!!! 2023-04-10 14:42:14 +01:00
16c7b5ddcc
fix a whole bunch of codefactor issues 2023-04-09 04:47:23 +01:00
5de6e74323
INFINITE TERRAIN!!!! 2023-04-09 04:19:10 +01:00
3edcbc062f
Initial TypeScript commit 2023-04-08 20:52:47 +01:00