1.1 KiB
1.1 KiB
mc-beta-server
![Node.js CI](https://github.com/tgpholly/mc-beta-server/actions/workflows/node.js.yml/badge.svg?branch=typescript)
me trying to understand minecraft beta's protocol
![](https://eusv.net/images/mc-beta-server-readme-0.webp)
Implemented:
- Basic flat terrain generation
- "Decent" terrain generation using OpenSimplex Noise
- Concept of worlds
- Chunk management (loading / unloading)
- Cross chunk structure generation (trees, buildings, etc...)
- World/Chunk saving to disk
- Block breaking
WIP:
- Entities:
- Players
To Implement:
- Block placement
- Entities:
- Items
- Mobs
- Inventories (player inventory, containers, etc...)
- Sleeping in beds
- Tile entities
- Probably a bunch more things that i'm forgetting
Long Term:
- Make this as fast as possible on a single thread.
- Only use thread pools if absolutely neccesary.