31 lines
1.1 KiB
Markdown
31 lines
1.1 KiB
Markdown
# mc-beta-server [![CodeFactor](https://www.codefactor.io/repository/github/tgpholly/mc-beta-server/badge/typescript)](https://www.codefactor.io/repository/github/tgpholly/mc-beta-server/overview/typescript) [![Node.js CI](https://github.com/tgpholly/mc-beta-server/actions/workflows/node.js.yml/badge.svg?branch=typescript)](https://github.com/tgpholly/mc-beta-server/actions/workflows/node.js.yml)
|
|
me trying to understand minecraft beta's protocol
|
|
|
|
<img src="https://eusv.net/images/mc-beta-server-readme-0.webp">
|
|
|
|
**Implemented:**
|
|
- Basic flat terrain generation
|
|
- "Decent" terrain generation using OpenSimplex Noise
|
|
- Concept of worlds
|
|
- Chunk management (loading / unloading)
|
|
- Cross chunk structure generation (trees, buildings, etc...)
|
|
- World/Chunk saving to disk
|
|
- Block breaking
|
|
|
|
**WIP:**
|
|
- Entities:
|
|
- Players
|
|
|
|
**To Implement:**
|
|
- Block placement
|
|
- Entities:
|
|
- Items
|
|
- Mobs
|
|
- Inventories (player inventory, containers, etc...)
|
|
- Sleeping in beds
|
|
- Tile entities
|
|
- Probably a bunch more things that i'm forgetting
|
|
|
|
**Long Term:**
|
|
- Make this as fast as possible on a single thread.
|
|
- Only use thread pools if absolutely neccesary.
|