me trying to understand minecraft beta
Find a file
2023-04-21 16:06:14 +01:00
.github/workflows Attempt to unfuck the workflow 2023-04-21 16:06:14 +01:00
external Add basic cave generation 2023-04-17 02:05:11 +01:00
server fix massive crators appearing, see: https://eusv.net/ZHMjQZTTNNM2nS 2023-04-17 02:15:51 +01:00
.gitignore add logging to file 2023-04-17 02:04:05 +01:00
bufferStuff.ts Fix loading not actually working because of bogus instanceof checks 2023-04-13 00:26:01 +01:00
config.json wip saving to disk / chunk async 2023-04-11 07:47:56 +01:00
config.ts read config compression type as SaveCompressionType 2023-04-17 02:05:01 +01:00
console.ts add logging to file 2023-04-17 02:04:05 +01:00
funkyArray.ts Initial TypeScript commit 2023-04-08 20:52:47 +01:00
index.ts read config compression type as SaveCompressionType 2023-04-17 02:05:01 +01:00
LICENSE Update LICENSE 2023-04-08 20:55:05 +01:00
nibbleArray.ts wip saving to disk / chunk async 2023-04-11 07:47:56 +01:00
package-lock.json Update Depends 2023-04-13 11:06:00 +01:00
package.json Update Depends 2023-04-13 11:06:00 +01:00
README.md Update README.md 2023-04-14 00:01:40 +01:00
tsconfig.json Initial TypeScript commit 2023-04-08 20:52:47 +01:00
webpack.config.js Initial TypeScript commit 2023-04-08 20:52:47 +01:00

mc-beta-server CodeFactor

me trying to understand minecraft beta's protocol

Implemented:

  • Basic flat terrain generation
  • "Decent" terrain generation using OpenSimplex Noise
  • Concept of worlds
  • Chunk management (loading / unloading)
  • Cross chunk structure generation (trees, buildings, etc...)
  • World/Chunk saving to disk
  • Block breaking

WIP:

  • Entities:
    • Players

To Implement:

  • Block placement
  • Entities:
    • Items
    • Mobs
  • Inventories (player inventory, containers, etc...)
  • Sleeping in beds
  • Tile entities
  • Probably a bunch more things that i'm forgetting

Long Term:

  • Make this as fast as possible on a single thread.
  • Only use thread pools if absolutely neccesary.