mc-beta-server/README.md
2023-06-26 16:18:09 +01:00

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# mc-beta-server [![CodeFactor](https://www.codefactor.io/repository/github/tgpholly/mc-beta-server/badge/typescript)](https://www.codefactor.io/repository/github/tgpholly/mc-beta-server/overview/typescript) [![Node.js CI](https://github.com/tgpholly/mc-beta-server/actions/workflows/node.js.yml/badge.svg?branch=typescript)](https://github.com/tgpholly/mc-beta-server/actions/workflows/node.js.yml)
me trying to understand minecraft beta's protocol
<img src="https://eusv.net/images/mc-beta-server-readme-0.webp">
**Implemented:**
- Basic flat terrain generation
- Basic (top to bottom, no spread) Lighting
- "Decent" terrain generation using OpenSimplex Noise
- Concept of worlds
- Chunk management (loading / unloading)
- Cross chunk structure generation (trees, buildings, etc...)
- World/Chunk saving to disk
- Block breaking
**WIP:**
- Entities:
- Players
**To Implement:**
- Block placement
- Entities:
- Items
- Mobs
- Inventories (player inventory, containers, etc...)
- Sleeping in beds
- Tile entities
- Probably a bunch more things that i'm forgetting
**Long Term:**
- Make this as fast as possible on a single thread.
- Only use thread pools if absolutely neccesary.