mc-beta-server/server/WorldSaveManager.ts

299 lines
11 KiB
TypeScript

import { readFileSync, readFile, writeFile, existsSync, mkdirSync, writeFileSync, readdirSync, renameSync } from "fs";
import { createWriter, createReader, Endian, IWriter, IReader } from "bufferstuff";
import { Config } from "../config";
import { Chunk } from "./Chunk";
import { SaveCompressionType } from "./enums/SaveCompressionType";
import { deflate, inflate } from "zlib";
import { World } from "./World";
import { FunkyArray } from "../funkyArray";
import { Console } from "hsconsole";
enum FileMagic {
Chunk = 0xFC,
Info = 0xFD,
Player = 0xFE
}
export class WorldSaveManager {
private readonly worldFolderPath;
private readonly globalDataPath;
private readonly worldPlayerDataFolderPath;
private readonly infoFilePath;
private readonly config:Config;
public worldCreationDate = new Date();
public worldLastLoadDate = new Date();
public worldSeed = Number.MIN_VALUE;
public chunksOnDisk:FunkyArray<number, Array<number>>;
public playerDataOnDisk:Array<string>;
public constructor(config:Config, dimensions:Array<number>, numericalSeed:number) {
this.chunksOnDisk = new FunkyArray<number, Array<number>>();
this.playerDataOnDisk = new Array<string>();
this.worldFolderPath = `./${config.worldName}`;
this.worldPlayerDataFolderPath = `${this.worldFolderPath}/playerdata`;
this.globalDataPath = `${this.worldFolderPath}/data`;
this.infoFilePath = `${this.worldFolderPath}/info.hwd`;
this.config = config;
// Create world folder if it doesn't exist
if (!existsSync(this.worldFolderPath)) {
mkdirSync(this.worldFolderPath);
mkdirSync(this.globalDataPath);
}
if (existsSync(this.infoFilePath)) {
this.readInfoFile();
} else {
// World info file does not exist
this.worldSeed = numericalSeed;
this.createInfoFile(numericalSeed);
}
for (const dimension of dimensions) {
const chunksArray = new Array<number>();
this.chunksOnDisk.set(dimension, chunksArray);
const dimensionFolderPath = `${this.worldFolderPath}/DIM${dimension}`
if (!existsSync(dimensionFolderPath)) {
mkdirSync(dimensionFolderPath);
mkdirSync(`${dimensionFolderPath}/chunks`);
mkdirSync(`${dimensionFolderPath}/data`);
} else {
const chunkFiles = readdirSync(`${dimensionFolderPath}/chunks`);
for (const file of chunkFiles) {
if (file.endsWith(".hwc")) {
const name = file.split(".")[0];
chunksArray.push(parseInt(name.startsWith("-") ? name.replace("-", "-0x") : `0x${name}`));
}
}
}
}
if (!existsSync(this.worldPlayerDataFolderPath)) {
mkdirSync(this.worldPlayerDataFolderPath);
}
const playerDataFiles = readdirSync(this.worldPlayerDataFolderPath);
for (const dataFile of playerDataFiles) {
if (dataFile.endsWith(".hpd")) {
this.playerDataOnDisk.push(dataFile.replace(".hpd", ""));
}
}
}
private createInfoFile(numericalSeed:number) {
const infoFileWriter = createWriter(Endian.BE, 26);
infoFileWriter.writeUByte(FileMagic.Info); // Info File Magic
infoFileWriter.writeUByte(2); // File Version
infoFileWriter.writeLong(this.worldCreationDate.getTime()); // World creation date
infoFileWriter.writeLong(this.worldLastLoadDate.getTime()); // Last load date
infoFileWriter.writeLong(numericalSeed);
writeFileSync(this.infoFilePath, infoFileWriter.toBuffer());
}
private readInfoFile() {
const infoFileReader = createReader(Endian.BE, readFileSync(this.infoFilePath));
const fileMagic = infoFileReader.readUByte();
if (fileMagic !== FileMagic.Info) {
throw new Error("World info file is invalid");
}
const fileVersion = infoFileReader.readByte();
// v0, v1 and v2 all contain the same data apart from version numbers
// All that changed between them was the folder format.
if (fileVersion === 0 || fileVersion === 1 || fileVersion === 2) {
this.worldCreationDate = new Date(Number(infoFileReader.readLong()));
infoFileReader.readLong(); // Last load time is currently ignored
this.worldSeed = Number(infoFileReader.readLong());
// Upgrade v0 to v1
if (fileVersion === 0) {
Console.printInfo("Upgrading world to format v1 from v0");
renameSync(`${this.worldFolderPath}/chunks`, `${this.worldFolderPath}/DIM0`);
this.createInfoFile(this.worldSeed);
}
// Upgrade v1 to v2
if (fileVersion === 1) {
Console.printInfo("Upgrading world to format v2 from v1");
const files = readdirSync(`${this.worldFolderPath}/`);
for (const file of files) {
if (file.startsWith("DIM")) {
renameSync(`${this.worldFolderPath}/${file}`, `${this.worldFolderPath}/OLD${file}`);
mkdirSync(`${this.worldFolderPath}/${file}`);
mkdirSync(`${this.worldFolderPath}/${file}/data`);
renameSync(`${this.worldFolderPath}/OLD${file}`, `${this.worldFolderPath}/${file}/chunks`);
}
}
this.createInfoFile(this.worldSeed);
}
}
}
public writeChunkToDisk(chunk:Chunk) {
return new Promise<boolean>((resolve, reject) => {
const saveType = this.config.saveCompression;
const chunkFileWriter = createWriter(Endian.BE, 10);
chunkFileWriter.writeUByte(FileMagic.Chunk); // Chunk File Magic
// TODO: Change to 1 when lighting actually works
chunkFileWriter.writeUByte(1); // File Version
chunkFileWriter.writeUByte(saveType); // Save compression type
chunkFileWriter.writeUByte(16); // Chunk X
chunkFileWriter.writeUByte(128); // Chunk Y
chunkFileWriter.writeUByte(16); // Chunk Z
const chunkData = createWriter(Endian.BE)
.writeBuffer(Buffer.from(chunk.getBlockData()))
.writeBuffer(chunk.getMetadataBuffer())
.writeBuffer(chunk.getBlockLightBuffer())
.writeBuffer(chunk.getSkyLightBuffer()).toBuffer();
const codArr = this.chunksOnDisk.get(chunk.world.dimension);
if (saveType === SaveCompressionType.NONE) {
chunkFileWriter.writeInt(chunkData.length); // Data length
chunkFileWriter.writeBuffer(chunkData); // Chunk data
writeFile(`${this.worldFolderPath}/DIM${chunk.world.dimension}/chunks/${Chunk.CreateCoordPair(chunk.x, chunk.z).toString(16)}.hwc`, chunkFileWriter.toBuffer(), () => {
const cPair = Chunk.CreateCoordPair(chunk.x, chunk.z);
if (!codArr?.includes(cPair)) {
codArr?.push(cPair);
}
resolve(true);
});
} else if (saveType === SaveCompressionType.DEFLATE) {
deflate(chunkData, (err, data) => {
if (err) {
return reject(err);
}
chunkFileWriter.writeInt(data.length);
chunkFileWriter.writeBuffer(data);
writeFile(`${this.worldFolderPath}/DIM${chunk.world.dimension}/chunks/${Chunk.CreateCoordPair(chunk.x, chunk.z).toString(16)}.hwc`, chunkFileWriter.toBuffer(), () => {
const cPair = Chunk.CreateCoordPair(chunk.x, chunk.z);
if (!codArr?.includes(cPair)) {
codArr?.push(cPair);
}
//console.log(`Wrote ${chunk.x},${chunk.z} to disk`);
resolve(true);
});
})
} else if (saveType === SaveCompressionType.XZ) {
// TODO: Implement XZ chunk saving
}
});
}
readChunkFromDisk(world:World, x:number, z:number) {
return new Promise<Chunk>((resolve, reject) => {
readFile(`${this.worldFolderPath}/DIM${world.dimension}/chunks/${Chunk.CreateCoordPair(x, z).toString(16)}.hwc`, (err, data) => {
if (err) {
return reject(err);
}
const chunkFileReader = createReader(Endian.BE, data);
// Check file validity
if (chunkFileReader.readUByte() !== FileMagic.Chunk) {
return reject(new Error("Chunk file is invalid"));
}
const fileVersion = chunkFileReader.readUByte();
if (fileVersion === 0) {
const saveCompressionType:SaveCompressionType = chunkFileReader.readUByte();
const chunkX = chunkFileReader.readUByte();
const chunkY = chunkFileReader.readUByte();
const chunkZ = chunkFileReader.readUByte();
const totalByteSize = chunkX * chunkZ * chunkY;
const contentLength = chunkFileReader.readInt();
if (saveCompressionType === SaveCompressionType.NONE) {
const chunkData = createReader(Endian.BE, chunkFileReader.readBuffer(contentLength));
const chunk = new Chunk(world, x, z, chunkData.readUint8Array(totalByteSize), chunkData.readUint8Array(totalByteSize / 2));
resolve(chunk);
} else if (saveCompressionType === SaveCompressionType.DEFLATE) {
inflate(chunkFileReader.readBuffer(contentLength), (err, data) => {
if (err) {
return reject(err);
}
const chunkData = createReader(Endian.BE, data);
const chunk = new Chunk(world, x, z, chunkData.readUint8Array(totalByteSize), chunkData.readUint8Array(totalByteSize / 2));
resolve(chunk);
});
}
} else if (fileVersion === 1) {
const saveCompressionType:SaveCompressionType = chunkFileReader.readUByte();
const chunkX = chunkFileReader.readUByte();
const chunkY = chunkFileReader.readUByte();
const chunkZ = chunkFileReader.readUByte();
const totalByteSize = chunkX * chunkZ * chunkY;
const contentLength = chunkFileReader.readInt();
if (saveCompressionType === SaveCompressionType.NONE) {
const chunkData = createReader(Endian.BE, chunkFileReader.readBuffer(contentLength));
const chunk = new Chunk(world, x, z, chunkData.readUint8Array(totalByteSize), chunkData.readUint8Array(totalByteSize / 2), chunkData.readUint8Array(totalByteSize / 2), chunkData.readUint8Array(totalByteSize / 2));
resolve(chunk);
} else if (saveCompressionType === SaveCompressionType.DEFLATE) {
inflate(chunkFileReader.readBuffer(contentLength), (err, data) => {
if (err) {
return reject(err);
}
const chunkData = createReader(Endian.BE, data);
const chunk = new Chunk(world, x, z, chunkData.readUint8Array(totalByteSize), chunkData.readUint8Array(totalByteSize / 2), chunkData.readUint8Array(totalByteSize / 2), chunkData.readUint8Array(totalByteSize / 2));
resolve(chunk);
});
}
}
});
});
}
writePlayerSaveToDisk(username:string, playerData:IWriter) {
return new Promise<boolean>((resolve, reject) => {
const playerDataWriter = createWriter(Endian.BE);
playerDataWriter.writeUByte(FileMagic.Player); // File magic
playerDataWriter.writeUByte(0); // File version
playerDataWriter.writeBuffer(playerData.toBuffer()); // Player data
writeFile(`${this.worldPlayerDataFolderPath}/${username}.hpd`, playerDataWriter.toBuffer(), (err) => {
if (err) {
return reject(err);
}
if (!this.playerDataOnDisk.includes(username)) {
this.playerDataOnDisk.push(username);
}
resolve(true);
})
});
}
readPlayerDataFromDisk(username:string) {
return new Promise<IReader>((resolve, reject) => {
readFile(`${this.worldPlayerDataFolderPath}/${username}.hpd`, (err, data) => {
if (err) {
return reject(err);
}
const reader = createReader(Endian.BE, data);
if (reader.readUByte() !== FileMagic.Player) {
return reject(new Error("Player data file is invalid"));
}
const fileVersion = reader.readUByte();
if (fileVersion === 0) {
resolve(reader);
}
});
});
}
}