189 lines
3.6 KiB
Text
189 lines
3.6 KiB
Text
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xof 0303txt 0032
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template XSkinMeshHeader {
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<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
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WORD nMaxSkinWeightsPerVertex;
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WORD nMaxSkinWeightsPerFace;
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WORD nBones;
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}
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template VertexDuplicationIndices {
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<b8d65549-d7c9-4995-89cf-53a9a8b031e3>
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DWORD nIndices;
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DWORD nOriginalVertices;
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array DWORD indices[nIndices];
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}
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template SkinWeights {
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<6f0d123b-bad2-4167-a0d0-80224f25fabb>
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STRING transformNodeName;
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DWORD nWeights;
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array DWORD vertexIndices[nWeights];
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array FLOAT weights[nWeights];
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Matrix4x4 matrixOffset;
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}
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Frame Scene_Root {
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FrameTransformMatrix {
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1.000000, 0.000000, 0.000000, 0.000000,
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0.000000, 1.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 1.000000, 0.000000,
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0.000000, 0.000000, 0.000000, 1.000000;;
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}
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Frame Cylinder01 {
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FrameTransformMatrix {
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1.000000, 0.000000, 0.000000, 0.000000,
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0.000000, 1.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 1.000000, 0.000000,
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0.000000, 0.000000, 0.000000, 1.000000;;
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}
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Mesh {
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13;
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1.019538;2.659541;0.000576;,
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0.001946;2.659541;0.000576;,
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0.883207;2.659541;-0.508221;,
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0.510743;2.659541;-0.880685;,
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0.001946;2.659541;-1.017017;,
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-0.506850;2.659541;-0.880685;,
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-0.879315;2.659541;-0.508221;,
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-1.015646;2.659541;0.000576;,
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-0.879315;2.659541;0.509372;,
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-0.506850;2.659541;0.881837;,
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0.001946;2.659541;1.018168;,
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0.510743;2.659541;0.881837;,
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0.883207;2.659541;0.509372;;
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12;
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3;0,2,1;,
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3;2,3,1;,
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3;3,4,1;,
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3;4,5,1;,
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3;5,6,1;,
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3;6,7,1;,
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3;7,8,1;,
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3;8,9,1;,
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3;9,10,1;,
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3;10,11,1;,
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3;11,12,1;,
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3;12,0,1;;
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MeshNormals {
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13;
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0.000000;1.000000;-0.000000;,
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0.000000;1.000000;-0.000000;,
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0.000000;1.000000;-0.000000;,
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0.000000;1.000000;-0.000000;,
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0.000000;1.000000;-0.000000;,
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0.000000;1.000000;-0.000000;,
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0.000000;1.000000;-0.000000;,
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0.000000;1.000000;-0.000000;,
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0.000000;1.000000;-0.000000;,
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0.000000;1.000000;-0.000000;,
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0.000000;1.000000;-0.000000;,
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0.000000;1.000000;-0.000000;,
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0.000000;1.000000;-0.000000;;
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12;
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3;0,2,1;,
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3;2,3,1;,
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3;3,4,1;,
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3;4,5,1;,
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3;5,6,1;,
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3;6,7,1;,
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3;7,8,1;,
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3;8,9,1;,
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3;9,10,1;,
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3;10,11,1;,
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3;11,12,1;,
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3;12,0,1;;
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}
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MeshTextureCoords {
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13;
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;;
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}
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VertexDuplicationIndices {
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13;
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13;
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0,
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1,
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2,
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3,
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4,
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5,
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6,
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7,
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8,
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9,
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10,
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11,
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12;
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}
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MeshMaterialList {
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1;
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12;
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0;
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Material DefaultMat {
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0.800000;0.800000;0.800000;0.000000;;
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0.000000;
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0.000000;0.000000;0.000000;;
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0.000000;0.000000;0.000000;;
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}
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}
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XSkinMeshHeader {
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1;
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3;
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0;
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}
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}
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}
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}
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}
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AnimationSet AnimationSet0
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{
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Animation
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{
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AnimationKey
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{
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4;
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2;
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0; 16; 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;;,
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-1; 16; 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;;;
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}
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{ Scene_Root }
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}
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}
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