scpcb-godot/src/Startup.gd

12 lines
433 B
GDScript

extends Control
func _ready() -> void:
loadToLauncher.call_deferred()
func loadToLauncher():
var osName = OS.get_name()
if osName == "Web" or osName == "Android": # TODO: ios, can't be bothered rn
get_tree().change_scene_to_file("res://scenes/screens/IntroVideo.tscn")
else:
get_tree().change_scene_to_file("res://scenes/screens/UpdateChecker.tscn")
#get_tree().change_scene_to_file("res://scenes/screens/Launcher.tscn")