Binato/server/BanchoServer.ts

351 lines
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TypeScript
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import { ConsoleHelper } from "../ConsoleHelper";
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import { Channel } from "./objects/Channel";
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import { ChatManager } from "./ChatManager";
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import { Database } from "./objects/Database";
import { LatLng } from "./objects/LatLng";
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import { LoginProcess } from "./LoginProcess";
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import { Packets } from "./enums/Packets";
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import { replaceAll } from "./Util";
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import { readFileSync } from "fs";
import { RedisClientType, createClient } from "redis";
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import { Request, Response } from "express";
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import { UserArray } from "./objects/UserArray";
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import { User } from "./objects/User";
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import { DataStreamArray } from "./objects/DataStreamArray";
import { MultiplayerManager } from "./MultiplayerManager";
const config:any = JSON.parse(readFileSync("./config.json").toString());
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// TODO: Port osu-packet to TypeScript
const osu = require("osu-packet");
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export interface SharedContent {
chatManager:ChatManager,
database:Database,
mutiplayerManager:MultiplayerManager,
streams:DataStreamArray,
users:UserArray,
}
const sharedContent:any = {};
// NOTE: This function should only be used externaly in Binato.ts and in this file.
export function GetSharedContent() : SharedContent {
return sharedContent;
}
const DB:Database = sharedContent.database = new Database(config.database.address, config.database.port, config.database.username, config.database.password, config.database.name, async () => {
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// Close any unclosed db matches on startup
DB.query("UPDATE mp_matches SET close_time = UNIX_TIMESTAMP() WHERE close_time IS NULL");
DB.query("UPDATE osu_info SET value = 0 WHERE name = 'online_now'");
});
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// User session storage
const users:UserArray = sharedContent.users = new UserArray();
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// DataStream storage
const streams:DataStreamArray = sharedContent.streams = new DataStreamArray();
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// ChatManager
const chatManager:ChatManager = sharedContent.chatManager = new ChatManager(streams);
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chatManager.AddChatChannel("osu", "The main channel", true);
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chatManager.AddChatChannel("lobby", "Talk about multiplayer stuff");
chatManager.AddChatChannel("english", "Talk in exclusively English");
chatManager.AddChatChannel("japanese", "Talk in exclusively Japanese");
const multiplayerManager:MultiplayerManager = sharedContent.mutiplayerManager = new MultiplayerManager(streams);
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// Add the bot user
const botUser:User = users.add("bot", new User(3, "SillyBot", "bot", GetSharedContent()));
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// Set the bot's position on the map
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botUser.location = new LatLng(50, -32);
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let redisClient:RedisClientType;
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async function subscribeToChannel(channelName:string, callback:(message:string) => void) {
// Dup and connect new client for channel subscription (required)
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const subscriptionClient:RedisClientType = redisClient.duplicate();
await subscriptionClient.connect();
// Subscribe to channel
await subscriptionClient.subscribe(channelName, callback);
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ConsoleHelper.printRedis(`Subscribed to ${channelName} channel`);
}
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if (config.redis.enabled) {
(async () => {
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redisClient = createClient({
url: `redis://${replaceAll(config.redis.password, " ", "") == "" ? "" : `${config.redis.password}@`}${config.redis.address}:${config.redis.port}/${config.redis.database}`
});
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redisClient.on('error', e => ConsoleHelper.printRedis(e));
const connectionStartTime = Date.now();
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await redisClient.connect();
ConsoleHelper.printRedis(`Connected to redis server. Took ${Date.now() - connectionStartTime}ms`);
// Score submit update channel
subscribeToChannel("binato:update_user_stats", (message) => {
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if (typeof(message) === "string") {
const user = users.getById(parseInt(message));
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if (user != null) {
// Update user info
user.updateUserInfo(true);
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ConsoleHelper.printRedis(`Score submission stats update request received for ${user.username}`);
}
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}
});
})();
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} else ConsoleHelper.printWarn("Redis is disabled!");
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// Import packets
import { ChangeAction } from "./packets/ChangeAction";
import { Logout } from "./packets/Logout";
import { UserPresence } from "./packets/UserPresence";
import { UserStatsRequest } from "./packets/UserStatsRequest";
import { UserPresenceBundle } from "./packets/UserPresenceBundle";
// User timeout interval
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setInterval(() => {
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for (let User of users.getIterableItems()) {
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if (User.uuid == "bot") continue; // Ignore the bot
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// Logout this user, they're clearly gone.
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if (Date.now() >= User.timeoutTime) {
Logout(User);
}
}
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}, 10000);
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const EMPTY_BUFFER = Buffer.alloc(0);
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export async function HandleRequest(req:Request, res:Response, packet:Buffer) {
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// Remove headers we don't need for Bancho
res.removeHeader('X-Powered-By');
res.removeHeader('Date');
// Get the client's token string and request data
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const requestTokenString:string | undefined = req.header("osu-token");
// Check if the user is logged in
if (requestTokenString == null) {
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// Only do this if we're absolutely sure that we're connected to the DB
if (DB.connected) {
// Client doesn't have a token yet, let's auth them!
await LoginProcess(req, res, packet, GetSharedContent());
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DB.query("UPDATE osu_info SET value = ? WHERE name = 'online_now'", [users.getLength() - 1]);
}
} else {
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let responseData:Buffer | string = EMPTY_BUFFER;
// Client has a token, let's see what they want.
try {
// Get the current user
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const PacketUser:User | undefined = users.getByToken(requestTokenString);
// Make sure the client's token isn't invalid
if (PacketUser != null) {
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// Update the session timeout time
PacketUser.timeoutTime = Date.now() + 60000;
// Create a new osu! packet reader
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const osuPacketReader = new osu.Client.Reader(packet);
// Parse current bancho packet
const PacketData = osuPacketReader.Parse();
// Go through each packet sent by the client
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for (let CurrentPacket of PacketData) {
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switch (CurrentPacket.id) {
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case Packets.Client_ChangeAction:
ChangeAction(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_SendPublicMessage:
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let channel = chatManager.GetChannelByName(CurrentPacket.data.target);
if (channel instanceof Channel) {
channel.SendMessage(PacketUser, CurrentPacket.data.message);
}
break;
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case Packets.Client_Logout:
await Logout(PacketUser);
break;
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case Packets.Client_RequestStatusUpdate:
UserPresenceBundle(PacketUser);
break;
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case Packets.Client_StartSpectating:
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//Spectator.startSpectatingUser(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_SpectateFrames:
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//Spectator.sendSpectatorFrames(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_StopSpectating:
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//Spectator.stopSpectatingUser(PacketUser);
break;
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case Packets.Client_SendPrivateMessage:
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//SendPrivateMessage(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_JoinLobby:
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//multiplayerManager.userEnterLobby(PacketUser);
break;
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case Packets.Client_PartLobby:
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//multiplayerManager.userLeaveLobby(PacketUser);
break;
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case Packets.Client_CreateMatch:
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//await multiplayerManager.createMultiplayerMatch(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_JoinMatch:
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//multiplayerManager.joinMultiplayerMatch(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_MatchChangeSlot:
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//PacketUser.currentMatch.moveToSlot(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_MatchReady:
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//PacketUser.currentMatch.setStateReady(PacketUser);
break;
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case Packets.Client_MatchChangeSettings:
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//await PacketUser.currentMatch.updateMatch(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_MatchNotReady:
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//PacketUser.currentMatch.setStateNotReady(PacketUser);
break;
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case Packets.Client_PartMatch:
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//await multiplayerManager.leaveMultiplayerMatch(PacketUser);
break;
// Also handles user kick if the slot has a user
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case Packets.Client_MatchLock:
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//PacketUser.currentMatch.lockMatchSlot(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_MatchNoBeatmap:
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//PacketUser.currentMatch.missingBeatmap(PacketUser);
break;
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case Packets.Client_MatchSkipRequest:
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//PacketUser.currentMatch.matchSkip(PacketUser);
break;
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case Packets.Client_MatchHasBeatmap:
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//PacketUser.currentMatch.notMissingBeatmap(PacketUser);
break;
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case Packets.Client_MatchTransferHost:
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//PacketUser.currentMatch.transferHost(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_MatchChangeMods:
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//PacketUser.currentMatch.updateMods(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_MatchStart:
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//PacketUser.currentMatch.startMatch();
break;
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case Packets.Client_MatchLoadComplete:
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//PacketUser.currentMatch.matchPlayerLoaded(PacketUser);
break;
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case Packets.Client_MatchComplete:
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//await PacketUser.currentMatch.onPlayerFinishMatch(PacketUser);
break;
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case Packets.Client_MatchScoreUpdate:
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//PacketUser.currentMatch.updatePlayerScore(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_MatchFailed:
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//PacketUser.currentMatch.matchFailed(PacketUser);
break;
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case Packets.Client_MatchChangeTeam:
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//PacketUser.currentMatch.changeTeam(PacketUser);
break;
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case Packets.Client_ChannelJoin:
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//ChannelJoin(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_ChannelPart:
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//ChannelPart(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_SetAwayMessage:
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//SetAwayMessage(PacketUser, CurrentPacket.data);
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break;
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case Packets.Client_FriendAdd:
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//AddFriend(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_FriendRemove:
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//RemoveFriend(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_UserStatsRequest:
UserStatsRequest(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_SpecialMatchInfoRequest:
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//TourneyMatchSpecialInfo(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_SpecialJoinMatchChannel:
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//TourneyMatchJoinChannel(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_SpecialLeaveMatchChannel:
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//TourneyMatchLeaveChannel(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_Invite:
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//MultiplayerInvite(PacketUser, CurrentPacket.data);
break;
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case Packets.Client_UserPresenceRequest:
UserPresence(PacketUser, PacketUser.id); // Can't really think of a way to generalize this?
break;
default:
// Ignore client_beatmapInfoRequest and client_receiveUpdates
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if (CurrentPacket.id == 68 || CurrentPacket.id == 79 || CurrentPacket.id == 4) break;
// Print out unimplemented packet
console.dir(CurrentPacket);
break;
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}
}
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responseData = PacketUser.queue;
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PacketUser.clearQueue();
} else {
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// Only do this if we're absolutely sure that we're connected to the DB
if (DB.connected) {
// User's token is invlid, force a reconnect
ConsoleHelper.printBancho(`Forced client re-login (Token is invalid)`);
responseData = "\u0005\u0000\u0000\u0004\u0000\u0000\u0000<30><30><EFBFBD><EFBFBD>\u0018\u0000\u0000\u0011\u0000\u0000\u0000\u000b\u000fReconnecting...";
}
}
} catch (e) {
console.error(e);
} finally {
res.writeHead(200, {
"Connection": "keep-alive",
"Keep-Alive": "timeout=5, max=100",
});
// Send the prepared packet(s) to the client
res.end(responseData);
}
}
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}