mc-beta-server/server/World.ts

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import { FunkyArray } from "../funkyArray";
import { Chunk } from "./Chunk";
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import { WorldSaveManager } from "./WorldSaveManager";
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import { IEntity } from "./entities/IEntity";
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import { Player } from "./entities/Player";
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//import { FlatGenerator } from "./generators/Flat";
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import { HillyGenerator } from "./generators/Hilly";
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import { IGenerator } from "./generators/IGenerator";
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import { PacketBlockChange } from "./packets/BlockChange";
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import { QueuedBlockUpdate } from "./queuedUpdateTypes/BlockUpdate";
import { IQueuedUpdate } from "./queuedUpdateTypes/IQueuedUpdate";
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export class World {
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public static ENTITY_MAX_SEND_DISTANCE = 50;
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private readonly saveManager;
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public chunks:FunkyArray<number, Chunk>;
public entites:FunkyArray<number, IEntity>;
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public players:FunkyArray<number, Player>;
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public queuedChunkBlocks:Array<IQueuedUpdate>;
public queuedUpdates:Array<IQueuedUpdate>;
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public generator:IGenerator;
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public constructor(saveManager:WorldSaveManager, seed:number) {
this.saveManager = saveManager;
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this.chunks = new FunkyArray<number, Chunk>();
this.entites = new FunkyArray<number, IEntity>();
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this.players = new FunkyArray<number, Player>();
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this.queuedChunkBlocks = new Array<IQueuedUpdate>();
this.queuedUpdates = new Array<IQueuedUpdate>();
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this.generator = new HillyGenerator(seed);
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}
public addEntity(entity:IEntity) {
this.entites.set(entity.entityId, entity);
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if (entity instanceof Player) {
this.players.set(entity.entityId, entity);
}
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}
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// TODO: getChunkByCoordPair failed in here during removeEntity, figure out why.
public removeEntity(entity:IEntity) {
if (entity instanceof Player) {
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for (const coordPair of entity.loadedChunks) {
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const chunk = this.getChunkByCoordPair(coordPair);
chunk.playersInChunk.remove(entity.entityId);
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if (!chunk.forceLoaded && chunk.playersInChunk.length === 0) {
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this.unloadChunk(coordPair);
}
}
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this.players.remove(entity.entityId);
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}
this.entites.remove(entity.entityId);
// TODO: Inform clients about entity removal
}
public getChunk(x:number, z:number, generate:boolean = true) {
const coordPair = Chunk.CreateCoordPair(x, z);
const existingChunk = this.chunks.get(coordPair);
if (!(existingChunk instanceof Chunk)) {
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throw new Error(`BADLOOKUP: Chunk [${x}, ${z}] does not exist.`);
}
return existingChunk;
}
public getChunkSafe(x:number, z:number) {
return new Promise<Chunk>((resolve, reject) => {
const coordPair = Chunk.CreateCoordPair(x, z);
const existingChunk = this.chunks.get(coordPair);
if (!(existingChunk instanceof Chunk)) {
if (this.saveManager.chunksOnDisk.includes(coordPair)) {
return this.saveManager.readChunkFromDisk(this, x, z)
.then(chunk => {
//console.log("Loaded " + x + "," + z + " from disk");
resolve(this.chunks.set(coordPair, chunk));
});
} else {
resolve(this.chunks.set(coordPair, new Chunk(this, x, z, true)));
this.saveManager.writeChunkToDisk(this.getChunk(x, z));
return;
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}
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}
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resolve(existingChunk);
});
}
public getChunkByCoordPair(coordPair:number) {
const existingChunk = this.chunks.get(coordPair);
if (!(existingChunk instanceof Chunk)) {
throw new Error(`BADLOOKUP: Chunk ${coordPair} does not exist.`);
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}
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return existingChunk;
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}
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public getBlockId(x:number, y:number, z:number) {
const chunkX = x >> 4,
chunkZ = z >> 4;
return this.getChunk(chunkX, chunkZ).getBlockId(x & 0xf, y, z & 0xf);
}
public getBlockMetadata(x:number, y:number, z:number) {
const chunkX = x >> 4,
chunkZ = z >> 4;
return this.getChunk(chunkX, chunkZ).getBlockMetadata(x & 0xf, y, z & 0xf);
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}
public setBlock(blockId:number, x:number, y:number, z:number, doBlockUpdate?:boolean) {
const chunkX = x >> 4,
chunkZ = z >> 4;
const chunk = this.getChunk(chunkX, chunkZ);
chunk.setBlockWithMetadata(blockId, 0, x & 0xf, y, z & 0xf);
if (doBlockUpdate) {
const blockUpdatePacket = new PacketBlockChange(x, y, z, blockId, 0).writeData();
// Send block update to all players that have this chunk loaded
chunk.playersInChunk.forEach(player => {
player.mpClient?.send(blockUpdatePacket);
});
}
}
public setBlockWithMetadata(blockId:number, metadata:number, x:number, y:number, z:number, doBlockUpdate?:boolean) {
const chunkX = x >> 4,
chunkZ = z >> 4;
const chunk = this.getChunk(chunkX, chunkZ);
chunk.setBlockWithMetadata(blockId, metadata, x & 0xf, y, z & 0xf);
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if (doBlockUpdate) {
const blockUpdatePacket = new PacketBlockChange(x, y, z, blockId, metadata).writeData(); // TODO: Handle metadata
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// Send block update to all players that have this chunk loaded
chunk.playersInChunk.forEach(player => {
player.mpClient?.send(blockUpdatePacket);
});
}
}
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public sendToNearbyClients(sentFrom:IEntity, buffer:Buffer) {
this.players.forEach(player => {
if (sentFrom.entityId !== player.entityId && Math.abs(sentFrom.distanceTo(player)) < World.ENTITY_MAX_SEND_DISTANCE) {
player.mpClient?.send(buffer);
}
});
}
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public sendToNearbyAllNearbyClients(sentFrom:IEntity, buffer:Buffer) {
this.players.forEach(player => {
if (Math.abs(sentFrom.distanceTo(player)) < World.ENTITY_MAX_SEND_DISTANCE) {
player.mpClient?.send(buffer);
}
});
}
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public async unloadChunk(coordPair:number) {
const chunk = this.getChunkByCoordPair(coordPair);
if (!chunk.savingToDisk) {
chunk.savingToDisk = true;
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await this.saveManager.writeChunkToDisk(chunk);
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if (chunk.playersInChunk.length === 0) {
this.chunks.remove(coordPair);
return;
}
// A player loaded the chunk while we were, flushing to disk.
// Keep it loaded.
chunk.savingToDisk = false;
}
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}
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public tick() {
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if (this.queuedUpdates.length > 0) {
for (let i = this.queuedUpdates.length - 1; i >= 0; i--) {
const update = this.queuedUpdates[i];
if (update instanceof QueuedBlockUpdate) {
if (this.chunks.keys.includes(update.coordPair)) {
this.queuedUpdates.splice(i, 1);
const thatChunk = this.getChunkByCoordPair(update.coordPair);
thatChunk.setBlockWithMetadata(update.blockId, update.metadata, update.x, update.y, update.z);
if (thatChunk.playersInChunk.length > 0) {
const blockUpdate = new PacketBlockChange((thatChunk.x << 4) + update.x, update.y, (thatChunk.z << 4) + update.z, update.blockId, update.metadata).writeData()
thatChunk.playersInChunk.forEach(player => {
player.mpClient?.send(blockUpdate);
});
}
}
}
}
}
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this.entites.forEach(entity => {
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entity.onTick();
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if (entity instanceof Player) {
if (entity.justUnloaded.length > 0) {
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for (const coordPair of entity.justUnloaded) {
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const chunkToUnload = this.getChunkByCoordPair(coordPair);
chunkToUnload.playersInChunk.remove(entity.entityId);
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if (!chunkToUnload.forceLoaded && chunkToUnload.playersInChunk.length === 0) {
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this.unloadChunk(coordPair);
}
}
entity.justUnloaded = new Array<number>();
}
}
})
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}
}