mc-beta-server/README.md

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# mc-beta-server [![CodeFactor](https://www.codefactor.io/repository/github/tgpholly/mc-beta-server/badge/typescript)](https://www.codefactor.io/repository/github/tgpholly/mc-beta-server/overview/typescript) [![Node.js CI](https://github.com/tgpholly/mc-beta-server/actions/workflows/node.js.yml/badge.svg?branch=typescript)](https://github.com/tgpholly/mc-beta-server/actions/workflows/node.js.yml)
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me trying to understand minecraft beta's protocol
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<img src="https://eusv.net/images/mc-beta-server-readme-0.webp">
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**Implemented:**
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- Basic flat terrain generation
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- "Decent" terrain generation using OpenSimplex Noise
- Concept of worlds
- Chunk management (loading / unloading)
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- Cross chunk structure generation (trees, buildings, etc...)
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- World/Chunk saving to disk
- Block breaking
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**WIP:**
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- Entities:
- Players
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**To Implement:**
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- Block placement
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- Entities:
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- Items
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- Mobs
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- Inventories (player inventory, containers, etc...)
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- Sleeping in beds
- Tile entities
- Probably a bunch more things that i'm forgetting
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**Long Term:**
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- Make this as fast as possible on a single thread.
- Only use thread pools if absolutely neccesary.