2023-04-09 04:30:23 +01:00
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# mc-beta-server [![CodeFactor](https://www.codefactor.io/repository/github/tgpholly/mc-beta-server/badge/typescript)](https://www.codefactor.io/repository/github/tgpholly/mc-beta-server/overview/typescript)
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2021-08-21 08:42:18 +01:00
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me trying to understand minecraft beta's protocol
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2023-04-14 00:01:40 +01:00
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<img src="https://eusv.net/images/mc-beta-server-readme-0.webp">
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2021-10-21 01:35:24 +01:00
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**Implemented:**
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2021-08-21 08:42:18 +01:00
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- Basic flat terrain generation
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2023-04-09 04:23:22 +01:00
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- "Decent" terrain generation using OpenSimplex Noise
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- Concept of worlds
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- Chunk management (loading / unloading)
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2023-04-13 23:53:36 +01:00
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- Cross chunk structure generation (trees, buildings, etc...)
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2023-04-13 00:30:13 +01:00
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- World/Chunk saving to disk
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- Block breaking
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2021-10-21 01:35:24 +01:00
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**WIP:**
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2023-04-09 04:23:22 +01:00
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- Entities:
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- Players
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2021-10-21 01:35:24 +01:00
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**To Implement:**
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2023-04-08 20:52:47 +01:00
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- Block placement
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2021-08-21 08:43:31 +01:00
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- Entities:
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2023-04-13 00:30:13 +01:00
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- Items
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2021-08-21 08:43:31 +01:00
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- Mobs
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2023-04-09 04:23:22 +01:00
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- Inventories (player inventory, containers, etc...)
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2021-08-21 08:49:42 +01:00
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- Sleeping in beds
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- Tile entities
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- Probably a bunch more things that i'm forgetting
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2021-08-21 08:42:18 +01:00
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2021-10-21 01:35:24 +01:00
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**Long Term:**
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2023-04-09 04:23:22 +01:00
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- Make this as fast as possible on a single thread.
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- Only use thread pools if absolutely neccesary.
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