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65d31be4f9
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crafting table
Node.js Build / build (20.x) (push) Successful in 5m16s
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2024-11-29 15:00:48 +00:00 |
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d82b86546a
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implement tile entity add + remove, and make loading more robust.
Node.js Build / build (20.x) (push) Successful in 5m18s
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2024-11-25 22:28:33 +00:00 |
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78c894a94d
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convert whole project to use default exports
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2024-10-26 14:24:38 +01:00 |
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5c60d1d758
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WIP: New Overworld Generator
Node.js Build / build (18.x) (push) Has been cancelled
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2024-07-09 21:52:22 +01:00 |
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9ae490bba3
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make entity collision on the Y axis more reliable
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2023-12-29 16:32:07 +00:00 |
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b02ac676e2
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Make dropped items properly work
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2023-12-25 02:45:21 +00:00 |
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328ddca458
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Implement EntityLiving -> EntityLiving damage & block break sfx / effects
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2023-12-24 17:47:20 +00:00 |
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4afb4a0633
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death and item drops n' stuff
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2023-12-18 21:49:23 +00:00 |
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dc05cd4a2d
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WIP: Item Collection
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2023-12-18 01:23:52 +00:00 |
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3ea5e47c57
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Allow for entities to be killed.
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2023-12-06 00:04:57 +00:00 |
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604bec9e89
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Implement Entity / Player data saving
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2023-11-09 21:59:45 +00:00 |
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5a250cb601
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WIP: Player Saving
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2023-11-09 17:04:11 +00:00 |
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63333a04aa
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Implement AABB collision and add EntityItem properly.
The items are fully functional apart from picking them up, they are commented out in the MPClient breakBlock function if you want to play with them.
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2023-11-09 16:30:40 +00:00 |
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6033c86247
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start work on AABB
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2023-11-08 15:45:25 +00:00 |
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0403ace046
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zero the fall distance
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2023-11-05 13:53:45 +00:00 |
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617cebe2e0
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Prevent fall damage if in water
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2023-11-05 13:30:17 +00:00 |
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8054f06327
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Send velocity for all entities
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2023-11-05 10:58:47 +00:00 |
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23a1d124c0
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Send player equipment on join
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2023-11-05 10:58:35 +00:00 |
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6d7d1299ce
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Use a better send method for position sending
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2023-11-05 10:58:01 +00:00 |
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522916ecaa
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Implement fall damage & fix damage in general
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2023-11-05 00:55:23 +00:00 |
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f1c4dcda75
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Block getting
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2023-11-02 08:31:43 +00:00 |
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d8d1eabcf4
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WIP: Inventories
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2023-10-29 05:08:26 +00:00 |
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74374cb0d6
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implement dimension switching
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2023-09-04 23:42:38 +01:00 |
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690c7be16f
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Update WorldSaveManager to support multiple dimensions and add the nether
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2023-09-04 01:43:11 +01:00 |
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5c478f461e
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Store each entities current chunk inside of their object
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2023-08-20 02:10:49 +01:00 |
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84bbe26454
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Drowning and damage updates
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2023-08-20 01:17:27 +01:00 |
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59e12c0655
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fix a bunch more codefactor issues
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2023-06-26 09:57:40 +01:00 |
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21a9f64a9e
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fix a bunch of codefactor issues
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2023-06-26 09:53:45 +01:00 |
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2aedd81baa
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WIP: Lighting
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2023-05-02 08:50:49 +01:00 |
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e21bda6201
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Add basic cave generation
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2023-04-17 02:05:11 +01:00 |
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686a694432
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cross chunk block placement
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2023-04-13 23:52:13 +01:00 |
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860c8f4866
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wip saving to disk / chunk async
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2023-04-11 07:47:56 +01:00 |
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b371521fda
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Animations & Metadata
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2023-04-10 21:52:30 +01:00 |
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f93bb2605d
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players!!!!
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2023-04-10 14:42:14 +01:00 |
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16c7b5ddcc
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fix a whole bunch of codefactor issues
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2023-04-09 04:47:23 +01:00 |
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5de6e74323
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INFINITE TERRAIN!!!!
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2023-04-09 04:19:10 +01:00 |
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3edcbc062f
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Initial TypeScript commit
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2023-04-08 20:52:47 +01:00 |
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