Commit graph

37 commits

Author SHA1 Message Date
65d31be4f9
crafting table
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Node.js Build / build (20.x) (push) Successful in 5m16s
2024-11-29 15:00:48 +00:00
d82b86546a
implement tile entity add + remove, and make loading more robust.
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Node.js Build / build (20.x) (push) Successful in 5m18s
2024-11-25 22:28:33 +00:00
78c894a94d
convert whole project to use default exports 2024-10-26 14:24:38 +01:00
5c60d1d758
WIP: New Overworld Generator
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Node.js Build / build (18.x) (push) Has been cancelled
2024-07-09 21:52:22 +01:00
9ae490bba3
make entity collision on the Y axis more reliable 2023-12-29 16:32:07 +00:00
b02ac676e2
Make dropped items properly work 2023-12-25 02:45:21 +00:00
328ddca458
Implement EntityLiving -> EntityLiving damage & block break sfx / effects 2023-12-24 17:47:20 +00:00
4afb4a0633
death and item drops n' stuff 2023-12-18 21:49:23 +00:00
dc05cd4a2d
WIP: Item Collection 2023-12-18 01:23:52 +00:00
3ea5e47c57
Allow for entities to be killed. 2023-12-06 00:04:57 +00:00
604bec9e89
Implement Entity / Player data saving 2023-11-09 21:59:45 +00:00
5a250cb601 WIP: Player Saving 2023-11-09 17:04:11 +00:00
63333a04aa Implement AABB collision and add EntityItem properly.
The items are fully functional apart from picking them up, they are commented out in the MPClient breakBlock function if you want to play with them.
2023-11-09 16:30:40 +00:00
6033c86247 start work on AABB 2023-11-08 15:45:25 +00:00
0403ace046
zero the fall distance 2023-11-05 13:53:45 +00:00
617cebe2e0
Prevent fall damage if in water 2023-11-05 13:30:17 +00:00
8054f06327
Send velocity for all entities 2023-11-05 10:58:47 +00:00
23a1d124c0
Send player equipment on join 2023-11-05 10:58:35 +00:00
6d7d1299ce
Use a better send method for position sending 2023-11-05 10:58:01 +00:00
522916ecaa
Implement fall damage & fix damage in general 2023-11-05 00:55:23 +00:00
f1c4dcda75
Block getting 2023-11-02 08:31:43 +00:00
d8d1eabcf4
WIP: Inventories 2023-10-29 05:08:26 +00:00
74374cb0d6
implement dimension switching 2023-09-04 23:42:38 +01:00
690c7be16f
Update WorldSaveManager to support multiple dimensions and add the nether 2023-09-04 01:43:11 +01:00
5c478f461e
Store each entities current chunk inside of their object 2023-08-20 02:10:49 +01:00
84bbe26454
Drowning and damage updates 2023-08-20 01:17:27 +01:00
59e12c0655 fix a bunch more codefactor issues 2023-06-26 09:57:40 +01:00
21a9f64a9e fix a bunch of codefactor issues 2023-06-26 09:53:45 +01:00
2aedd81baa
WIP: Lighting 2023-05-02 08:50:49 +01:00
e21bda6201
Add basic cave generation 2023-04-17 02:05:11 +01:00
686a694432
cross chunk block placement 2023-04-13 23:52:13 +01:00
860c8f4866
wip saving to disk / chunk async 2023-04-11 07:47:56 +01:00
b371521fda
Animations & Metadata 2023-04-10 21:52:30 +01:00
f93bb2605d
players!!!! 2023-04-10 14:42:14 +01:00
16c7b5ddcc
fix a whole bunch of codefactor issues 2023-04-09 04:47:23 +01:00
5de6e74323
INFINITE TERRAIN!!!! 2023-04-09 04:19:10 +01:00
3edcbc062f
Initial TypeScript commit 2023-04-08 20:52:47 +01:00