Commit graph

26 commits

Author SHA1 Message Date
328ddca458
Implement EntityLiving -> EntityLiving damage & block break sfx / effects 2023-12-24 17:47:20 +00:00
3ea5e47c57
Allow for entities to be killed. 2023-12-06 00:04:57 +00:00
d3ebe1518d
WIP: Start trying to handle respawn. 2023-11-13 00:00:33 +00:00
278c90f5f9
Make tall grass not drop 2023-11-11 00:14:27 +00:00
63333a04aa Implement AABB collision and add EntityItem properly.
The items are fully functional apart from picking them up, they are commented out in the MPClient breakBlock function if you want to play with them.
2023-11-09 16:30:40 +00:00
6033c86247 start work on AABB 2023-11-08 15:45:25 +00:00
79f3ae1d4f
handle block breaking better 2023-11-07 01:50:51 +00:00
61b667ac49
Read multiple packets per chunk 2023-11-07 01:50:35 +00:00
83f37a0621
don't care 2023-11-05 00:58:00 +00:00
522916ecaa
Implement fall damage & fix damage in general 2023-11-05 00:55:23 +00:00
f1c4dcda75
Block getting 2023-11-02 08:31:43 +00:00
d8d1eabcf4
WIP: Inventories 2023-10-29 05:08:26 +00:00
74374cb0d6
implement dimension switching 2023-09-04 23:42:38 +01:00
79b1f0c0eb
maintenance 2023-08-20 01:18:05 +01:00
ad83454afa Switch to hsconsole package & add proper shutdown procedure 2023-08-15 10:00:12 +01:00
c80dcd2d4f
Allow blocks to update neighboring blocks 2023-08-12 22:06:16 +01:00
055627bb63 Migrate to bufferstuff module 2023-06-22 12:43:28 +01:00
3b208eb8db
lighting sort of works 2023-06-19 18:29:16 +01:00
15917f1533
Rework to use new bufferStuff submodule 2023-05-02 20:39:40 +01:00
e21bda6201
Add basic cave generation 2023-04-17 02:05:11 +01:00
686a694432
cross chunk block placement 2023-04-13 23:52:13 +01:00
b371521fda
Animations & Metadata 2023-04-10 21:52:30 +01:00
f93bb2605d
players!!!! 2023-04-10 14:42:14 +01:00
16c7b5ddcc
fix a whole bunch of codefactor issues 2023-04-09 04:47:23 +01:00
5de6e74323
INFINITE TERRAIN!!!! 2023-04-09 04:19:10 +01:00
3edcbc062f
Initial TypeScript commit 2023-04-08 20:52:47 +01:00