Commit graph

21 commits

Author SHA1 Message Date
d82b86546a
implement tile entity add + remove, and make loading more robust.
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2024-11-25 22:28:33 +00:00
c0872ead39
Tile Entities + misc changes
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Node.js Build / build (20.x) (push) Successful in 5m17s
- Tile Entities
 - TextColorParser for chat colours on the console
 - package.json ver bumps
 - De-dupe WorldSaveManager!!
2024-11-25 02:30:27 +00:00
18ff5a5910
tile entity base
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Node.js Build / build (20.x) (push) Successful in 5m19s
2024-11-17 08:26:35 +00:00
78c894a94d
convert whole project to use default exports 2024-10-26 14:24:38 +01:00
45c08c0c5f
allow changing metadata directly without updating block id 2024-10-17 01:51:41 +01:00
5c60d1d758
WIP: New Overworld Generator
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2024-07-09 21:52:22 +01:00
f606d1547b
use funkyarray package 2024-07-08 09:56:03 +01:00
d8d1eabcf4
WIP: Inventories 2023-10-29 05:08:26 +00:00
74374cb0d6
implement dimension switching 2023-09-04 23:42:38 +01:00
79b1f0c0eb
maintenance 2023-08-20 01:18:05 +01:00
3ca20743a3 clear off even more codefactor issues 2023-06-26 10:00:06 +01:00
3b208eb8db
lighting sort of works 2023-06-19 18:29:16 +01:00
15917f1533
Rework to use new bufferStuff submodule 2023-05-02 20:39:40 +01:00
2aedd81baa
WIP: Lighting 2023-05-02 08:50:49 +01:00
e21bda6201
Add basic cave generation 2023-04-17 02:05:11 +01:00
686a694432
cross chunk block placement 2023-04-13 23:52:13 +01:00
47f6d5cc37
Fix loading not actually working because of bogus instanceof checks 2023-04-13 00:26:01 +01:00
860c8f4866
wip saving to disk / chunk async 2023-04-11 07:47:56 +01:00
16c7b5ddcc
fix a whole bunch of codefactor issues 2023-04-09 04:47:23 +01:00
5de6e74323
INFINITE TERRAIN!!!! 2023-04-09 04:19:10 +01:00
3edcbc062f
Initial TypeScript commit 2023-04-08 20:52:47 +01:00