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d82b86546a
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implement tile entity add + remove, and make loading more robust.
Node.js Build / build (20.x) (push) Successful in 5m18s
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2024-11-25 22:28:33 +00:00 |
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c0872ead39
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Tile Entities + misc changes
Node.js Build / build (20.x) (push) Successful in 5m17s
- Tile Entities
- TextColorParser for chat colours on the console
- package.json ver bumps
- De-dupe WorldSaveManager!!
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2024-11-25 02:30:27 +00:00 |
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18ff5a5910
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tile entity base
Node.js Build / build (20.x) (push) Successful in 5m19s
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2024-11-17 08:26:35 +00:00 |
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78c894a94d
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convert whole project to use default exports
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2024-10-26 14:24:38 +01:00 |
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45c08c0c5f
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allow changing metadata directly without updating block id
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2024-10-17 01:51:41 +01:00 |
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5c60d1d758
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WIP: New Overworld Generator
Node.js Build / build (18.x) (push) Has been cancelled
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2024-07-09 21:52:22 +01:00 |
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f606d1547b
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use funkyarray package
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2024-07-08 09:56:03 +01:00 |
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d8d1eabcf4
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WIP: Inventories
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2023-10-29 05:08:26 +00:00 |
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74374cb0d6
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implement dimension switching
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2023-09-04 23:42:38 +01:00 |
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79b1f0c0eb
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maintenance
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2023-08-20 01:18:05 +01:00 |
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3ca20743a3
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clear off even more codefactor issues
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2023-06-26 10:00:06 +01:00 |
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3b208eb8db
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lighting sort of works
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2023-06-19 18:29:16 +01:00 |
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15917f1533
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Rework to use new bufferStuff submodule
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2023-05-02 20:39:40 +01:00 |
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2aedd81baa
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WIP: Lighting
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2023-05-02 08:50:49 +01:00 |
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e21bda6201
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Add basic cave generation
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2023-04-17 02:05:11 +01:00 |
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686a694432
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cross chunk block placement
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2023-04-13 23:52:13 +01:00 |
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47f6d5cc37
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Fix loading not actually working because of bogus instanceof checks
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2023-04-13 00:26:01 +01:00 |
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860c8f4866
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wip saving to disk / chunk async
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2023-04-11 07:47:56 +01:00 |
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16c7b5ddcc
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fix a whole bunch of codefactor issues
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2023-04-09 04:47:23 +01:00 |
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5de6e74323
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INFINITE TERRAIN!!!!
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2023-04-09 04:19:10 +01:00 |
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3edcbc062f
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Initial TypeScript commit
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2023-04-08 20:52:47 +01:00 |
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