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import AABB from "../AABB" ;
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import { World } from "../World" ;
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import { BlockBehaviourSapling } from "./BlockBehaviorSapling" ;
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import { BlockBehaviourSugarcane } from "./BlockBehaviorSugarcane" ;
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import { BlockBehaviour } from "./BlockBehaviour" ;
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import { BlockBehaviourClay } from "./BlockBehaviourClay" ;
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import { BlockBehaviourFlower } from "./BlockBehaviourFlower" ;
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import { BlockBehaviourGrass } from "./BlockBehaviourGrass" ;
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import BlockBehaviourOre from "./BlockBehaviourOre" ;
import BlockBehaviourRedstoneOre from "./BlockBehaviourRedstoneOre" ;
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import { BlockBehaviourStone } from "./BlockBehaviourStone" ;
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import { BlockBehaviourTallGrass } from "./BlockBehaviourTallGrass" ;
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import { IBlockBehaviour } from "./IBlockBehaviour" ;
abstract class Behaviour {
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public static base = new BlockBehaviour ( ) ;
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public static stone = new BlockBehaviourStone ( ) ;
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public static grass = new BlockBehaviourGrass ( ) ;
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public static sapling = new BlockBehaviourSapling ( ) ;
public static ore = new BlockBehaviourOre ( ) ;
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public static tallGrass = new BlockBehaviourTallGrass ( ) ;
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public static flower = new BlockBehaviourFlower ( ) ;
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public static redstoneOre = new BlockBehaviourRedstoneOre ( ) ;
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public static clay = new BlockBehaviourClay ( ) ;
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public static sugarcane = new BlockBehaviourSugarcane ( ) ;
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}
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export class Block {
public readonly blockId :number ;
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public static readonly blocks :Array < Block > = new Array < Block > ( ) ;
public static readonly lightPassage :Array < number > = new Array < number > ( ) ;
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public static readonly lightEmission :Array < number > = new Array < number > ( ) ;
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public static readonly hardness :Array < number > = new Array < number > ( ) ;
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public static readonly blockAABBs :Array < AABB > = new Array < AABB > ( ) ;
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public static readonly blockBehaviours :Array < IBlockBehaviour > = new Array < IBlockBehaviour > ( ) ;
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public static readonly blockNames :Array < string > = new Array < string > ( ) ;
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public constructor ( blockId :number ) {
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Block . blocks [ blockId ] = this ;
Block . lightPassage [ blockId ] = 0 ;
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Block . lightEmission [ blockId ] = 0 ;
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Block . blockNames [ blockId ] = "" ;
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Block . blockBehaviours [ blockId ] = Behaviour . base ;
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this . blockId = blockId ;
}
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public get lightPassage() {
return Block . lightPassage [ this . blockId ] ;
}
public set lightPassage ( value :number ) {
Block . lightPassage [ this . blockId ] = value ;
}
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public get lightEmission() {
return Block . lightEmission [ this . blockId ] ;
}
public set lightEmission ( value :number ) {
Block . lightEmission [ this . blockId ] = value ;
}
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public get hardness() {
return Block . hardness [ this . blockId ] ;
}
public set hardness ( value :number ) {
Block . hardness [ this . blockId ] = value ;
}
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private get blockAABB() {
return Block . blockAABBs [ this . blockId ] ;
}
private set blockAABB ( value :AABB ) {
Block . blockAABBs [ this . blockId ] = value ;
}
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public get blockName() {
return Block . blockNames [ this . blockId ] ;
}
public set blockName ( value :string ) {
Block . blockNames [ this . blockId ] = value ;
}
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public get behaviour() {
return Block . blockBehaviours [ this . blockId ] ;
}
public set behaviour ( value :IBlockBehaviour ) {
Block . blockBehaviours [ this . blockId ] = value ;
}
public setBehaviour ( value :IBlockBehaviour ) {
this . behaviour = value ;
return this ;
}
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public setLightPassage ( value :number ) {
this . lightPassage = value ;
return this ;
}
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public setLightEmission ( value :number ) {
this . lightEmission = value ;
return this ;
}
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public setBlockName ( value :string ) {
this . blockName = value ;
return this ;
}
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public neighborBlockChange ( world :World , x :number , y :number , z :number , blockId :number ) {
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this . behaviour . neighborBlockChange ( world , x , y , z , blockId ) ;
}
public droppedItem ( blockId :number ) {
this . behaviour . droppedItem ( blockId ) ;
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}
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public droppedCount ( blockId :number ) {
this . behaviour . droppedCount ( blockId ) ;
}
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public getHardness() {
return this . hardness ;
}
public setHardness ( value :number ) {
this . hardness = value ;
return this ;
}
public setUnbreakable() {
return this . setHardness ( - 1 ) ;
}
public blockStrength() {
if ( this . hardness < 0 ) {
return 0 ;
}
// TODO: Check if we can actually harvest a block with current tool
// TODO: Have the 1 be based on current tool ig
return 1 / this . hardness / 100 ;
}
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public getBoundingBox ( x :number , y :number , z :number ) {
return this . behaviour . getBoundingBox ( x , y , z ) ;
}
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// Define statics here
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static readonly stone = new Block ( 1 ) . setHardness ( 1.5 ) . setBehaviour ( Behaviour . stone ) . setBlockName ( "Stone" ) ;
static readonly grass = new Block ( 2 ) . setHardness ( 0.6 ) . setBehaviour ( Behaviour . grass ) . setBlockName ( "Grass" ) ;
static readonly dirt = new Block ( 3 ) . setHardness ( 0.5 ) . setBlockName ( "Dirt" ) ;
static readonly cobblestone = new Block ( 4 ) . setHardness ( 2 ) . setBlockName ( "Cobblestone" ) ;
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static readonly planks = new Block ( 5 ) . setHardness ( 2 ) . setBlockName ( "Planks" ) ;
static readonly sapling = new Block ( 6 ) . setHardness ( 0 ) . setBehaviour ( Behaviour . sapling ) . setBlockName ( "Sapling" ) ;
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static readonly bedrock = new Block ( 7 ) . setUnbreakable ( ) . setBlockName ( "Bedrock" ) ;
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static readonly waterFlowing = new Block ( 8 ) . setHardness ( 100 ) . setLightPassage ( 128 ) . setBlockName ( "Flowing Water" ) ; // TODO: Behavior script
static readonly waterStill = new Block ( 9 ) . setHardness ( 100 ) . setLightPassage ( 255 ) . setBlockName ( "Still Water" ) ; // TODO: Behavior script
static readonly lavaFlowing = new Block ( 10 ) . setHardness ( 0 ) . setLightPassage ( 255 ) . setBlockName ( "Flowing Lava" ) ; // TODO: Behavior script
static readonly lavaStill = new Block ( 11 ) . setHardness ( 100 ) . setBlockName ( "Still Lava" ) ; // TODO: Behavior script
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static readonly sand = new Block ( 12 ) . setHardness ( 0.5 ) . setBlockName ( "Sand" ) ;
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static readonly gravel = new Block ( 13 ) . setHardness ( 0.6 ) . setBlockName ( "Gravel" ) ; // TODO: Behavior script
static readonly goldOre = new Block ( 14 ) . setHardness ( 3 ) . setBehaviour ( Behaviour . ore ) . setBlockName ( "Gold Ore" ) ; // TODO: Behavior script
static readonly ironOre = new Block ( 15 ) . setHardness ( 3 ) . setBehaviour ( Behaviour . ore ) . setBlockName ( "Iron Ore" ) ; // TODO: Behavior script
static readonly coalOre = new Block ( 16 ) . setHardness ( 3 ) . setBehaviour ( Behaviour . ore ) . setBlockName ( "Coal Ore" ) ; // TODO: Behavior script
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static readonly wood = new Block ( 17 ) . setHardness ( 2 ) . setBlockName ( "Wood" ) ;
static readonly leaves = new Block ( 18 ) . setHardness ( 0.2 ) . setLightPassage ( 240 ) . setBlockName ( "Leaves" ) ;
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static readonly sponge = new Block ( 19 ) . setHardness ( 0.6 ) . setBlockName ( "Sponge" ) ;
static readonly glass = new Block ( 20 ) . setHardness ( 0.3 ) . setLightPassage ( 255 ) . setBlockName ( "Glass" ) ; // TODO: Behavior script
static readonly lapisOre = new Block ( 21 ) . setHardness ( 3 ) . setBehaviour ( Behaviour . ore ) . setBlockName ( "Lapis Ore" ) ; // TODO: Behavior script
static readonly lapisBlock = new Block ( 22 ) . setHardness ( 3 ) . setBlockName ( "Lapis Block" ) ;
static readonly dispenser = new Block ( 23 ) . setHardness ( 3.5 ) . setBlockName ( "Dispenser" ) ;
static readonly sandStone = new Block ( 24 ) . setHardness ( 0.8 ) . setBlockName ( "Sand Stone" ) ;
static readonly noteblock = new Block ( 25 ) . setHardness ( 0.8 ) . setBlockName ( "Noteblock" ) ;
static readonly bed = new Block ( 26 ) . setHardness ( 0.2 ) . setBlockName ( "Bed" ) ; // TODO: Behavior script
static readonly poweredRail = new Block ( 27 ) . setHardness ( 0.7 ) . setBlockName ( "Powered Rail" ) ; // TODO: Behavior script
static readonly detectorRail = new Block ( 28 ) . setHardness ( 0.7 ) . setBlockName ( "Detector Rail" ) ; // TODO: Behavior script
static readonly stickyPistonBase = new Block ( 29 ) . setBlockName ( "Sticky Piston Base" ) ; // TODO: Behavior script
static readonly web = new Block ( 30 ) . setHardness ( 4 ) . setLightPassage ( 255 ) . setBlockName ( "Web" ) ; // TODO: Behavior script
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static readonly tallGrass = new Block ( 31 ) . setHardness ( 0 ) . setLightPassage ( 255 ) . setBehaviour ( Behaviour . tallGrass ) . setBlockName ( "Tall Grass" ) ;
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static readonly deadBush = new Block ( 32 ) . setHardness ( 0 ) . setLightPassage ( 255 ) . setBehaviour ( Behaviour . tallGrass ) . setBlockName ( "Dead Bush" ) ; // TODO: Give it's own behavior script
static readonly pistonBase = new Block ( 33 ) . setBlockName ( "Piston Base" ) ; // TODO: Behavior script
static readonly pistonExtension = new Block ( 34 ) . setBlockName ( "Piston Extension" ) ; // TODO: Behavior script?
static readonly wool = new Block ( 35 ) . setHardness ( 0.8 ) . setBlockName ( "Wool" ) ; // TODO: Behavior script?
static readonly pistonMoving = new Block ( 36 ) . setBlockName ( "Piston Move Event Block Why Is This A Block" ) ; // TODO: Behavior script
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static readonly flowerDandelion = new Block ( 37 ) . setHardness ( 0 ) . setLightPassage ( 255 ) . setBehaviour ( Behaviour . flower ) . setBlockName ( "Dandelion" ) ;
static readonly flowerRose = new Block ( 38 ) . setHardness ( 0 ) . setLightPassage ( 255 ) . setBehaviour ( Behaviour . flower ) . setBlockName ( "Rose" ) ;
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static readonly brownMushroom = new Block ( 39 ) . setHardness ( 0 ) . setLightEmission ( 0.125 ) . setBlockName ( "Brown Mushroom" ) ; // TODO: Behavior script
static readonly redMushroom = new Block ( 40 ) . setHardness ( 0 ) . setBlockName ( "Red Mushroom" ) ; // TODO: Behavior script
static readonly goldBlock = new Block ( 41 ) . setHardness ( 3 ) . setBlockName ( "Gold Block" ) ;
static readonly ironBlock = new Block ( 42 ) . setHardness ( 5 ) . setBlockName ( "Iron Block" ) ;
static readonly doubleSlab = new Block ( 43 ) . setHardness ( 2 ) . setBlockName ( "Slab" ) ; // TODO: Behavior script
static readonly singleSlab = new Block ( 44 ) . setHardness ( 2 ) . setBlockName ( "Slab" ) ; // TODO: Behavior script
static readonly brick = new Block ( 45 ) . setHardness ( 2 ) . setBlockName ( "Brick" ) ;
static readonly tnt = new Block ( 46 ) . setHardness ( 0 ) . setBlockName ( "TNT" ) ; // TODO: Behavior script
static readonly bookshelf = new Block ( 47 ) . setHardness ( 1.5 ) . setBlockName ( "Bookshelf" ) ; // TODO: Behavior script
static readonly mossyCobblestone = new Block ( 48 ) . setHardness ( 2 ) . setBlockName ( "Mossy Cobblestone" ) ;
static readonly obsidian = new Block ( 49 ) . setHardness ( 10 ) . setBlockName ( "Obsidian" ) ; // TODO: Behavior script?
static readonly torch = new Block ( 50 ) . setHardness ( 0 ) . setLightEmission ( 0.9 ) . setBlockName ( "Torch" ) ; // TODO: Behavior script
static readonly fire = new Block ( 51 ) . setHardness ( 0 ) . setLightEmission ( 1 ) . setBlockName ( "Fire" ) ; // TODO: Behavior script
static readonly mobSpawner = new Block ( 52 ) . setHardness ( 5 ) . setBlockName ( "Mob Spawner" ) ; // TODO: Behavior script
static readonly woodenStairs = new Block ( 53 ) . setBlockName ( "Wooden Stairs" ) ; // TODO: Behavior script
static readonly chest = new Block ( 54 ) . setHardness ( 2.5 ) . setBlockName ( "Chest" ) ; // TODO: Behavior script
static readonly redstoneDust = new Block ( 55 ) . setHardness ( 0 ) . setBlockName ( "Redstone Dust" ) ; // TODO: Behavior script
static readonly diamondOre = new Block ( 56 ) . setHardness ( 3 ) . setBlockName ( "Diamond Ore" ) ; // TODO: Behavior script
static readonly diamondBlock = new Block ( 57 ) . setHardness ( 5 ) . setBlockName ( "Diamond Block" ) ; // TODO: Behavior script
static readonly craftingTable = new Block ( 58 ) . setHardness ( 2.5 ) . setBlockName ( "Crafting Table" ) ; // TODO: Behavior script
static readonly wheatCrop = new Block ( 59 ) . setHardness ( 0 ) . setBlockName ( "Wheet Crop" ) ; // TODO: Behavior script
static readonly farmland = new Block ( 60 ) . setHardness ( 0.6 ) . setBlockName ( "Farmland" ) ; // TODO: Behavior script
static readonly furnaceIdle = new Block ( 61 ) . setHardness ( 3.5 ) . setBlockName ( "Furnace" ) ; // TODO: Behavior script
static readonly furnaceActive = new Block ( 62 ) . setHardness ( 3.5 ) . setBlockName ( "Furnace" ) ; // TODO: Behavior script
static readonly sign = new Block ( 63 ) . setHardness ( 1 ) . setBlockName ( "Sign" ) ; // TODO: Behavior script
static readonly woodenDoor = new Block ( 64 ) . setHardness ( 3 ) . setBlockName ( "Wooden Door" ) ; // TODO: Behavior script
static readonly ladder = new Block ( 65 ) . setHardness ( 0.4 ) . setBlockName ( "Ladder" ) ; // TODO: Behavior script
static readonly rail = new Block ( 66 ) . setHardness ( 0.7 ) . setBlockName ( "Rail" ) ; // TODO: Behavior script
static readonly cobblestoneStairs = new Block ( 67 ) . setBlockName ( "Cobblestone Stairs" ) ; // TODO: Behavior script
static readonly signWall = new Block ( 68 ) . setHardness ( 1 ) . setBlockName ( "Sign" ) ; // TODO: Behavior script
static readonly lever = new Block ( 69 ) . setHardness ( 0.5 ) . setBlockName ( "Lever" ) ; // TODO: Behavior script
static readonly stonePressurePlate = new Block ( 70 ) . setHardness ( 0.5 ) . setBlockName ( "Stone Pressure Plate" ) ; // TODO: Behavior script
static readonly ironDoor = new Block ( 71 ) . setHardness ( 5 ) . setBlockName ( "Iron Door" ) ; // TODO: Behavior script
static readonly woodenPressurePlate = new Block ( 72 ) . setHardness ( 0.5 ) . setBlockName ( "Wooden Pressure Plate" ) ; // TODO: Behavior script
static readonly redstoneOre = new Block ( 73 ) . setHardness ( 3 ) . setBehaviour ( Behaviour . redstoneOre ) . setBlockName ( "Redstone Ore" ) ; // TODO: Behavior script
static readonly redstoneOreGlowing = new Block ( 74 ) . setHardness ( 3 ) . setLightEmission ( 0.625 ) . setBehaviour ( Behaviour . redstoneOre ) . setBlockName ( "Redstone Ore" ) ; // TODO: Behavior script
static readonly redstoneTorchIdle = new Block ( 75 ) . setHardness ( 0 ) . setBlockName ( "Redstone Torch" ) ; // TODO: Behavior script
static readonly redstoneTorchActive = new Block ( 76 ) . setHardness ( 0 ) . setLightEmission ( 0.5 ) . setBlockName ( "Redstone Torch" ) ; // TODO: Behavior script
static readonly button = new Block ( 77 ) . setHardness ( 0.5 ) . setBlockName ( "Button" ) ; // TODO: Behavior script
static readonly snow = new Block ( 78 ) . setHardness ( 0.1 ) . setBlockName ( "Snow Layer" ) ; // TODO: Behavior script
static readonly ice = new Block ( 79 ) . setHardness ( 0.5 ) . setLightPassage ( 128 ) . setBlockName ( "Ice" ) ; // TODO: Behavior script
static readonly snowBlock = new Block ( 80 ) . setHardness ( 0.2 ) . setBlockName ( "Snow" ) ; // TODO: Behavior script
static readonly cactus = new Block ( 81 ) . setHardness ( 0.4 ) . setBlockName ( "Cactus" ) ; // TODO: Behavior script
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static readonly clay = new Block ( 82 ) . setHardness ( 0.6 ) . setBehaviour ( Behaviour . clay ) . setBlockName ( "Clay" ) ;
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static readonly sugarcane = new Block ( 83 ) . setHardness ( 0 ) . setLightPassage ( 255 ) . setBehaviour ( Behaviour . sugarcane ) . setBlockName ( "Sugar Cane" ) ; // TODO: Behavior script
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static readonly jukebox = new Block ( 84 ) . setHardness ( 2 ) . setBlockName ( "Jukebox" ) ; // TODO: Behavior script
static readonly fence = new Block ( 85 ) . setHardness ( 2 ) . setBlockName ( "Fence" ) ; // TODO: Behavior script
static readonly pumpkin = new Block ( 86 ) . setHardness ( 1 ) . setBlockName ( "Pumpkin" ) ;
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static readonly netherrack = new Block ( 87 ) . setHardness ( 0.4 ) . setBlockName ( "Netherrack" ) ;
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static readonly soulSand = new Block ( 88 ) . setHardness ( 0.5 ) . setBlockName ( "Soul Sand" ) ;
static readonly glowStone = new Block ( 89 ) . setHardness ( 0.3 ) . setBlockName ( "Glowstone" ) ; // TODO: Behavior script
static readonly netherPortal = new Block ( 90 ) . setUnbreakable ( ) . setLightEmission ( 0.75 ) . setBlockName ( "Nether Portal" ) ; // TODO: Behavior script
static readonly jackOLantern = new Block ( 91 ) . setHardness ( 1 ) . setLightEmission ( 1 ) . setBlockName ( "Jack O' Lantern" ) ;
static readonly cake = new Block ( 92 ) . setHardness ( 0.5 ) . setBlockName ( "Cake" ) ; // TODO: Behavior script
static readonly redstoneRepeaterIdle = new Block ( 93 ) . setHardness ( 0 ) . setBlockName ( "Redstone Repeater" ) ; // TODO: Behavior script
static readonly redstoneRepeaterActive = new Block ( 94 ) . setHardness ( 0 ) . setLightEmission ( 0.625 ) . setBlockName ( "Redstone Repeater" ) ; // TODO: Behavior script
static readonly aprilFoolsLockedChest = new Block ( 95 ) . setHardness ( 0 ) . setLightEmission ( 1 ) . setBlockName ( "Locked Chest" ) ;
static readonly trapdoor = new Block ( 96 ) . setHardness ( 3 ) . setBlockName ( "Trapdoor" ) ; // TODO: Behavior script
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}