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d82b86546a
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implement tile entity add + remove, and make loading more robust.
Node.js Build / build (20.x) (push) Successful in 5m18s
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2024-11-25 22:28:33 +00:00 |
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78c894a94d
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convert whole project to use default exports
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2024-10-26 14:24:38 +01:00 |
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7d4445112b
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implement can place at
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2024-10-18 21:47:03 +01:00 |
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a6da71e6a2
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make sugarcane break when no block under them
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2024-10-17 21:20:56 +01:00 |
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19453b7f16
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generate sugar cane
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2024-10-17 02:24:08 +01:00 |
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9f93f14461
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add all beta 1.7.3 blocks
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2024-10-17 01:51:50 +01:00 |
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45c08c0c5f
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allow changing metadata directly without updating block id
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2024-10-17 01:51:41 +01:00 |
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328ddca458
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Implement EntityLiving -> EntityLiving damage & block break sfx / effects
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2023-12-24 17:47:20 +00:00 |
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278c90f5f9
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Make tall grass not drop
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2023-11-11 00:14:27 +00:00 |
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63333a04aa
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Implement AABB collision and add EntityItem properly.
The items are fully functional apart from picking them up, they are commented out in the MPClient breakBlock function if you want to play with them.
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2023-11-09 16:30:40 +00:00 |
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79f3ae1d4f
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handle block breaking better
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2023-11-07 01:50:51 +00:00 |
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522916ecaa
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Implement fall damage & fix damage in general
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2023-11-05 00:55:23 +00:00 |
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f1c4dcda75
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Block getting
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2023-11-02 08:31:43 +00:00 |
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690c7be16f
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Update WorldSaveManager to support multiple dimensions and add the nether
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2023-09-04 01:43:11 +01:00 |
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310f1bd091
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Block Behaviours
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2023-08-20 01:17:05 +01:00 |
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c80dcd2d4f
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Allow blocks to update neighboring blocks
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2023-08-12 22:06:16 +01:00 |
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3b208eb8db
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lighting sort of works
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2023-06-19 18:29:16 +01:00 |
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2aedd81baa
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WIP: Lighting
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2023-05-02 08:50:49 +01:00 |
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e21bda6201
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Add basic cave generation
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2023-04-17 02:05:11 +01:00 |
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686a694432
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cross chunk block placement
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2023-04-13 23:52:13 +01:00 |
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860c8f4866
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wip saving to disk / chunk async
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2023-04-11 07:47:56 +01:00 |
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42cef0a838
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WIP: Inventory support
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2023-04-11 01:53:33 +01:00 |
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5de6e74323
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INFINITE TERRAIN!!!!
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2023-04-09 04:19:10 +01:00 |
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3edcbc062f
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Initial TypeScript commit
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2023-04-08 20:52:47 +01:00 |
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