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9f93f14461
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add all beta 1.7.3 blocks
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2024-10-17 01:51:50 +01:00 |
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45c08c0c5f
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allow changing metadata directly without updating block id
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2024-10-17 01:51:41 +01:00 |
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5c60d1d758
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WIP: New Overworld Generator
Node.js Build / build (18.x) (push) Has been cancelled
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2024-07-09 21:52:22 +01:00 |
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f606d1547b
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use funkyarray package
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2024-07-08 09:56:03 +01:00 |
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61586092d1
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Add Item and Vector type implementations to MetadataWriter
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2024-02-16 09:34:02 +00:00 |
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9ae490bba3
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make entity collision on the Y axis more reliable
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2023-12-29 16:32:07 +00:00 |
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b02ac676e2
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Make dropped items properly work
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2023-12-25 02:45:21 +00:00 |
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328ddca458
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Implement EntityLiving -> EntityLiving damage & block break sfx / effects
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2023-12-24 17:47:20 +00:00 |
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4afb4a0633
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death and item drops n' stuff
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2023-12-18 21:49:23 +00:00 |
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797cd5db62
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add TrackedProperty
This will be used for updating inventory slots when ItemStack properties change
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2023-12-18 11:19:51 +00:00 |
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f4733f50a3
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Make item collection work
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2023-12-18 11:18:15 +00:00 |
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dc05cd4a2d
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WIP: Item Collection
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2023-12-18 01:23:52 +00:00 |
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3ea5e47c57
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Allow for entities to be killed.
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2023-12-06 00:04:57 +00:00 |
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91395db919
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stop storing individual worlds in class vars
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2023-12-05 20:36:50 +00:00 |
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9231ce85d6
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fix not having a seed crashing the server on startup
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2023-12-05 20:07:32 +00:00 |
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d3ebe1518d
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WIP: Start trying to handle respawn.
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2023-11-13 00:00:33 +00:00 |
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a5910abd86
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Only save player data on entity remove if the player is not dead.
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2023-11-13 00:00:17 +00:00 |
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1a08b5e991
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Inform clients of entity destruction for all entity types
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2023-11-12 23:59:54 +00:00 |
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278c90f5f9
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Make tall grass not drop
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2023-11-11 00:14:27 +00:00 |
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604bec9e89
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Implement Entity / Player data saving
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2023-11-09 21:59:45 +00:00 |
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5a250cb601
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WIP: Player Saving
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2023-11-09 17:04:11 +00:00 |
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e303cbc5df
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Remove AABB creation logging
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2023-11-09 16:32:34 +00:00 |
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63333a04aa
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Implement AABB collision and add EntityItem properly.
The items are fully functional apart from picking them up, they are commented out in the MPClient breakBlock function if you want to play with them.
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2023-11-09 16:30:40 +00:00 |
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6033c86247
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start work on AABB
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2023-11-08 15:45:25 +00:00 |
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875318db04
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improve initial generation logging
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2023-11-08 15:44:46 +00:00 |
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228602a54d
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remove time debug printing
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2023-11-08 13:40:27 +00:00 |
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64709abfb9
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generate spawn chunks smarter
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2023-11-08 13:36:22 +00:00 |
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de4203d9f0
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new save format
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2023-11-07 20:46:17 +00:00 |
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79f3ae1d4f
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handle block breaking better
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2023-11-07 01:50:51 +00:00 |
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61b667ac49
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Read multiple packets per chunk
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2023-11-07 01:50:35 +00:00 |
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0403ace046
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zero the fall distance
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2023-11-05 13:53:45 +00:00 |
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617cebe2e0
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Prevent fall damage if in water
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2023-11-05 13:30:17 +00:00 |
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8054f06327
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Send velocity for all entities
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2023-11-05 10:58:47 +00:00 |
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23a1d124c0
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Send player equipment on join
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2023-11-05 10:58:35 +00:00 |
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6d7d1299ce
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Use a better send method for position sending
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2023-11-05 10:58:01 +00:00 |
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d64f9469cb
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Destroy entities on the client when they are removed from the world
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2023-11-05 10:56:57 +00:00 |
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81b5fb302d
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Add isZero getter to Vec2 and Vec3
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2023-11-05 10:56:28 +00:00 |
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8fc6836b29
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Fix EntityEquipment having the wrong byte length
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2023-11-05 10:56:11 +00:00 |
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1b2b1a091e
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Add Packets DestroyEntity and EntityVelocity
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2023-11-05 10:55:49 +00:00 |
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bb733ff2af
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Allow ItemStack(s) to be compared
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2023-11-05 10:55:15 +00:00 |
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83f37a0621
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don't care
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2023-11-05 00:58:00 +00:00 |
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522916ecaa
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Implement fall damage & fix damage in general
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2023-11-05 00:55:23 +00:00 |
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f1c4dcda75
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Block getting
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2023-11-02 08:31:43 +00:00 |
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d8d1eabcf4
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WIP: Inventories
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2023-10-29 05:08:26 +00:00 |
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74374cb0d6
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implement dimension switching
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2023-09-04 23:42:38 +01:00 |
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9feafc46c7
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allow server to read chunks from disk again (oops)
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2023-09-04 02:05:14 +01:00 |
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690c7be16f
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Update WorldSaveManager to support multiple dimensions and add the nether
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2023-09-04 01:43:11 +01:00 |
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aea8c440d9
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Fix issue preventing chunks from being loaded from disk
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2023-08-20 16:31:23 +01:00 |
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5c478f461e
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Store each entities current chunk inside of their object
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2023-08-20 02:10:49 +01:00 |
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41e1124c04
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Flip the x and z on every other noise level
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2023-08-20 02:10:30 +01:00 |
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