Commit graph

98 commits

Author SHA1 Message Date
63333a04aa Implement AABB collision and add EntityItem properly.
The items are fully functional apart from picking them up, they are commented out in the MPClient breakBlock function if you want to play with them.
2023-11-09 16:30:40 +00:00
6033c86247 start work on AABB 2023-11-08 15:45:25 +00:00
875318db04 improve initial generation logging 2023-11-08 15:44:46 +00:00
228602a54d remove time debug printing 2023-11-08 13:40:27 +00:00
64709abfb9 generate spawn chunks smarter 2023-11-08 13:36:22 +00:00
de4203d9f0
new save format 2023-11-07 20:46:17 +00:00
79f3ae1d4f
handle block breaking better 2023-11-07 01:50:51 +00:00
61b667ac49
Read multiple packets per chunk 2023-11-07 01:50:35 +00:00
0403ace046
zero the fall distance 2023-11-05 13:53:45 +00:00
617cebe2e0
Prevent fall damage if in water 2023-11-05 13:30:17 +00:00
8054f06327
Send velocity for all entities 2023-11-05 10:58:47 +00:00
23a1d124c0
Send player equipment on join 2023-11-05 10:58:35 +00:00
6d7d1299ce
Use a better send method for position sending 2023-11-05 10:58:01 +00:00
d64f9469cb
Destroy entities on the client when they are removed from the world 2023-11-05 10:56:57 +00:00
81b5fb302d
Add isZero getter to Vec2 and Vec3 2023-11-05 10:56:28 +00:00
8fc6836b29
Fix EntityEquipment having the wrong byte length 2023-11-05 10:56:11 +00:00
1b2b1a091e
Add Packets DestroyEntity and EntityVelocity 2023-11-05 10:55:49 +00:00
bb733ff2af
Allow ItemStack(s) to be compared 2023-11-05 10:55:15 +00:00
83f37a0621
don't care 2023-11-05 00:58:00 +00:00
522916ecaa
Implement fall damage & fix damage in general 2023-11-05 00:55:23 +00:00
f1c4dcda75
Block getting 2023-11-02 08:31:43 +00:00
d8d1eabcf4
WIP: Inventories 2023-10-29 05:08:26 +00:00
74374cb0d6
implement dimension switching 2023-09-04 23:42:38 +01:00
9feafc46c7
allow server to read chunks from disk again (oops) 2023-09-04 02:05:14 +01:00
690c7be16f
Update WorldSaveManager to support multiple dimensions and add the nether 2023-09-04 01:43:11 +01:00
aea8c440d9
Fix issue preventing chunks from being loaded from disk 2023-08-20 16:31:23 +01:00
5c478f461e
Store each entities current chunk inside of their object 2023-08-20 02:10:49 +01:00
41e1124c04
Flip the x and z on every other noise level 2023-08-20 02:10:30 +01:00
79b1f0c0eb
maintenance 2023-08-20 01:18:05 +01:00
3123dac2c2
Entity Status Packet 2023-08-20 01:17:37 +01:00
84bbe26454
Drowning and damage updates 2023-08-20 01:17:27 +01:00
310f1bd091
Block Behaviours 2023-08-20 01:17:05 +01:00
ad83454afa Switch to hsconsole package & add proper shutdown procedure 2023-08-15 10:00:12 +01:00
c80dcd2d4f
Allow blocks to update neighboring blocks 2023-08-12 22:06:16 +01:00
ba1c4e04d8 general cleanup + add fileSmasher to replace webpack 2023-06-26 16:16:55 +01:00
3ca20743a3 clear off even more codefactor issues 2023-06-26 10:00:06 +01:00
59e12c0655 fix a bunch more codefactor issues 2023-06-26 09:57:40 +01:00
21a9f64a9e fix a bunch of codefactor issues 2023-06-26 09:53:45 +01:00
055627bb63 Migrate to bufferstuff module 2023-06-22 12:43:28 +01:00
3b208eb8db
lighting sort of works 2023-06-19 18:29:16 +01:00
15917f1533
Rework to use new bufferStuff submodule 2023-05-02 20:39:40 +01:00
2aedd81baa
WIP: Lighting 2023-05-02 08:50:49 +01:00
ad1c402d84
fix massive crators appearing, see: https://eusv.net/ZHMjQZTTNNM2nS 2023-04-17 02:15:51 +01:00
8b906bfe8f
allow chunks to be saved again. oops 2023-04-17 02:07:01 +01:00
e21bda6201
Add basic cave generation 2023-04-17 02:05:11 +01:00
0653da20b2
read config compression type as SaveCompressionType 2023-04-17 02:05:01 +01:00
686a694432
cross chunk block placement 2023-04-13 23:52:13 +01:00
Holly Stubbs
35aa372d8e Force write chunks to disk on initial generation 2023-04-13 10:46:09 +01:00
47f6d5cc37
Fix loading not actually working because of bogus instanceof checks 2023-04-13 00:26:01 +01:00
dd257acfe2
fix it for deflate as well oops 2023-04-12 23:38:27 +01:00