Commit graph

139 commits

Author SHA1 Message Date
15917f1533
Rework to use new bufferStuff submodule 2023-05-02 20:39:40 +01:00
ef1e7a278e
Merge branch 'typescript' of https://github.com/tgpethan/mc-beta-server into typescript 2023-05-02 08:51:13 +01:00
2aedd81baa
WIP: Lighting 2023-05-02 08:50:49 +01:00
ec24b6433e
Update README.md 2023-04-21 16:13:30 +01:00
93b4e701c6
Unfuck the workflow 2023-04-21 16:08:38 +01:00
c55c091872
Unfuck the workflow 2023-04-21 16:07:34 +01:00
3a84e84090
Attempt to unfuck the workflow 2023-04-21 16:06:14 +01:00
98060d67b7
Unfuck the workflow 2023-04-21 16:05:10 +01:00
acf4121727
Create node.js.yml 2023-04-21 16:04:00 +01:00
ad1c402d84
fix massive crators appearing, see: https://eusv.net/ZHMjQZTTNNM2nS 2023-04-17 02:15:51 +01:00
8b906bfe8f
allow chunks to be saved again. oops 2023-04-17 02:07:01 +01:00
e21bda6201
Add basic cave generation 2023-04-17 02:05:11 +01:00
0653da20b2
read config compression type as SaveCompressionType 2023-04-17 02:05:01 +01:00
b1a4933990
add logging to file 2023-04-17 02:04:05 +01:00
61133eb710
Update README.md 2023-04-14 00:01:40 +01:00
ae25686b10
Update README.md 2023-04-13 23:53:36 +01:00
686a694432
cross chunk block placement 2023-04-13 23:52:13 +01:00
Holly Stubbs
75d36b49db Update Depends 2023-04-13 11:06:00 +01:00
Holly Stubbs
35aa372d8e Force write chunks to disk on initial generation 2023-04-13 10:46:09 +01:00
e252fe255c
Update README.md 2023-04-13 00:30:13 +01:00
47f6d5cc37
Fix loading not actually working because of bogus instanceof checks 2023-04-13 00:26:01 +01:00
dd257acfe2
fix it for deflate as well oops 2023-04-12 23:38:27 +01:00
f8a52dfc98
Fix chunk loading 2023-04-12 23:37:51 +01:00
b474d35775
f 2023-04-12 23:01:23 +01:00
860c8f4866
wip saving to disk / chunk async 2023-04-11 07:47:56 +01:00
42cef0a838
WIP: Inventory support 2023-04-11 01:53:33 +01:00
b371521fda
Animations & Metadata 2023-04-10 21:52:30 +01:00
f93bb2605d
players!!!! 2023-04-10 14:42:14 +01:00
36d294a810
update package.json urls 2023-04-09 04:59:23 +01:00
e5ba93ce9c
fix more codefactor issues 2023-04-09 04:51:30 +01:00
16c7b5ddcc
fix a whole bunch of codefactor issues 2023-04-09 04:47:23 +01:00
fa27b476e7
Make CodeFactor image point to the typescript branch 2023-04-09 04:30:23 +01:00
122e0fa53a
Update README.md 2023-04-09 04:23:22 +01:00
5de6e74323
INFINITE TERRAIN!!!! 2023-04-09 04:19:10 +01:00
2503664723
Update LICENSE 2023-04-08 20:55:05 +01:00
3edcbc062f
Initial TypeScript commit 2023-04-08 20:52:47 +01:00
d730e8f115
a 2023-04-07 21:24:42 +01:00
aafee602e9
chunk limiter had the wrong value 2021-10-24 01:28:06 +01:00
a97f313879
Add "Block" class and replace all usages of id's with static block referances 2021-10-22 11:37:35 +01:00
65852606b3
improve speed of tree block queueing 2021-10-21 11:38:19 +01:00
3ece5a575d
improve funkyArray's efficiency 2021-10-21 11:37:11 +01:00
67a995fb5a
Add flowers to the generator 2021-10-21 11:35:55 +01:00
25036afea9
add "WIP" section 2021-10-21 01:35:24 +01:00
5b0fe58b4e
metadata support
I wanted to put tall grass down but it defaults to shrubs and needs a damage value
2021-10-21 01:29:25 +01:00
fff42cf947
add preliminary support for nibbles 2021-10-21 01:27:45 +01:00
c039392b96
the newline is gone lol 2021-10-21 01:17:51 +01:00
8fc089834f
change ChunkWorker to support different terrain generators 2021-10-19 08:20:00 +01:00
d3f630703f
move terrain generators to sepreate files and introduce perlin
the perlin.js is from https://github.com/leodeslf/perlin-noise and modified to work with node
2021-10-19 08:18:20 +01:00
ca164e1c0a
we don't need to floor this
it's an integer and we're doing a bit shift on it lmao.
2021-10-19 08:17:18 +01:00
f4d635a32c
generate new lockfile 2021-10-19 08:16:03 +01:00