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5c478f461e
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Store each entities current chunk inside of their object
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2023-08-20 02:10:49 +01:00 |
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41e1124c04
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Flip the x and z on every other noise level
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2023-08-20 02:10:30 +01:00 |
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79b1f0c0eb
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maintenance
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2023-08-20 01:18:05 +01:00 |
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3123dac2c2
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Entity Status Packet
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2023-08-20 01:17:37 +01:00 |
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84bbe26454
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Drowning and damage updates
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2023-08-20 01:17:27 +01:00 |
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310f1bd091
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Block Behaviours
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2023-08-20 01:17:05 +01:00 |
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ad83454afa
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Switch to hsconsole package & add proper shutdown procedure
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2023-08-15 10:00:12 +01:00 |
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c80dcd2d4f
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Allow blocks to update neighboring blocks
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2023-08-12 22:06:16 +01:00 |
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ba1c4e04d8
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general cleanup + add fileSmasher to replace webpack
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2023-06-26 16:16:55 +01:00 |
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3ca20743a3
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clear off even more codefactor issues
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2023-06-26 10:00:06 +01:00 |
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59e12c0655
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fix a bunch more codefactor issues
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2023-06-26 09:57:40 +01:00 |
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21a9f64a9e
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fix a bunch of codefactor issues
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2023-06-26 09:53:45 +01:00 |
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055627bb63
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Migrate to bufferstuff module
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2023-06-22 12:43:28 +01:00 |
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3b208eb8db
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lighting sort of works
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2023-06-19 18:29:16 +01:00 |
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15917f1533
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Rework to use new bufferStuff submodule
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2023-05-02 20:39:40 +01:00 |
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2aedd81baa
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WIP: Lighting
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2023-05-02 08:50:49 +01:00 |
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ad1c402d84
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fix massive crators appearing, see: https://eusv.net/ZHMjQZTTNNM2nS
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2023-04-17 02:15:51 +01:00 |
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8b906bfe8f
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allow chunks to be saved again. oops
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2023-04-17 02:07:01 +01:00 |
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e21bda6201
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Add basic cave generation
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2023-04-17 02:05:11 +01:00 |
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0653da20b2
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read config compression type as SaveCompressionType
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2023-04-17 02:05:01 +01:00 |
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686a694432
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cross chunk block placement
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2023-04-13 23:52:13 +01:00 |
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Holly Stubbs
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35aa372d8e
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Force write chunks to disk on initial generation
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2023-04-13 10:46:09 +01:00 |
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47f6d5cc37
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Fix loading not actually working because of bogus instanceof checks
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2023-04-13 00:26:01 +01:00 |
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dd257acfe2
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fix it for deflate as well oops
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2023-04-12 23:38:27 +01:00 |
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f8a52dfc98
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Fix chunk loading
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2023-04-12 23:37:51 +01:00 |
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b474d35775
|
f
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2023-04-12 23:01:23 +01:00 |
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860c8f4866
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wip saving to disk / chunk async
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2023-04-11 07:47:56 +01:00 |
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42cef0a838
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WIP: Inventory support
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2023-04-11 01:53:33 +01:00 |
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b371521fda
|
Animations & Metadata
|
2023-04-10 21:52:30 +01:00 |
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f93bb2605d
|
players!!!!
|
2023-04-10 14:42:14 +01:00 |
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e5ba93ce9c
|
fix more codefactor issues
|
2023-04-09 04:51:30 +01:00 |
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16c7b5ddcc
|
fix a whole bunch of codefactor issues
|
2023-04-09 04:47:23 +01:00 |
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5de6e74323
|
INFINITE TERRAIN!!!!
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2023-04-09 04:19:10 +01:00 |
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3edcbc062f
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Initial TypeScript commit
|
2023-04-08 20:52:47 +01:00 |
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d730e8f115
|
a
|
2023-04-07 21:24:42 +01:00 |
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aafee602e9
|
chunk limiter had the wrong value
|
2021-10-24 01:28:06 +01:00 |
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a97f313879
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Add "Block" class and replace all usages of id's with static block referances
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2021-10-22 11:37:35 +01:00 |
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65852606b3
|
improve speed of tree block queueing
|
2021-10-21 11:38:19 +01:00 |
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3ece5a575d
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improve funkyArray's efficiency
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2021-10-21 11:37:11 +01:00 |
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67a995fb5a
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Add flowers to the generator
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2021-10-21 11:35:55 +01:00 |
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5b0fe58b4e
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metadata support
I wanted to put tall grass down but it defaults to shrubs and needs a damage value
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2021-10-21 01:29:25 +01:00 |
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fff42cf947
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add preliminary support for nibbles
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2021-10-21 01:27:45 +01:00 |
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8fc089834f
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change ChunkWorker to support different terrain generators
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2021-10-19 08:20:00 +01:00 |
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d3f630703f
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move terrain generators to sepreate files and introduce perlin
the perlin.js is from https://github.com/leodeslf/perlin-noise and modified to work with node
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2021-10-19 08:18:20 +01:00 |
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ca164e1c0a
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we don't need to floor this
it's an integer and we're doing a bit shift on it lmao.
|
2021-10-19 08:17:18 +01:00 |
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e97e0017da
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Inventory base
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2021-10-17 00:52:21 +01:00 |
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7def0e3835
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Fix janky player movement (whoops)
|
2021-09-22 19:12:00 +01:00 |
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a8eb071504
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this is stupid
|
2021-08-27 00:32:40 +01:00 |
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5bf2e81406
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pre alloc chunk header
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2021-08-27 00:15:02 +01:00 |
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0c50e5e7ef
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add license to the top of each file
|
2021-08-24 15:29:46 +01:00 |
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