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122e0fa53a
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Update README.md
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2023-04-09 04:23:22 +01:00 |
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5de6e74323
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INFINITE TERRAIN!!!!
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2023-04-09 04:19:10 +01:00 |
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2503664723
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Update LICENSE
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2023-04-08 20:55:05 +01:00 |
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3edcbc062f
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Initial TypeScript commit
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2023-04-08 20:52:47 +01:00 |
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d730e8f115
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a
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2023-04-07 21:24:42 +01:00 |
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aafee602e9
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chunk limiter had the wrong value
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2021-10-24 01:28:06 +01:00 |
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a97f313879
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Add "Block" class and replace all usages of id's with static block referances
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2021-10-22 11:37:35 +01:00 |
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65852606b3
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improve speed of tree block queueing
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2021-10-21 11:38:19 +01:00 |
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3ece5a575d
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improve funkyArray's efficiency
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2021-10-21 11:37:11 +01:00 |
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67a995fb5a
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Add flowers to the generator
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2021-10-21 11:35:55 +01:00 |
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25036afea9
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add "WIP" section
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2021-10-21 01:35:24 +01:00 |
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5b0fe58b4e
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metadata support
I wanted to put tall grass down but it defaults to shrubs and needs a damage value
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2021-10-21 01:29:25 +01:00 |
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fff42cf947
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add preliminary support for nibbles
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2021-10-21 01:27:45 +01:00 |
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c039392b96
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the newline is gone lol
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2021-10-21 01:17:51 +01:00 |
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8fc089834f
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change ChunkWorker to support different terrain generators
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2021-10-19 08:20:00 +01:00 |
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d3f630703f
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move terrain generators to sepreate files and introduce perlin
the perlin.js is from https://github.com/leodeslf/perlin-noise and modified to work with node
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2021-10-19 08:18:20 +01:00 |
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ca164e1c0a
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we don't need to floor this
it's an integer and we're doing a bit shift on it lmao.
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2021-10-19 08:17:18 +01:00 |
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f4d635a32c
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generate new lockfile
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2021-10-19 08:16:03 +01:00 |
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e97e0017da
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Inventory base
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2021-10-17 00:52:21 +01:00 |
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7def0e3835
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Fix janky player movement (whoops)
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2021-09-22 19:12:00 +01:00 |
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9c5c58e51d
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Update README.md
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2021-09-16 12:09:17 +01:00 |
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a8eb071504
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this is stupid
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2021-08-27 00:32:40 +01:00 |
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5bf2e81406
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pre alloc chunk header
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2021-08-27 00:15:02 +01:00 |
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0c50e5e7ef
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add license to the top of each file
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2021-08-24 15:29:46 +01:00 |
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d34724227a
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whoops
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2021-08-24 15:13:48 +01:00 |
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3dbd4d9a57
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Support memory pre-allocation for all writable types
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2021-08-24 15:12:21 +01:00 |
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1001bb88fe
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Extreme jank to support players
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2021-08-24 15:08:48 +01:00 |
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9084a1e69f
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Update README.md
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2021-08-21 09:39:33 +01:00 |
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ad550a8e7b
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code cleanup
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2021-08-21 09:38:25 +01:00 |
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3d24527e50
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Update README.md
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2021-08-21 08:49:42 +01:00 |
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68c36e3903
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Delete old directory
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2021-08-21 08:48:11 +01:00 |
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900e621fd5
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ignore the old folder
this doesn't need to be on the repo I just keep it around for reference purposes
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2021-08-21 08:47:26 +01:00 |
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ff13a9652b
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Update README.md
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2021-08-21 08:43:31 +01:00 |
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d489c7ea09
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Create README.md
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2021-08-21 08:42:18 +01:00 |
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bcdf82017c
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don't need the uuid module
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2021-08-21 08:38:12 +01:00 |
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df40a66391
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indent using tabs mate
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2021-08-21 08:38:06 +01:00 |
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ec71e933eb
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it does you know
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2021-08-21 08:22:23 +01:00 |
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6479aad437
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reduce thread pool threads for the world
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2021-08-21 08:22:09 +01:00 |
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0b7ea5aa9a
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lots a shit
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2021-08-20 22:42:00 +01:00 |
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4f9d056886
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more entity stuff
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2021-08-18 01:26:04 +01:00 |
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8ed10d1c80
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use regular int for the time
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2021-08-18 01:25:55 +01:00 |
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fd133827ec
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implement time sending
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2021-08-15 11:33:08 +01:00 |
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98957538dc
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fsfgasfa
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2021-08-15 11:32:49 +01:00 |
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59a9ec907f
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cleanup
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2021-08-15 11:32:38 +01:00 |
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f2b180fedb
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oops
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2021-08-15 11:32:17 +01:00 |
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45bdbdc354
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srhsfsfg
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2021-08-15 00:21:41 +01:00 |
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19880f1e8d
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make chunk generation use the thread pool
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2021-08-12 22:01:07 +01:00 |
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cfde8a7b87
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asdf
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2021-08-12 08:55:05 +01:00 |
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e51415766c
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fsdfdsf
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2021-08-12 08:41:08 +01:00 |
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c7a65b0dfa
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trhsry
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2021-08-12 05:13:25 +01:00 |
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